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  1. #1
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Babydoll View Post
    I really hope in 2.0 we do not get the Aion/wow type quests. That would make me sad.
    I don't really care how progression is done as long as it doesn't feel like I'm grinding to get more content. I'd rather level up while doing content at my own level.
    (3)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #2
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by SuzakuCMX View Post
    I don't really care how progression is done as long as it doesn't feel like I'm grinding to get more content. I'd rather level up while doing content at my own level.
    Low and mid-level content is the answer. Yes, you're right.

    I also agree that it doesn't matter if we are grinding or questing, even though people that read my OP title might be surprised that I lean towards the grind.

    As I said before, I'm not against grinding to level. Actually, I enjoyed doing that in FFXI. What I meant to write against was the idea of desperately grinding towards the only significant and gratifying content, which right now is the so-called "Endgame." Perhaps I wasn't clear enough.

    The game should not be Endgame heavy, and should validate the path as much as the destination.

    R
    (4)

  3. #3
    Player
    Nazrakin's Avatar
    Join Date
    Jun 2012
    Posts
    61
    Character
    Nazrakin Gorecleave
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rutelor View Post
    Low and mid-level content is the answer. Yes, you're right.

    I also agree that it doesn't matter if we are grinding or questing, even though people that read my OP title might be surprised that I lean towards the grind.

    As I said before, I'm not against grinding to level. Actually, I enjoyed doing that in FFXI. What I meant to write against was the idea of desperately grinding towards the only significant and gratifying content, which right now is the so-called "Endgame." Perhaps I wasn't clear enough.

    The game should not be Endgame heavy, and should validate the path as much as the destination.

    R
    The problem is that you regard the level cap as some sort of finale, as if people just get to the cap, the credits roll and the journey stops -- that is not at all what happens. Even in FFXI people would spend months going from 1-75 and years at level 75. That is why a game has to be "endgame" heavy.

    The key is to have good progression at the level cap. I think its one thing that vanilla WOW did fantastically well. You'd reach the level cap and then you'd progress from 5/10man dungeons to the beginner raids. Once your guild had conquered the 4 beginning raids you could progress to the mid level and finally to Naxx. FFXI had a similar thing, though it was less defined.

    I'm not saying that 1-50 shouldn't be fun, I just don't think that the two need to be equally balanced in content.
    (0)