Peach Parfait/Khulan Angura on Gilgamesh
Low and mid-level content is the answer. Yes, you're right.
I also agree that it doesn't matter if we are grinding or questing, even though people that read my OP title might be surprised that I lean towards the grind.
As I said before, I'm not against grinding to level. Actually, I enjoyed doing that in FFXI. What I meant to write against was the idea of desperately grinding towards the only significant and gratifying content, which right now is the so-called "Endgame." Perhaps I wasn't clear enough.
The game should not be Endgame heavy, and should validate the path as much as the destination.
R
The problem is that you regard the level cap as some sort of finale, as if people just get to the cap, the credits roll and the journey stops -- that is not at all what happens. Even in FFXI people would spend months going from 1-75 and years at level 75. That is why a game has to be "endgame" heavy.Low and mid-level content is the answer. Yes, you're right.
I also agree that it doesn't matter if we are grinding or questing, even though people that read my OP title might be surprised that I lean towards the grind.
As I said before, I'm not against grinding to level. Actually, I enjoyed doing that in FFXI. What I meant to write against was the idea of desperately grinding towards the only significant and gratifying content, which right now is the so-called "Endgame." Perhaps I wasn't clear enough.
The game should not be Endgame heavy, and should validate the path as much as the destination.
R
The key is to have good progression at the level cap. I think its one thing that vanilla WOW did fantastically well. You'd reach the level cap and then you'd progress from 5/10man dungeons to the beginner raids. Once your guild had conquered the 4 beginning raids you could progress to the mid level and finally to Naxx. FFXI had a similar thing, though it was less defined.
I'm not saying that 1-50 shouldn't be fun, I just don't think that the two need to be equally balanced in content.
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