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  1. #1
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    lol red herring. I'm bringing up a relevant fact for anyone who wants to be a job purist because invariably said purist will get invited to less parties, participate in less content and make more threads complaining about how his jobs are getting fucked. It doesn't really matter why, it could be everyone wrongly thinks that his job sucks (or rightly) or it could be that every group already has enough of what he has to offer.

    The OP addresses a lack of invites on DRG, because the topic was shifted to efficiency and playerbase (read:internet) mentality doesn't damn any discussion of why you aren't getting invited to red herring status.

    As far as the class stacking issues, it just takes time to sort itself out. Right now the game has 3 types of people playing, first time MMO'ers, people who quit XI because they hated dirty windower and XI elitism, and people who got tired of abyssea/old game (again XI). No one is playing this because it was such a great and innovative MMO with an amazing launch and this we all know.

    When you look at what that means in terms of overall skill, we know it to be low. When you look at this in terms of general knowledge, we also know that to be low. It's only a given that people will take longer to come around to different strategies in PUG runs, and it's a given that people will want strangers to play the safest jobs for PUGs. A Ranged DD doesn't need to know how to read a chat log to combo on a moving or ambiguous target, a ranged DD doesn't have as much chance of running cracks straight into the tank/whm/otherDDs. We all know the examples. BLM is also the most forgiving job gear wise and you can pump out decent enough damage to contribute to a run while naked.

    The jobs are close enough now that each one can outperform the other given player skill and the event, this is important because it's pretty rare in MMO's.
    (1)

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ShivenCasull View Post
    You know, Hyrist, Churchill's point is correct but not relevant to the point of the thread.
    Which would be the definition of Red Herring, yes, I am aware of that.

    Quote Originally Posted by Churchill View Post
    lol red herring. I'm bringing up [an obvious fact] for anyone who wants to be a job purist ...

    The OP addresses a lack of invites on DRG, because the topic was shifted to efficiency and playerbase (read:internet) mentality doesn't damn any discussion of why you aren't getting invited to red herring status.
    Actually, it really does. It is irrelevant to the topic. You stop playing DRG, you get invites. It does not solve the issue about DRG getting invites. That was the subject raised. Not "I'm not getting invites." He was saying "Dragoon isn't getting invites."

    "You can get invites if you're more flexible." Is completely irrelvant to the topic at hand, therefore, a Red Herring.
    As far as the class stacking issues, it just takes time to sort itself out. Right now the game has 3 types of people playing, first time MMO'ers, people who quit XI because they hated dirty windower and XI elitism, and people who got tired of abyssea/old game (again XI). No one is playing this because it was such a great and innovative MMO with an amazing launch and this we all know.

    When you look at what that means in terms of overall skill, we know it to be low. When you look at this in terms of general knowledge, we also know that to be low. It's only a given that people will take longer to come around to different strategies in PUG runs, and it's a given that people will want strangers to play the safest jobs for PUGs. A Ranged DD doesn't need to know how to read a chat log to combo on a moving or ambiguous target, a ranged DD doesn't have as much chance of running cracks straight into the tank/whm/otherDDs. We all know the examples. BLM is also the most forgiving job gear wise and you can pump out decent enough damage to contribute to a run while naked.

    The jobs are close enough now that each one can outperform the other given player skill and the event, this is important because it's pretty rare in MMO's.
    This part is relevant, as it is in relation to the cause and topic matter. I also agree with it whole heartedly.

    We have a prevelent populace of FFXI players, who, for whatever reasons (both speculated upon and not mentioned) prefer the lowest common skill demoninator and path of least resistence when it comes to pick up parties.

    I am not so certain that it will willingly 'sort itself out'. Without some change in the mechanics to encourage it, changes we may well see in 2.0.

    However, I do agree that skill and gear does a good job of balacing out class performance, which is both rare and a very good thing in MMOs. If Yoshida and crew keeps this line, it will market good health for the game in the long term.

    In the short term, there's nothing much for a Dragoon to do other than make his/her own parties, stick with pugs, suck it up, or switch jobs.

    A player can bypass this by playing another, more popular job such as BLM, but that does nothing for the invite of Dragoons, as it did nothing for the invite of Dragoons in FFXI.

    As a personal sidetrack - I'm not so much of a Job purist as I am an Altiholic. I create characters that I attach to specific identities as I did in my Single Player days. I coulden't switch Cecil back to Paladin just because I thought his skillset was useless in specific fights.

    And after finding my favorite composition for my parties in games like FFIII, FFV, FFT, etc. I rarely shifted my group away from their choisen jobs. I found to open job system as a way to create character identity, not destroy it.

    So I when I want to be 'flexible' as a player. I do what I did in Single Player games - I utalize a cast of characters. I willingly take the hit in gear availablity and droprate. But it seems Yoshi and crew have made Crafted gear pretty darn powerful in the game, so I'll either have one character with all the crafts, or split up the crafts between my characters, and make good crafted gear for them until oppertunity knocks for them to get a chance at drops.

    I find that sort of approach fun, as odd as it sounds. And I'm really glad I got Legacy Status to support it, because I likely would not think it worthwhile to do otherwise.
    (0)

  3. #3
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hyrist View Post
    I am not so certain that it will willingly 'sort itself out'. Without some change in the mechanics to encourage it, changes we may well see in 2.0.
    As the game community as a whole recovers and develops, certain stigmas and currently unknown tactics will become known to more players. The average skill level of the player would increase as a result of guides being available and mechanics being set in stone etc.

    Battle mechanics need to favor using different types of DDs without making the combat system overly complex.

    In short, I agree, this was one of the main reasons why I quit XI.
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