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  1. #51
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Neomarl View Post
    Anyone else think Maat should make a comeback for 2.0?
    Leveling is too easy in this game, and we need to stop the casuals from facerolling their way to lv50.
    A Maat type fight would be a perfect road block for this game and it would teach you how to play your class.

    Good idea/bad idea?
    As a player from FFXI, I have to say that I liked Maat. Contrary to what some people think- not anyone in specific I just see this being thrown about as the excuse du jour.

    Ya know, just because some of us have played FFXI doesn't mean we want this game to play itself. =_=;;

    Furthermore, I don't think it's very fair to say to "stop casuals from facerolling their way to lv50" - I swear, this game uses the word "casual" the way a certain political party uses the word "socialist". Being a casual player is not a bad thing. That's like saying that only "hardcore" players are good players.

    That's an outright lie if I ever saw one. What dictates if a player is good or bad is if they have the determination to play their job well and be a contributing member of the game. Are they respectful of other players or are they douche bags?

    The list is virtually endless.

    However, a good player is not measured by the amount of hours one pours into a game.

    I'll be honest with you Neomarl. As a casual player I'm all for challenges. Having a version of Maat in FFXIV would be fun if for nothing else than to see how good you play in such a situation. For me, Maat was never about getting past level 70. It was about proving myself.

    For others, it was a wake up call that they need better gear and the like.

    And that's fine, really. I welcome it.

    But please don't make this into something that will kill the casuals because quite frankly, there are a lot more casuals than hardcore players. If this game wants to succeed it needs to be casual friendly- not cater singularly to casual players mind you, but friendly. That is not to say that the game has no place for hardcore players. That is far from the truth. It needs both, if you ask me.
    (3)

  2. #52
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    It would be nice if he was a fighter in a coliseum.

    I loved XIII-2's coliseum side quest, bringing in a bunch of cool nostalgia characters to fight (Gilgamesh/Ultros/Typhon), I would love it if FFXIV had one of it's own, I would call it Void Coliseum. Maat would be an awesome one versus one coliseum match and he used classic FFXI skills against you.
    (1)

  3. #53
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Wasn't the first Limit Break at lvl 65? So even if he was implimented (assuming exactly the same), people would still be getting to 50 without stops.
    (0)

    When all else fails, Heck the Bed.

  4. #54
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MrKupo View Post
    Wasn't the first Limit Break at lvl 65? So even if he was implimented (assuming exactly the same), people would still be getting to 50 without stops.
    First was at 50 took me 3 weeks to get paper.... Get a group of ppl to farm paper 2 drops 2 ppl leave -.- start again next day. XI lvl cap quest was just a speed bump at most like Al said.
    (1)

  5. #55
    Quote Originally Posted by MrKupo View Post
    Wasn't the first Limit Break at lvl 65? So even if he was implimented (assuming exactly the same), people would still be getting to 50 without stops.
    Caps were 50 > 55 > 60 > 65 > 70 > 75 > 80 > 85 > 90 > 95. Only 70 and 95 cap breaks had a challenging fight. Considering SE cares more for the future of the game, while the little playerbase that's playing now won't be largely affected by it unless they make new characters, the newer players (if at all ) would be the ones that have to go through the fight for example.

    iirc 65 was level cap just before NA release.
    (0)

  6. #56
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Yeah thats right. I think I recalled lvl 65 because that was the Limit Break where I was already getting pissed at limit breaks. Finding high levels to help me with all that crap was pretty frustrating.
    (2)

    When all else fails, Heck the Bed.

  7. #57
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Neomarl View Post
    Anyone else think Maat should make a comeback for 2.0?
    Leveling is too easy in this game, and we need to stop the casuals from facerolling their way to lv50.
    A Maat type fight would be a perfect road block for this game and it would teach you how to play your class.

    Good idea/bad idea?
    If you're trying to introduce a pointless cockblock to boost your own ego over the n00bz that have difficulty with the fight, at least introduce meaningful lore characters instead of the copout Maat was. I never liked him, and my ire for him grew when I found out he practically sold his soul for the kind of "power" he had (sure, he signed a contract that is a reference to a magical girl show, but still).

    I'm opposed to the idea overall, because being at the level cap, limit breaks or no, doesn't instantly make you capable and knowledgeable in your class/job.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #58
    Player
    Funky's Avatar
    Join Date
    Jun 2011
    Posts
    150
    Character
    Funky Dood
    World
    Masamune
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by TheVedis View Post
    This is not FF11

    we DO NOT need Maat
    I agree, what we need is more hotness such as Prishe 2.0
    (4)

  9. #59
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    Maybe for the first level cap mission, we can fight our corresponding Grand Company leader in the new Coliseum to prove our might? ;xx
    (0)

  10. #60
    Quote Originally Posted by Mudd View Post
    Maybe for the first level cap mission, we can fight our corresponding Grand Company leader in the new Coliseum to prove our might? ;xx
    Nah, since this Raubahn is a pussy versus his FFXI counterpart.

    ..Yes that's right people Raubahn was in FFXI too. I don't know if I could take him seriously if he's not trying to devour my soul at every turn while making it sound absolutely kinky.
    (1)

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