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  1. #81
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Nero View Post
    The 3 Craftingstats are not the only 3 Stats you have to Boost. For your Leatherworker you also want to boost VIT.

    The System is working as intented and i cant blame SE for anything being wrong. Of course you can get unlucky and bust at 99% and bust afterwards at Double-down, but that is just bad luck. It also can happen the other way around when you HQ Stuff at 1%, so would people complain at that point? No they wont. 99% are 99% and not 100%... easy enough, no?

    Just an example:

    For Darksteel Nuggets i mine mainly HQ Mats and synth them to 85%-90%. Out of 100 Synths i get around 90 HQ-Nuggets. The other 10 are most likely busted with Double down, while 10 more worked out with Double down, which brings me to a 90/100 and a 90% HQ-Rate.
    The crafting stats work.

    I craft darksteel nuggets with 225 Craftmanship, 90 Mcraft, 90 Control. If I was using all HQ mats I'd get 1000 quality about 65% of the time. 85% chance to HQ would be on the absolute lowest end if 70%+ of the Careful's failed, and then about 5% are doomed to blow up due to unstables.

    For the Weapon Heads and Final Piece (if I actually used all HQ mats for final piece) I can get to 70% HQ rate very consistently. 100% if I used HQ Ingot, but that's a waste.

    All there is to the crafting system now is figuring out which are Craft and which are Mcraft and stacking the ever living crap out of that stat. Before the last change where Quality lowers as Quality raises it used to be stack the ever living crap out of STR/DEX etc, what ever your class needed... now STR etc have very small effect on the synths compared to Craft/Mcraft, which dominate all other stats.
    (1)

  2. #82
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Zdenka View Post
    The crafting stats work.

    I craft darksteel nuggets with 225 Craftmanship, 90 Mcraft, 90 Control. If I was using all HQ mats I'd get 1000 quality about 65% of the time. 85% chance to HQ would be on the absolute lowest end if 70%+ of the Careful's failed, and then about 5% are doomed to blow up due to unstables.

    For the Weapon Heads and Final Piece (if I actually used all HQ mats for final piece) I can get to 70% HQ rate very consistently. 100% if I used HQ Ingot, but that's a waste.

    All there is to the crafting system now is figuring out which are Craft and which are Mcraft and stacking the ever living crap out of that stat. Before the last change where Quality lowers as Quality raises it used to be stack the ever living crap out of STR/DEX etc, what ever your class needed... now STR etc have very small effect on the synths compared to Craft/Mcraft, which dominate all other stats.
    I'd love to know your skill set up and when you use them.
    (0)

  3. #83
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zdenka View Post
    The crafting stats work.

    I craft darksteel nuggets with 225 Craftmanship, 90 Mcraft, 90 Control. If I was using all HQ mats I'd get 1000 quality about 65% of the time. 85% chance to HQ would be on the absolute lowest end if 70%+ of the Careful's failed, and then about 5% are doomed to blow up due to unstables.

    For the Weapon Heads and Final Piece (if I actually used all HQ mats for final piece) I can get to 70% HQ rate very consistently. 100% if I used HQ Ingot, but that's a waste.

    All there is to the crafting system now is figuring out which are Craft and which are Mcraft and stacking the ever living crap out of that stat. Before the last change where Quality lowers as Quality raises it used to be stack the ever living crap out of STR/DEX etc, what ever your class needed... now STR etc have very small effect on the synths compared to Craft/Mcraft, which dominate all other stats.
    Uh..yes? why you are quoting me, i said the same? XD
    (0)

  4. #84
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    A few things to keep in mind I think is important:

    -- HQing on low level items is easier than high level items.
    -- As we gain levels (and break level 50) those level 55 recipes will be beneath us (and then easy to HQ).
    -- And as we gain levels we will also unlock MORE skill slots.
    -- A system is needed that takes into account all this (as Level 50 is not the end).
    -- A system is needed that benefits those who level multiple crafts and choose wisely the right set of skills.

    (It is known that using the right set of skills will increase the chance of success).

    There is, in my opinion, nothing really wrong with the system except that the all mighty randomizer at the end can really ruin your day. How MUCH of a chance of that ruin is up to us and will decrease over time (as we level up). And WHY it is there is to make sure we don't go crazy with HQ synthing.

    In other words: Retaining some from of randomization at the end of a synth is their way of a time sink.

    But what if we could come up with an alternative, more 'managble' time sink. What if we had the option:

    -- I want the randomizer at 50% to say whether or not I succeed (in theory doubling the time I spend to synth), OR
    -- I know the randomizer is now 50% but what if I do this SPECIAL ACTION that makes it 100%?

    And that 'SPECIAL ACTION' is in-itself a time-sink to obtain. For example:

    Spam "Activity" (i.e. Hamlet Defense, Crafting Quest, something crafting-related) a certain amount of times and (amongst the other fun drops and enjoyment of activity) you can get a 'HQ Materia' (name pending).

    This HQ Materia could increase your Quality by 100.

    You can choose to use this HQ Materia to increase your quality to 1000 (and thus gurantee success). Of course, if you USE it means you no longer have it for the next synth and have to go get another one.

    To make it more interesting it could be untradable (I would not go unique on it).


    Then we have the choice on time-sink:
    Let Lady Luck and her Random Number Generator dictate our success at synth time.
    Farm up 'HQ Materia' and use it when we want to guarantee success.

    (Note: I am hoping, as with all things, that the acquisition of such items is not so horribly random or boring to obtain that it defeats the purpose. 100% drop from a 30-minute crafting specific quest that also rewards seals/xp/cookiees/whatever would be good).
    (0)

  5. #85
    Player
    Tricksy's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Dont have much to say beyond. Dear SE please dont make this game any easier. God Damn

    That is all
    (1)

  6. #86
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Tricksy View Post
    Dont have much to say beyond. Dear SE please dont make this game any easier. God Damn

    That is all
    I don't think anyone is asking for easier, but difficulty has nothing to do with the crafting system. It's tedious, not hard.
    But I agree I guess.
    (0)

  7. #87
    Player
    Tricksy's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    I don't think anyone is asking for easier, but difficulty has nothing to do with the crafting system. It's tedious, not hard.
    But I agree I guess.
    In my opinion, in an MMO its impossible to truly differentiate between tedious and hard. I dont want to go into an explanation. Im tired and don't think I have the energy to write out a well written thesis. But in short when u are working with an MMO you are bound to create timesinks and random drop rates etc. to create goods that are more valuable. There are other things some people find tedious but that in fact add to the breadth of the world etc. like traveling time and function.
    (2)

  8. #88
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Tricksy View Post
    In my opinion, in an MMO its impossible to truly differentiate between tedious and hard. I dont want to go into an explanation. Im tired and don't think I have the energy to write out a well written thesis. But in short when u are working with an MMO you are bound to create timesinks and random drop rates etc. to create goods that are more valuable. There are other things some people find tedious but that in fact add to the breadth of the world etc. like traveling time and function.
    I get what you're trying to say.
    (0)

  9. #89
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Looks like 225 craftsmanship is only reachable if you're Uldahn. I can only manage 203 with food.
    (0)

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