I wonder what gear you are using and what item you are trying to HQ. To me it seems that stats from gear, your level, the item you are trying to HQ, and even, (dare I say it?) moon phase can all be contributing factors in success rate.

I wonder what gear you are using and what item you are trying to HQ. To me it seems that stats from gear, your level, the item you are trying to HQ, and even, (dare I say it?) moon phase can all be contributing factors in success rate.



All appropriate gear for Bsm. Thighboots, smithy's gloves with melded with +29 STR, doublet of STR, slops of STR with +8 STR melded to it, the explorers cap with +24 craftsmanship, GC ring, STR ring, control earring, craftsmanship necklace +1
Heck, I even use food when I craft and get master support.
But that's not really the issue, the issue is that bad luck can make people want to quit and when you base an entire game on luck it tends to have a population of "unlucky" people who get very stressed out.



I'm really sorry but I don't record everything I do. If you don't wanna believe, then ok I really mind. But it did happen, half my linkshells heard me moan about it when it was happening. Also, bad luck like this and even worse isn't rare either. There was someone who broke I think 20+ sentinel's gauntlets on double meld attempts and he had screenshots of it. There was a thread on the forums here a few months ago about it.So you agree my post was about as believable as this one?
Pics or it didn't happen ^^
I'll admit, I have good luck though with HQing. Even pulled off a few 7% Double Downs. But I almost never fail with any HQ % over 60%. I also never fail with 100%
Do you have any ideas that would make the HQ system better? I'm curious as to whether or not it will change in 2.0.
Maybe in your case, if they made it so that if the % was 89 or higher and it fails, you can choose to cancel and get your mats back instead of taking a NQ product. (only works for gear? hmmm)
Also, from what I'm guessing it's going to go to Yoshi's original plan of if you have all of your mats as HQ you're guaranteed HQ.
A few things to keep in mind I think is important:
-- HQing on low level items is easier than high level items.
-- As we gain levels (and break level 50) those level 55 recipes will be beneath us (and then easy to HQ).
-- And as we gain levels we will also unlock MORE skill slots.
-- A system is needed that takes into account all this (as Level 50 is not the end).
-- A system is needed that benefits those who level multiple crafts and choose wisely the right set of skills.
(It is known that using the right set of skills will increase the chance of success).
There is, in my opinion, nothing really wrong with the system except that the all mighty randomizer at the end can really ruin your day. How MUCH of a chance of that ruin is up to us and will decrease over time (as we level up). And WHY it is there is to make sure we don't go crazy with HQ synthing.
In other words: Retaining some from of randomization at the end of a synth is their way of a time sink.
But what if we could come up with an alternative, more 'managble' time sink. What if we had the option:
-- I want the randomizer at 50% to say whether or not I succeed (in theory doubling the time I spend to synth), OR
-- I know the randomizer is now 50% but what if I do this SPECIAL ACTION that makes it 100%?
And that 'SPECIAL ACTION' is in-itself a time-sink to obtain. For example:
Spam "Activity" (i.e. Hamlet Defense, Crafting Quest, something crafting-related) a certain amount of times and (amongst the other fun drops and enjoyment of activity) you can get a 'HQ Materia' (name pending).
This HQ Materia could increase your Quality by 100.
You can choose to use this HQ Materia to increase your quality to 1000 (and thus gurantee success). Of course, if you USE it means you no longer have it for the next synth and have to go get another one.
To make it more interesting it could be untradable (I would not go unique on it).
Then we have the choice on time-sink:
Let Lady Luck and her Random Number Generator dictate our success at synth time.
Farm up 'HQ Materia' and use it when we want to guarantee success.
(Note: I am hoping, as with all things, that the acquisition of such items is not so horribly random or boring to obtain that it defeats the purpose. 100% drop from a 30-minute crafting specific quest that also rewards seals/xp/cookiees/whatever would be good).

Dont have much to say beyond. Dear SE please dont make this game any easier. God Damn
That is all

In my opinion, in an MMO its impossible to truly differentiate between tedious and hard. I dont want to go into an explanation. Im tired and don't think I have the energy to write out a well written thesis. But in short when u are working with an MMO you are bound to create timesinks and random drop rates etc. to create goods that are more valuable. There are other things some people find tedious but that in fact add to the breadth of the world etc. like traveling time and function.



I get what you're trying to say.In my opinion, in an MMO its impossible to truly differentiate between tedious and hard. I dont want to go into an explanation. Im tired and don't think I have the energy to write out a well written thesis. But in short when u are working with an MMO you are bound to create timesinks and random drop rates etc. to create goods that are more valuable. There are other things some people find tedious but that in fact add to the breadth of the world etc. like traveling time and function.


Looks like 225 craftsmanship is only reachable if you're Uldahn. I can only manage 203 with food.
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