Quote Originally Posted by gifthorse View Post
I hated FFXI and I hate elitists. This is not about lording superiority over people and filtering out "bad" players from FFXI.

I am saying these hideous aggro indicators are depriving players of experiences (learning the environment, dangerous encounters, running for your lives). A safe game, whether the standard or not, is not necessarily condusive to a fun game. Convenience and immersion are at odds. Finding the right balance is the best you can do. An aggro indicator tips the balance and detracts from the atmosphere of the game.
and how does aggro icons do any of that? oh right it DON'T. You still gotta avoid the stupid stuff and run for you life if you aggro it. Aggro icons do not prevent aggro. Also fyi you know what REALLY made exploring safer chocobo's, sneak spell, sneak oil, invisible spell, invisible powder, a high level escort.

honestly the new icons are pretty tiny. And show level. Almost all rpg have similar stuff.