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  1. #111
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    yukikaze_yanagi's Avatar
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    Mar 2011
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    Ul-dah
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    2,059
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    Yuki Ynagi
    World
    Ragnarok
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    Pugilist Lv 90
    Quote Originally Posted by gifthorse View Post
    My point was about adventure and how an aggro indicator detracts from that. Lord of the Rings was an example of adventuring.

    You threw an irrelevant analogy of the books back at me as though it implied anything, and it didn't. It just came across as being purely irrelevant.

    Your /trollface was the only thing relevant about your post, illustrating the type of person who obviously wrote it.
    Thx for the insult.
    Anyhow, you're compairing apples to oranges. It's quite oblius in a book fiction you can't see a dialog like "hold on, let me check if that dude is hostyle on my hud", since it need to be a plausible environement.
    the same can't be for videogames, since you need to think how blend together a plausible environement WITH friendly commands, balance battle content, offering always better fights and quests.
    Now, since FF XI, mmorpgs are more evoluted, and whatever you like it or no, aggro indicators near the name is a standard the facto. Deal with it.
    And remember, if you're aiming to the wides audience you can have, a stupid icon is the lowest of your priorities. If SE would do another elitist mmorpg, then they could just redo ffxi with next gen graphic without abyssea, or else an hard-kicking game like could be demon's soul. but then don't expect huge profits
    (0)
    Last edited by yukikaze_yanagi; 04-07-2011 at 06:29 PM.

  2. #112
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    Betelgeuzah's Avatar
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    Mar 2011
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    Captain Lalafist
    World
    Odin
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    Arcanist Lv 82
    Quote Originally Posted by gifthorse View Post
    Is it sad that I can't tell if you're doing a parody or not?
    Well, if you are the type that thinks "nerf" is always a bad thing and "freedom" should never be sacrificed for "control", no, that's not sad at all.

    The more the developers can control how we play, the better they will be at developing and balancing the content for us. Yet if they let the "players choose", they can't control anything we do and are left to guess what we may or may not do. Trial and error is not what this game or any game needs.
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  3. #113
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    I hated FFXI and I hate elitists. This is not about lording superiority over people and filtering out "bad" players from FFXI.

    I am saying these hideous aggro indicators are depriving players of experiences (learning the environment, dangerous encounters, running for your lives). A safe game, whether the standard or not, is not necessarily condusive to a fun game. Convenience and immersion are at odds. Finding the right balance is the best you can do. An aggro indicator tips the balance and detracts from the atmosphere of the game.
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  4. #114
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    Quote Originally Posted by Betelgeuzah View Post
    Well, if you are the type that thinks "nerf" is always a bad thing and "freedom" should never be sacrificed for "control", no, that's not sad at all.

    The more the developers can control how we play, the better they will be at developing and balancing the content for us. Yet if they let the "players choose", they can't control anything we do and are left to guess what we may or may not do. Trial and error is not what this game or any game needs.
    Oh, I was assuming you weren't a robot.
    (0)

  5. #115
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    so far no one made a good agument on why aggro icons are easy. Just more blowing smoke up ones rear.
    honestly most if not all FF games were linear, not much exploration and relied on random battle to progress the game. It also has turn based battle system. Zelda games were more for exploration. And so was elder scrolls.

    if you hate the icon just turn it off. No one will hate you for it. Chances are by now ppl know what aggros. This is just making the game newbie friendly.
    Also tanaka was the first to say ffxiv will be casualy friendly. And less tiome consuming, it just wasn't delivered and ppl complained it wasn't casually friendly enough. Now it gets more casualy friendly and ppl stll complain. We woulda had content by now if ppl was actually happy witrh the game.

    If yiu don't like where this game is going, don;t play. You complaints are just insulting everyone. You have no valid argument against this direction.
    The aggro icon is NOT making the game or exploration easier.
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  6. #116
    Player
    yukikaze_yanagi's Avatar
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    Yuki Ynagi
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    Ragnarok
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    Pugilist Lv 90
    Quote Originally Posted by gifthorse View Post
    I hated FFXI and I hate elitists. This is not about lording superiority over people and filtering out "bad" players from FFXI.

    I am saying these hideous aggro indicators are depriving players of experiences (learning the environment, dangerous encounters, running for your lives). A safe game, whether the standard or not, is not necessarily condusive to a fun game. Convenience and immersion are at odds. Finding the right balance is the best you can do. An aggro indicator tips the balance and detracts from the atmosphere of the game.
    Well, the icons say their level and if aggro, not their effective streight. just look at imps: At your first encounter, with the icon you know they aggro and their level. you fight it, take in the face impish incantation: oneshotted. Or when fighting an eft, the second mob you know to don't stand in front of him.
    That too is part of the learning progression.
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  7. #117
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    Quote Originally Posted by gifthorse View Post
    I hated FFXI and I hate elitists. This is not about lording superiority over people and filtering out "bad" players from FFXI.

    I am saying these hideous aggro indicators are depriving players of experiences (learning the environment, dangerous encounters, running for your lives). A safe game, whether the standard or not, is not necessarily condusive to a fun game. Convenience and immersion are at odds. Finding the right balance is the best you can do. An aggro indicator tips the balance and detracts from the atmosphere of the game.
    and how does aggro icons do any of that? oh right it DON'T. You still gotta avoid the stupid stuff and run for you life if you aggro it. Aggro icons do not prevent aggro. Also fyi you know what REALLY made exploring safer chocobo's, sneak spell, sneak oil, invisible spell, invisible powder, a high level escort.

    honestly the new icons are pretty tiny. And show level. Almost all rpg have similar stuff.
    (0)

  8. #118
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    Quote Originally Posted by Kilta_Firelotus View Post
    so far no one made a good agument on why aggro icons are easy. Just more blowing smoke up ones rear.
    honestly most if not all FF games were linear, not much exploration and relied on random battle to progress the game. It also has turn based battle system. Zelda games were more for exploration. And so was elder scrolls.

    if you hate the icon just turn it off. No one will hate you for it. Chances are by now ppl know what aggros. This is just making the game newbie friendly.
    Also tanaka was the first to say ffxiv will be casualy friendly. And less tiome consuming, it just wasn't delivered and ppl complained it wasn't casually friendly enough. Now it gets more casualy friendly and ppl stll complain. We woulda had content by now if ppl was actually happy witrh the game.

    If yiu don't like where this game is going, don;t play. You complaints are just insulting everyone. You have no valid argument against this direction.
    The aggro icon is NOT making the game or exploration easier.
    Hey kitkun, remember how you haven't actually played the game yet? Remember that?

    Aggro-indicators deprive new players of meaningful experiences and sustains the complaints of Eorzea being too bland. Far and wide, people have slandered FFXIV for being boring. SE's response was to remove one element where there was a shred of excitement to be had.
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  9. #119
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    honestly guys why the hell are you trying to make this game soly for elitists? why do you want a game to be so hard? Your gonna habew noobs in it no matter how hard. They will do stupid stuff and you will desoise them for it. How about grow a set and stop complaining about every lil thing. Maybe we will actually get content in the game. They can't add content if they have to keep adjusting the game to fit the elistist mindset. You guys can make the game hard if you truely want to

    it called turn off names. Never partying (as it make leveling easier), never do a levequest, only walk around no running allowed (running makes traveling quicker) never teleport. These are some choises you got. If that is not good enough, then just quit mmo. Or go play everquest 2. They still sell the game too. I'm sorry but ppl who hate an icon are being overly rediculous. Maybe mmo are no longer your thing if you are so upset over a cosmetic feature that does nothing to ganeplay.
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  10. #120
    Player
    Luluna's Avatar
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    Shadowlord
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    Luluna Eve
    World
    Louisoix
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    Thaumaturge Lv 100
    Tired of my post disappearring of the page lol

    Sorry but it i had to post it again >.<
    (0)
    Last edited by Luluna; 04-07-2011 at 06:58 PM.

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