Agro icon supporters are probably just the kinds of players who don't enjoy learning. They hide behind the argument that knowing things is HARDCORE and against the will of the changing times. Just tell them the answer.
Gonna be a hard life.
Agro icon supporters are probably just the kinds of players who don't enjoy learning. They hide behind the argument that knowing things is HARDCORE and against the will of the changing times. Just tell them the answer.
Gonna be a hard life.
For the vast majority of mob types, FFXIV stays true to their original encounter forms.
Flytraps agro. Every flytrap you've seen since you were level 6 has agroed. They will always agro. If you don't know, ask. We know. I don't know how you managed to not know, but we know.
Don't cry if they agro. Its YOUR fault if one agroes you. No one else's.
I think they are all bums in that case(which I think they are) most everything you said I agree on. I hate how lax people have gotten. I hate how games have to hold your hand and be like "Ok dear, no cars are coming, lets cross now(holding your hand)" when your 30 years of age. People have no common sense anymore. I thought people were smarter then this, but I was wrong... very very wrong.
I support aggro icons, I will play without them on, I enjoy learning things by trial and error, and still remember the aggro and linking conditions of most FFXI enemies.
I'm not even following you anymore, honestly. The wiki is going to be around regardless of what they do. Those that don't enjoy learning, those that aren't willing to learn (god forbid everyone is not as LEET as us, bro) will not, even if the game itself encourages you to.
So again, what has changed?
sweeping generalizations yeehaw.
I 'liked' this thread.
I wish Yoshi would just explain the game and its new direction to us. What is the overall big picture? Which concepts of the original design are you going to be minimising? Which ideas will you be maintaining? So far all we've got is the implementation of a few features which change the fabric of the existing game (aggro indicators etc) and the promise of several new features (auto-attack and companies) which seem to suggest a divergence from the "fantasy reality sandbox" type game FFXIV was originally going for and changing into a more WoW-player friendly themepark game.
7 years of FF XI,i think i learned to learn a lot in the meanwhile.Agro icon supporters are probably just the kinds of players who don't enjoy learning. They hide behind the argument that knowing things is HARDCORE and against the will of the changing times. Just tell them the answer.
Gonna be a hard life.
And i don't still see nothing bad in a icon you can turn off.
And yes, indicators like that is a standard like now.
And again, you can turn it off, so what's your point ? Oh yeah, you want a reward for that.
and also, this is WoW: http://www.blogcdn.com/wow.joystiq.c...lthbar_web.jpg
Surprised ? You should't. It's the system default healt bar WHICH YOU TURN ON/OFF
Solracht, I get your point.... And I to will play without aggro icons, but most everyone will play with them on.. And when your in a party and you aggro stuff people are going to be like YOU NOOB, stuff like that. When your out adventuring your not going to go to the wiki every time you see a mob. You are just going to try and kill it or run around it. The only time iv used a wiki was for locations of nms and quests and or maps if I didn't have them. Thats why they already have a color system as well for tough, weak and what not. What has changed is the experience you will have with the game and the people. There is no longer a surprise for you, its also going to be pointless to be playing with the icon off.
All this fuss over a fucking icon that you can toggle lol wow.
Yea I agree for the most part. I would like to know some answers about the direction. We still don't even know how jobs will be implemented or any other battle adjustments besides AA(which I hated they chose that route but meh).I 'liked' this thread.
I wish Yoshi would just explain the game and its new direction to us. What is the overall big picture? Which concepts of the original design are you going to be minimising? Which ideas will you be maintaining? So far all we've got is the implementation of a few features which change the fabric of the existing game (aggro indicators etc) and the promise of several new features (auto-attack and companies) which seem to suggest a divergence from the "fantasy reality sandbox" type game FFXIV was originally going for and changing into a more WoW-player friendly themepark game.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals
90% of players Have the icon on.7 years of FF XI,i think i learned to learn a lot in the meanwhile.
And i don't still see nothing bad in a icon you can turn off.
And yes, indicators like that is a standard like now.
And again, you can turn it off, so what's your point ? Oh yeah, you want a reward for that.
and also, this is WoW: http://www.blogcdn.com/wow.joystiq.c...lthbar_web.jpg
Surprised ? You should't. It's the system default healt bar WHICH YOU TURN ON/OFF
10% have it off
8 players in a party doing a NM
1 player have the "icon off"
He goes and get attack by 10 mobs and kill everyone.
his party kick him calls him a noob and everyone hate him.
No icon, no information for no one
Player get attack and kill everyone.
Everyone in party goes holy ???? what happen "10 mobs attack us from no where i guess they do link" oh well let's try again and kill them first.
So at the end there no point if you can turn it off if 90% would have it on.
I guess if you had it on you save 15-30min i don't really care at this point but why not make it so when you target a mob you see all the info not just have it out there 24.7 -.-
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