No thats wrong the system does not work fine.This thread is stupid the system works fine. The lag, delay and the animation lock are the problem. These 3 make this system crap. Se already told us and many interviewers that all those 3 point will be gone in 2.0. So you just got to wait until the beta or the release date.
If I cast an AoE spell on a group of mobs and the mob I am targeting dies my spell will be cancelled despite all the other mobs in range of that spell still being alive.
Ofcourse it wil cancel itself. Fire is a spell wich needs a primary target to do damage and everyone around it will be a bonus. So if the main target dies before the spell is finished casting then its only natural that the spell wont go off. This is almost the case in every MMO. To be frank it make sense. Aoe spell like flare or blizzara doesnt need a target for it to be cast. Now if you are going to use fire its only natural that you select a target wich is not the mainfocus of the rest of the party. You need to addept to the situation and think ahead when using Aoe spells like fire, Unlike blizzara and flare. And as for the healing, cant do anything about that the game doesnt respond the moment you start walking when the spell is at 40%. This is all the clients fault, too much delay, lag and ofcourse the animation lock.
Last edited by SlayerOfPrey; 07-10-2012 at 08:53 PM.
^^ +1Ofcourse it wil cancel itself. Fire is a spell wich needs a primary target to do damage and everyone around it will be a bonus. So if the main target dies before the spell is finished casting then its only natural that the spell wont go off. This is almost the case in every MMO. To be frank it make sense. Aoe spell like flare or blizzara doesnt need a target for it to be cast. Now if you are going to use fire its only natural that you select a target wich is not the mainfocus of the rest of the party. You need to addept to the situation and think ahead when using Aoe spells like fire, Unlike blizzara and flare. And as for the healing, cant do anything about that the game doesnt respond the moment you start walking when the spell is at 40%. This is all the clients fault, too much delay, lag and ofcourse the animation lock.
I hope they don't make the mages a faceroll class anytime soon. I can't believe people just want to be able to spam the Fire Combo as fast as possible without any real thought process. (i.e. which mob is least likely to die while I cast this?)
I see the biggest arguement being the Princess fight in Cutters Cry. But really? A good mage will position themselves to be targetting the Princess, and allow the AOE to maul down mini-ants.
The only instance I see this to ever be an issue is leveling parties, where most of the mobs die instantly.
Cool idea Duuude.If the enemy runs out of the range it is unaffected, but ANYTHING alive or dead will be affected in that range, much like how blizzara and flare already operate with yourself as the center point.
(Small Majority of FFXIV playerbase: I put that circle down, but all the mobs left it, which caused us to wipe. Why can't SE just make a system where it locks onto a mob so at worst, it at least kills something!!)
Last edited by Judge_Xero; 07-10-2012 at 09:44 PM.
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