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  1. #1
    Community Rep Camate's Avatar
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    If you are curious about canceling spell casting in version 2.0 and whether there will be a specific key for this, we will be making it possible to cancel casting by pressing the jump key which will default to the space bar.

    In regards to all of the feedback and follow-up questions about the OP, we will be sure to pass it on to the Development Team.
    (18)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player
    Sagagemini's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Camate View Post
    If you are curious about canceling spell casting in version 2.0 and whether there will be a specific key for this, we will be making it possible to cancel casting by pressing the jump key which will default to the space bar.

    In regards to all of the feedback and follow-up questions about the OP, we will be sure to pass it on to the Development Team.
    Oh boy, i can see a lot of people complaining they are accidently pressing the space bar.
    (3)

  3. #3
    Player
    Nuinn's Avatar
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    Mar 2011
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    Gridania
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    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Camate View Post
    If you are curious about canceling spell casting in version 2.0 and whether there will be a specific key for this, we will be making it possible to cancel casting by pressing the jump key which will default to the space bar.

    In regards to all of the feedback and follow-up questions about the OP, we will be sure to pass it on to the Development Team.
    I'm sorry, but, lol?! o_O That's neither better or worse than the "move to cancel" we have now. Incoming "job" BNM, or the Bunny Mages. . .

    Joke aside, I know that we'll be able to jump, and although I never really gave it a though, I somehow wouldn't expect spells not to be cancelled if we jum , now that it's been brought up. I just can't believe that this is actually a forum mod post. . . . (since it's, you know, moving as well).

    The biggest issue here is server lag, or whatever the proper formulation is, which will hopefully vanish in 2.0.

    A specific key to cancel casting. . . . Hop, damn it, HOP!!! /jackie chan face
    (1)
    Proud member of the Abyss FC — Excalibur

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  4. #4
    Player

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    I'll be assigning that to a key I wouldn't accidentally hit. XD It'd be like a misstell only... opsi I canceled that cure .. or ...sorry I didn't mean to do an impression of a jackrabbit >_<;;;;
    (0)

    Will You Marry Me Camate? :3

  5. #5
    Player
    Resheph's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Resheph Rahovari
    World
    Hyperion
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    Gunbreaker Lv 70
    I think it's fixable and should be fixed for all the reasons mentioned above. Nakiamiie makes a strong point in the second post of this thread. What are the advantages to keeping this as it is?
    (1)

  6. #6
    Player
    Hiruke's Avatar
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    Aug 2011
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    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    The real question is (sorry if someone already posted this and I was too lazy to read through the thread):

    Why won't an AoE cast on a dead enemy simply continue to be cast normally so long as there are other targets in range?

    For example, let's say I cast Firaga on "Ghost A". During my cast, "Ghost A" dies. However, "Ghost B" "Ghost C" and "Ghost D" are still alive, and right on top of "Ghost A" now super dead self. Why can't Firaga just go off and continue to kill those remaining ghosts? I can't even express how annoyed I get trying to AoE stuff with anything other than Blizzara for this very reason.

    Canceling the cast or not isn't the problem. It's the wasting effort in trying to AoE something, having it die, then having to try again on a different target that may or may not live long enough for your cast to go off. If nothing else, this is super annoying.
    (5)

  7. #7
    Player Eekiki's Avatar
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    Mar 2011
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    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    What if I wanna get all fancy and cast a spell while I jump?
    (1)

  8. #8
    Player

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    Quote Originally Posted by Rukkirii View Post
    We’ve been receiving feedback about magic spells not being canceled until the end of the cast time when enemies die mid-cast. We wanted to explain our reasons behind why we do not have any plans on changing this system in version 2.0:

    • Canceling magic is easy due to the fact that simply moving will interrupt casting
    • MP will not be consumed if an enemy has been defeated
    • Besides the time spent casting, there isn't any downside
    LOL tell SE they really need to wake up and change this because

    • Canceling magic is laggy and annoying
    • MP will not be consumed but your time is wasted and youre probably being attacked by mobs when you finally finish cancelling your spell and then can't recast another one (because youre being killed)
    • Players feel stupid when they're not contributing to their PT because they can't even cast a single spell, lol
    • It should be a ground based target like any other game, honestly
    • Or at least the spell should still work on the mob's slowly dissipating corpse
    Does SE even play their own game? The issue arises enough to be annoying.

    Since SE are so intent upon copying other MMOs they could at least try copying something good for a change, in other words, copy a ground-based casting reticule, as per Age of Conan, TERA, SWToR etc., etc.
    (2)
    Last edited by bobbygunz; 07-19-2012 at 08:47 AM.


  9. #9
    Player
    Scratches's Avatar
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    Jun 2012
    Location
    Ul'dah
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    32
    Character
    Scratches Redhawke
    World
    Hyperion
    Main Class
    Alchemist Lv 4
    Quote Originally Posted by Rukkirii View Post
    To add onto Camate's post, we are also looking into other keys that can cancel spells in addition to the jump key so you can have a choice that will fit to your preferred play style.
    As long as latency isn't an issue and/or the game is responsive, the ability to cancel casting by moving in any direction (wasd, jumping; which you said is already "in"/possible) is really all we're asking for if I'm reading things right (I could be wrong).

    It's when it takes 4 seconds for the movement to register and the spell fires anyway, even after we've already seen our characters move, that people take issue and clamor for more ways to cancel spell casting.

    As far as an actual additional key to use for cancelling spell casts? Esc/cancel makes sense to me, if it's not already been thought of/implemented. A dedicated "cancel spell cast" key just seems superfluous. :/ (If people want esc/cancel to be, say, C instead, then just allow that action to be re-bound via key config/options)

    Quote Originally Posted by bobbygunz View Post
    Does SE even play their own game? The issue arises enough to be annoying.
    They do, but they play it in Japan... y'know, where the servers are. Thus it's entirely likely that they're all scratching their heads at us and going, "uh, what lag?" :/ heh
    (2)

  10. #10
    Community Rep
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    Apr 2011
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    To add onto Camate's post, we are also looking into other keys that can cancel spells in addition to the jump key so you can have a choice that will fit to your preferred play style.
    (26)
    Bethany "Rukkirii" Stout - Community Team

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