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  1. #1
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 07/09/12 Regarding Berserk/Rampage

    On JP side there is a thread discussing about marauder/warriors ability Berserk where when you get hit even once the ability reset is bit lame and no one would want to use it and they are comparing it to dragoon's power surge and also saying getting hit once and returning to stable state doesn't really sound like that person is in 'berserk' mode.

    Anyways Mocchi commented on that thread.

    Quote Originally Posted by Mocchi View Post
    こんにちは。
    Hello,

    バーサクについてのフィードバックありがとうございます。
    Thank you for the feedbacks regarding Berserk

    確かに斧術士&戦士のコンセプトは
    Marauder/Warriors concept is


    斧術士は、巨大な斧を扱い、攻撃面と防御面を強化するアクションを備えた近接攻撃クラス。ダメージで敵視を稼ぐことが得意であり、敵からの攻撃をも自らの力とする
    戦士にジョブチェンジすることで、全クラスとジョブの中で最大のHPを得ることができる。
    パーティメンバーの敵視をも自分のものとし、勇猛果敢に戦う。
    Marauder is a close range attacker class using giant axe and having both attack and defense improving actions. It's skilled in gaining enmity using damage and also takes enemy attack as your own power. By changing job to a warrior, can gain the highest HP within all class/jobs. Can take party members enmity as your own and fights courageously
    となっていますが、この敵からの攻撃をも自らの力とするというのはバーサクではなくランページの効果がそれにあたり、以下のような使い分けを想定しています。
    But from above message the "takes enemy attack as your own power" is effect for Rampage and not Berserk and we're the use should be as following:
    • 盾役:ランページ - Tank : Rampage
    • アタッカー役:バーサク Attacker : Berserk

    また新生版では、各ジョブやクラスの役割に変更はないものの、コンセプトが変更される可能性があります。
    この中で、コンセプトに見合ったアクションになるよう一つずつ見直しを進めています。
    Also in 2.0 although there wont be changes in individual job/classes role but it's possible the concept may change, with that we are looking over each actions to match that concept.
    (4)

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Reinheart View Post
    On JP side there is a thread discussing about marauder/warriors ability Berserk where when you get hit even once the ability reset is bit lame and no one would want to use it and they are comparing it to dragoon's power surge and also saying getting hit once and returning to stable state doesn't really sound like that person is in 'berserk' mode.

    Anyways Mocchi commented on that thread.
    Seems there are 2 ways they could go about adjusting MRD/WAR.
    The first concept I thought of as they were making changes to Steel Cyclone is to create 2 different combo boost based on which stance you currently have active. Keep the Rampage combo as it is now but make the Berserk combo this:
    Steel Cyclone: Combo: When Berserk is active resets effect to increase radius and dmg, increases recast by 15 second

    Another thing they could do is add a job trait bonus to berserk:
    Absorption: Increase TP gains when hit while Berserk is active. (TP gained is based on how potent your Berserk effect currently is) So 25% potency could be a 200 extra tp gain, 50% 500 and 100% 1k extra TP gain
    or
    Berserker: when hit while Berserk is active have a 50% chance to gain an ATT boost for 5 seconds
    or
    Steady Wind: While Berserk is active the recast time of "Whirlwind" is decreased based on potency of Berserk (25%=10 seconds 50%=20 seconds and 100%=40 seconds)
    (1)