Biggest issues with the use of Macros for abilities now is animation lock and lag. If new engine solves these issues, macros will be of use again for more than just gear swaps.
IF, mind you. Still, if they are preparing to resolve the ease of creating macros, maybe the innate problems that made them unused in other departments is already resolved in the 2.0 client. Admitting, however, that is taking a positive spin on things though.
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