Leves are different than the mindless slaughter of dodos, sheep, anglers, and anything else you camp.
Killing monsters over and over offers no particular reward, other than the experience.
If you take that, and give it a purpose - say a quest that gives you more reason to kill these monsters - you can also get gil, items, and all sorts of other things, including bonus quest experience.
Read the guildleve dialog sometime. I guarantee it's the same thing as Quest Chaining in other MMOs, since in other MMOs you:Leves are different than the mindless slaughter of dodos, sheep, anglers, and anything else you camp.
Killing monsters over and over offers no particular reward, other than the experience.
If you take that, and give it a purpose - say a quest that gives you more reason to kill these monsters - you can also get gil, items, and all sorts of other things, including bonus quest experience.
1. Talk to NPC, they spout nothingness, tell you to kill 10 Wolves.
2. You go kill 10 wolves.
3. You return to NPC, get your money and/or items.
Guildleves:
1. Talk to NPC, select your Guildleves, you get a pop up with a story and your objective
2. Go to camp, initiate it.
3. Complete it, get your gil and/or items.
The same thing.
Irrelevant. As a matter of fact, I wasn't referring to that at all.Read the guildleve dialog sometime. I guarantee it's the same thing as Quest Chaining in other MMOs, since in other MMOs you:
1. Talk to NPC, they spout nothingness, tell you to kill 10 Wolves.
2. You go kill 10 wolves.
3. You return to NPC, get your money and/or items.
Guildleves:
1. Talk to NPC, select your Guildleves, you get a pop up with a story and your objective
2. Go to camp, initiate it.
3. Complete it, get your gil and/or items.
The same thing.
I was just saying that quest chaining (leves included) offer far more incentive than going out and kill random crap in the field for no reason other than EXP.
no, how so? You get very little story and you grind on mobs. It's the same just hidden.
I know I'm a bit late to the party but I thought the answer to this would have been obvious as the person you quoted had previously mentioned quest xp bonuses and loot rewards. So it isn't the same.
Personally I prefer to have both options but I would also like to have a more solo friendly leveling experience as I plan to level another character come 2.0 and do not wish to have to worry about finding a group to grind with.
At least with things like guild leves there is a written explanation of why exactly you're doing what you're doing...
Either way, there has to be some repeatable content in a MMO regardless. It's just the way it is. And since SE is so incredibly tight-lipped about 2.0, we absolutely no idea about what exactly they mean by quests.
Double-post
Oops ^^
Last edited by Mug; 07-09-2012 at 06:49 AM.
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