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スレッド: 2.0 Leveling

  1. #1
    Player

    登録日
    2011/03/08
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    Ul'dah
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    2.0 Leveling

    In a recent interview:"Mondes Persistants (MP): Regarding new players, what kind of content will they tackle in order to progress into the game? What about current players who already have all jobs to 50?

    Yoshida : Actually the reps are posting about it on the forums, but we are trying to have the best leveling features, and for 2.0 it is going to be quite different from the current leveling system.
    When I started working on XIV, I wanted to make the changes straight away but we couldn't because there was a lack of contents, and also the system wasn't ready, but for the 2.0 version I want to make sure once you complete contents, you will get the key to level up your character, so completing content is a key to leveling up in 2.0 version.

    Completing the quests, getting rewards, huge experience points, or completing a dungeon and getting experience points, that's going to be the key thing to level up your character, not like at the moment where you have to do monster camping or farming, that's not going to work in 2.0.

    For the new players, once you make your character then you start going into the storyline, experiencing the scenario, and completing quests, you will not really progress in the game, you would gain experience points and level up your character first, once you've experienced the storyline, you will realise that your character is leveling up at the same time.

    For the level 50 players, of course they can try out the new main scenario of 2.0 and complete the battle against the Garlemald Empire, or try out the new Crystal Tower content; so, you can start trying out the end content if you want to, or, of course, if you can try the new scenario from scratch, there'll be several options given to players.

    Also the map is completely different so just by walking around you'll notice a lot of new things, that should be interesting as well.
    "

    What do you guys think?

    "RPG Site: As far as gameplay goes, how will grinding vs. quests work for leveling? Will players find more reward from taking on more quests as opposed to just outright level grinding?
    Yoshida: We will be moving away from a grind-oriented leveling system to a quest/content-driven leveling system. No longer will randomly defeating public monsters be the most efficient way to level your character."
    (7)
    2012/08/01 11:32; Rokien が最後に編集

  2. #2
    Player
    urtv's Avatar
    登録日
    2012/06/08
    投稿
    95
    Character
    Space Detective
    World
    Balmung
    Main Class
    呪術士 Lv 50
    so characters automatically level up along with the story?
    (0)

  3. #3
    Player
    Rau's Avatar
    登録日
    2011/03/08
    投稿
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    戦士 Lv 90
    For the new players, once you make your character then you start going into the storyline, experiencing the scenario, and completing quests, you will not really progress in the game, you would gain experience points and level up your character first, once you've experienced the storyline, you will realise that your character is leveling up at the same time.
    Rokien thread.

    What doe this mean? By completing the main scenario, you'll make a significant amount of progress into a class?
    S'all right I guess.
    (4)
    Quote 引用元:Eemeefu 投稿を閲覧
    This thread is not a beautiful or unique snowflake.

  4. #4
    Player

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    2011/03/08
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    Quote 引用元:urtv 投稿を閲覧
    so characters automatically level up along with the story?
    ya, basically camping is going to be gone.

    And what every other mmo does.
    (0)

  5. #5
    Player
    indira's Avatar
    登録日
    2011/03/20
    投稿
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    格闘士 Lv 50
    look like you get xp for finshing stuff, and i guess mobs xp grinds will give crap xp.
    (2)

  6. #6
    Player

    登録日
    2011/03/08
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    Ul'dah
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    Quote 引用元:indira 投稿を閲覧
    look like you get xp for finshing stuff, and i guess mobs xp grinds will give crap xp.
    Ya, I'm pretty disappointed...........

    Not only will this invoke quest chaining, it will make instances more prominent as well.
    (9)

  7. #7
    Player

    登録日
    2011/03/09
    Location
    Gridania
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    Quote 引用元:Rokien 投稿を閲覧
    Ya, I'm pretty disappointed...........
    Big surprise there.
    (40)

  8. #8
    Player

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    2011/03/08
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    Ul-dah
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    I think this is being taken out of context. I doubt they will remove the possibility of grinding. They sound like they are putting, ore effort and emphasis on group and solo quests.
    (13)

  9. #9
    Player

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    2011/03/08
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    Ul'dah
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    Quote 引用元:mysterytaru 投稿を閲覧
    Big surprise there.
    I'm fine with quests giving exp, cool, fine. I'm not fine when it becomes the center of everything. It brings in bad systems.
    (9)

  10. #10
    Player
    Sephrick's Avatar
    登録日
    2011/03/08
    投稿
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    剣術士 Lv 70
    Quote 引用元:Rokien 投稿を閲覧
    I'm fine with quests giving exp, cool, fine. I'm not fine when it becomes the center of everything. It brings in bad systems.
    What bad systems?

    The focus of 2.0 is the content finder. Only sensible that leveling through content would happen to maximize use of the finder.
    (7)

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