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Thread: 2.0 Leveling

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  1. #1
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    Mug's Avatar
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    Quote Originally Posted by Elexia View Post
    Yet people ignore with Quest Chaining type grinding you do the same thing over and over which we already have via Guildleves ^^.
    At least with things like guild leves there is a written explanation of why exactly you're doing what you're doing...

    Either way, there has to be some repeatable content in a MMO regardless. It's just the way it is. And since SE is so incredibly tight-lipped about 2.0, we absolutely no idea about what exactly they mean by quests.
    (2)

  2. #2
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    Double-post

    Oops ^^
    (0)
    Last edited by Mug; 07-09-2012 at 06:49 AM.

  3. #3
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    Quote Originally Posted by Mug View Post
    The way I see it, grinding the same mobs over and over for exp is a system that belongs in the past. I remember when I tried to get people to play FFXI, almost all of them found exp parties to be a huge turn off. So if their aim is to get as many people as possible to play this game, then they need to replace it with something more exciting. Not to mention something that makes more sense.

    Killing the same mobs over and over for no reason makes you wonder exactly who is the monster...
    Removing Grinding kind of removes a large portion of what an RPG is, though..

    I actually adored grind parties in FF11..

    Imagine a final fantasy game, like Final Fantasy 7, where as you progressed through the story, your materia auto upgrades and by the end everything was maxed.
    That would be dumb ;v
    (2)

  4. #4
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    Quote Originally Posted by Mudd View Post
    Removing Grinding kind of removes a large portion of what an RPG is, though..

    I actually adored grind parties in FF11..

    Imagine a final fantasy game, like Final Fantasy 7, where as you progressed through the story, your materia auto upgrades and by the end everything was maxed.
    That would be dumb ;v
    ..... But in a game like FF7 YOU PROGRESS THROUGH THE STORY!!! And your materia( or atleast the ones you got relatively early, would be maxed way before the end of the game) so is not like you needed to grind like an MMO to max anything.... Seriously what FF are you guys playing ?
    (1)

  5. #5
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    elreed's Avatar
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    Quote Originally Posted by Mug View Post
    The way I see it, grinding the same mobs over and over for exp is a system that belongs in the past. I remember when I tried to get people to play FFXI, almost all of them found exp parties to be a huge turn off. So if their aim is to get as many people as possible to play this game, then they need to replace it with something more exciting. Not to mention something that makes more sense.

    Killing the same mobs over and over for no reason makes you wonder exactly who is the monster...

    Im not against your point, but what im worry is that we might get crappy quest like WoW, example: theres a farmer and ask you to kill 5 cows, then you go back to him and get 30k exp and gold( sorry, gil), What im saying is if this becomes the center of the game will dumb down the game, like for example the leve system, it felt like it was gonna be interesting and it wasnt, was too repetitive, same can happen with quest chains, instead of cows will be wolves.

    I know its boring killing the same mobs over and over again to level up, but one thing that i can see as a positive is that you learn to play your class/job playing with others, at least in XI i enjoyed the leveling because every mob lasted longer so you could test your new gear and weapons, your new weapon skills and see other ppls playing your same job and learning a thing or two, besides you could train your weapon to get better ws.

    I know that lots of people would love to see a more solo friendly game, but i dont want to have everything cenetered on that, i want real challenges, like ok they give you quest chains and they ask you to kill or get items form certain area, lets say a beast outpost, everyone knows that the mobs doesnt chase you for too long so getting to the inner areas its not difficult, if they change that and they make you kill every single mob on your way because they wont stop following and attacking you, then we would talk about a good system, you can level up just by trying to complete your quest and you have to grind your way through...i think it was fort Ghelsba or something like that the one near Sandoria, i remember doing a couple of quest there that made you move to inner areas and i had to kill every mob that aggroed me, at the end i completed the quest and leveled up 2 levels.
    (1)

  6. #6
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    Quote Originally Posted by elreed View Post
    Im not against your point, but what im worry is that we might get crappy quest like WoW, example: theres a farmer and ask you to kill 5 cows, then you go back to him and get 30k exp and gold( sorry, gil), What im saying is if this becomes the center of the game will dumb down the game, like for example the leve system, it felt like it was gonna be interesting and it wasnt, was too repetitive, same can happen with quest chains, instead of cows will be wolves.

    I know its boring killing the same mobs over and over again to level up, but one thing that i can see as a positive is that you learn to play your class/job playing with others, at least in XI i enjoyed the leveling because every mob lasted longer so you could test your new gear and weapons, your new weapon skills and see other ppls playing your same job and learning a thing or two, besides you could train your weapon to get better ws.

    I know that lots of people would love to see a more solo friendly game, but i dont want to have everything cenetered on that, i want real challenges, like ok they give you quest chains and they ask you to kill or get items form certain area, lets say a beast outpost, everyone knows that the mobs doesnt chase you for too long so getting to the inner areas its not difficult, if they change that and they make you kill every single mob on your way because they wont stop following and attacking you, then we would talk about a good system, you can level up just by trying to complete your quest and you have to grind your way through...i think it was fort Ghelsba or something like that the one near Sandoria, i remember doing a couple of quest there that made you move to inner areas and i had to kill every mob that aggroed me, at the end i completed the quest and leveled up 2 levels.
    Ok, I can dig that, instead of leveling off the quest itself(ya know getting 10000exp when you turn it in) you level off the mobs, which will require a party to kill em. Because really, just talking to a person annd getting 5k exp, is stupid.
    (1)

  7. #7
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    Quote Originally Posted by elreed View Post
    Im not against your point, but what im worry is that we might get crappy quest like WoW, example: theres a farmer and ask you to kill 5 cows, then you go back to him and get 30k exp and gold( sorry, gil), What im saying is if this becomes the center of the game will dumb down the game, like for example the leve system, it felt like it was gonna be interesting and it wasnt, was too repetitive, same can happen with quest chains, instead of cows will be wolves.

    I know its boring killing the same mobs over and over again to level up, but one thing that i can see as a positive is that you learn to play your class/job playing with others, at least in XI i enjoyed the leveling because every mob lasted longer so you could test your new gear and weapons, your new weapon skills and see other ppls playing your same job and learning a thing or two, besides you could train your weapon to get better ws.

    I know that lots of people would love to see a more solo friendly game, but i dont want to have everything cenetered on that, i want real challenges, like ok they give you quest chains and they ask you to kill or get items form certain area, lets say a beast outpost, everyone knows that the mobs doesnt chase you for too long so getting to the inner areas its not difficult, if they change that and they make you kill every single mob on your way because they wont stop following and attacking you, then we would talk about a good system, you can level up just by trying to complete your quest and you have to grind your way through...i think it was fort Ghelsba or something like that the one near Sandoria, i remember doing a couple of quest there that made you move to inner areas and i had to kill every mob that aggroed me, at the end i completed the quest and leveled up 2 levels.
    Well, ultimately it all comes down to how they decide to do it. We have absolutely no idea what he means by quests. It could be kill x amount of mobs, but then, who knows? =X

    I like to think that Yoshida uses WoW as more of inspiration, rather than a template. I keep hearing people saying FFXIV is slowly turning in to WoW, yet it doesn't feel like WoW at all to me. So in my opinion, he's got the balance right so far.
    (0)

  8. #8
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    Quote Originally Posted by Mug View Post

    Killing the same mobs over and over for no reason makes you wonder exactly who is the monster...
    one of the best comments i've read lol
    (4)

  9. #9
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    I'm kinda disappointed by this. I mean give us exp for other shit too, sure. But I actually like camps. I don't really see any reason to take them away.
    (10)

  10. #10
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    Quote Originally Posted by Ruisu View Post
    I'm kinda disappointed by this. I mean give us exp for other shit too, sure. But I actually like camps. I don't really see any reason to take them away.
    it's not like they said "we'll removing exp camps", they just said we'll advance in levels doing content. I think exp camps will be still there as a choice
    (3)
    Last edited by yukikaze_yanagi; 07-09-2012 at 07:09 AM. Reason: typo leading to a different meaning

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