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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Time warp to about 8 years ago in FFXI, and be a teen level in the dunes or early 20s in Yuhtunga Jungle. That's probably what he wants. Every fight is like a boss battle. It's fun for a little while, but it starts to wear on you after a while- which is why I'm glad things were later sped up. Boss battle length fights should be reserved for actual battles with bosses.

    And it teaches players nothing of endgame tactics they need to learn.
    Honestly,t he best way to learn about endgame is, and should be, doing endgame. Leveling never teaches you about endgame in any game. It didn't in FFXI, WoW, or any other MMO i've played. Endgame has a lot more structure and scripting and is different in every way from what even the best leveling experience is like. The best way to learn is to make a mistake and fail. Yes, it sucks but the lessons stick with you.
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    Last edited by Alhanelem; 07-08-2012 at 03:38 AM.

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alhanelem View Post
    Time warp to about 8 years ago in FFXI, and be a teen level in the dunes or early 20s in Yuhtunga Jungle. That's probably what he wants. Every fight is like a boss battle. It's fun for a little while, but it starts to wear on you after a while- which is why I'm glad things were later sped up. Boss battle length fights should be reserved for actual battles with bosses.
    Kay let's stop with the Hyperbole and let the man speak for himself.

    Honestly, the best way to learn about endgame is, and should be, doing endgame. Leveling never teaches you about endgame in any game. It didn't in FFXI, WoW, or any other MMO i've played. Endgame has a lot more structure and scripting and is different in every way from what even the best leveling experience is like. The best way to learn is to make a mistake and fail. Yes, it sucks but the lessons stick with you.
    There's different formats to endgame. Raiding, boss fighting. And yeah, while every boss is different, the basis of the idea is the same. These ideas can be introduced early in the game so that while you will still have to go through the process of trial and error. But having regular practice at such concepts will allow you to adjust more quickly.

    That sort of system can be done without making life more difficult on other types of players, and would be healthy for the playerbase as a whole. I think it should be supported and implemented - the players will enjoy it, it can be both constructive and rewarding, and it shouldn't really overlap too much with field systems.
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  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Hyrist View Post


    There's different formats to endgame. Raiding, boss fighting. And yeah, while every boss is different, the basis of the idea is the same.
    Why should stuff be based off endgame? Endgame is not and should not be the main focus for any video game EVER!~ That's bad game design. Me, I like everything 100xs more that isn't endgame.
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