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  1. #1
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by JudgeN View Post
    Pretty good list, I don't agree with it all but its a nice start.

    I would edit out alot of the "Secrets" of Levinshower, Dunesfolk, and Ravine because your going to get that shit nerfed and people will be pissed.

    As a 49 (10k to 50 archer) multishot is actually very fair, you are guaranteed 3 hits if the mob is yellow when you attack. But after that multishot accuracy drops a shit ton, besides just like in FFXI archers have to pay for ammo so they should be doing a shit ton of damage anyway.
    Hehe, I don't necessarily want Levinshower, Dunes, and Ranine "fixed" either. However, I think it's an issue nonetheless. I rather see them address it, but balance ALL leves so that the player doesn't have to pick and choose leves that reward ridiculous amounts of experience points (high or low).

    The excuse of paying for ammo is a bit weak in this game, at least for now. Not only can every player craft their own arrows, but there are no gil sinks in this game, so players are just massing insane amounts of gil. I don't consider myself to have a lot of gil and I've started to play Archer (with no craft), but after doing 3-5 Dunes + 1-2 Ranine every reset with my LS, I still have more money then spent after that reset.
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  2. #2
    Player
    JudgeN's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Judge Nightstriker
    World
    Hyperion
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Keftenk View Post
    Hehe, I don't necessarily want Levinshower, Dunes, and Ranine "fixed" either. However, I think it's an issue nonetheless. I rather see them address it, but balance ALL leves so that the player doesn't have to pick and choose leves that reward ridiculous amounts of experience points (high or low).

    The excuse of paying for ammo is a bit weak in this game, at least for now. Not only can every player craft their own arrows, but there are no gil sinks in this game, so players are just massing insane amounts of gil. I don't consider myself to have a lot of gil and I've started to play Archer (with no craft), but after doing 3-5 Dunes + 1-2 Ranine every reset with my LS, I still have more money then spent after that reset.
    O I whole hardly agree but from my SE experiences with FFXI they nerf first long before they think about balancing ***.

    Archer is just a principle sort of thing, I'm playing for damage so I feel as thought I should be awesome. Probably misguided way of thinking but that just how I feel
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    Last edited by Melodicya; 03-09-2011 at 05:20 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines

  3. #3
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by JudgeN View Post
    O I whole hardly agree but from my SE experiences with FFXI they nerf first long before they think about balancing shit.

    Archer is just a principle sort of thing, I'm playing for damage so I feel as thought I should be awesome. Probably misguided way of thinking but that just how I feel
    Yea, I know

    Archer should be awesome, correction, it's awesome. Rather then straight up nerfing Multi-Shot, just make every other class equally as fun and enjoyable as the output that Archer can do. Again, not necessarily meaning in damage, but through the class mechanics that their class gives them.
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  4. #4
    Player
    Arya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Arya Nyx
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Keftenk View Post
    Yea, I know

    Archer should be awesome, correction, it's awesome. Rather then straight up nerfing Multi-Shot, just make every other class equally as fun and enjoyable as the output that Archer can do. Again, not necessarily meaning in damage, but through the class mechanics that their class gives them.
    It might be worth altering your PDF in that section to make that clear. The way the original section is worded just sounds like a complaint that isn't very constructive.

    Personally (as someone who plays Archer main), I don't see a great issue with Multi-shot. It makes sense for an Archer to have a special skill that allows them to fire multiple arrows, and it's nice to have a skill that isn't a TP move. Perhaps SE could raise the cost in Guild Marks to make it harder to obtain, but considering other classes can also get some awesome skills in their own way, I think that a slight re-balancing of other classes is a better answer than just "nerfing" Archer - though we all know that past actions have shown the "nerf" is first line in SE's arsenal, with "balancing" second (as someone else has already posted).

    Regarding the PDF in general though, I would like to congratulate you on a well set out and thorough document. It obviously took a lot of time, and if we're lucky, the Dev's will have a read and pay some attention to it, as a lot of what is said is being posted in threads all over the place in here.
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