I've been wonder why we have matiera that boost Water attack and defense, if theres no water spells to use?
Will Water be back in 2.0 or later? What do you all think?
I've been wonder why we have matiera that boost Water attack and defense, if theres no water spells to use?
Will Water be back in 2.0 or later? What do you all think?
Water Elemental will eventually be implemented for a class/job.
I'd wager that major item reform will be implemented before we see water attack spells though.
Hey, not to be a storyline spoiler here, but if you use the benchmark they released in beta testing, you will see why the kobolds don't have a primal yet, and who it will be. My thought is that when this comes into play in 2.0 many people will need water defense.
Titan... Copperpiece doesn't hint at anything?
I think you mean the Sagahagin, who's primal is Leviathan.
we don't have attack water spells, but conjurer/white mage uses water base spells. cure for example
if i'm wrong then let a rep correct me now.
Unfortunately it doesn't actually seem like Water affects anything, especially Cure when it was last tested. SE did confirm some time ago that there were spells that used it but wouldn't say just what there was/is that does. All we do know it's a CNJ attribute. You'd think something like Cure but tests last I saw somewhere proved otherwise...
Simple explanation: Materia was implemented back when a water spell existed. It serves no purpose whatsoever at the moment.
Also, Leviathan is probably the primal of the Sahagin; it certainly is not the Kobold (theirs is Titan).
we need bahamut and magus sisters
Water = Cure was never more than players' conjectures that got repeated too many times, without its ever getting confirmation or denial. It really doesn't make much sense, but a moderator's comment would be better than my word, and very welcome.
R
There is this. Quoted from a similar thread just like this one.
There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
CNJ: Water/Wind/Earth
THM: Fire/Ice/Lightning
Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
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