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  1. #1
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    Quote Originally Posted by Radnar View Post
    Please do not put jumping on a cooldown,
    Controller ADD I presume? I know some people just go crazy without something to spam while they move around, I'm still against allowing jump to be spamable and I'm all for a cooldown.

    I understand why some people want it but it's just so damn anoying to look at.
    (5)

  2. #2
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    Radnar's Avatar
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    Rad Nar
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    Coeurl
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    Pugilist Lv 16
    Quote Originally Posted by Jynx View Post
    Controller ADD I presume?
    No. I don't use a controller. A lengthy cooldown on jump makes it annoying / frustrating to get around an obstacle if you miss the jump the first time.
    (2)
    Last edited by Radnar; 07-06-2012 at 01:42 PM.

  3. #3
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    Quote Originally Posted by Jynx View Post
    Controller ADD I presume? I know some people just go crazy without something to spam while they move around, I'm still against allowing jump to be spamable and I'm all for a cooldown.

    I understand why some people want it but it's just so damn anoying to look at.
    All it needs is a short, 5 second cooldown or so (upon landing) so that you can always use it when you need to use it, but can't just continuously bounce up and down. Simple, and effective.
    (3)

  4. #4
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    Nabiri's Avatar
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    Khaien Akiyama
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    Balmung
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    Ninja Lv 70
    Quote Originally Posted by Alhanelem View Post
    All it needs is a short, 5 second cooldown or so (upon landing) so that you can always use it when you need to use it, but can't just continuously bounce up and down. Simple, and effective.
    Sounds good to me.
    (0)

    ~She gave her heart to a falling star~
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  5. #5
    Player
    Radnar's Avatar
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    Rad Nar
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    Coeurl
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    Pugilist Lv 16
    Quote Originally Posted by Alhanelem View Post
    All it needs is a short, 5 second cooldown or so (upon landing) so that you can always use it when you need to use it, but can't just continuously bounce up and down. Simple, and effective.
    I think you are underestimating how long 5 seconds is when you really need to jump over something.
    (4)

  6. #6
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    Quote Originally Posted by Radnar View Post
    I think you are underestimating how long 5 seconds is when you really need to jump over something.
    I think you are overestimating how long 5 seconds actually is. Also when would you "need" to jump over something?
    (3)

  7. #7
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    KumaAkuma's Avatar
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    Kuma Akuma
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    Omega
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    Marauder Lv 90
    Quote Originally Posted by Jynx View Post
    I think you are overestimating how long 5 seconds actually is. Also when would you "need" to jump over something?
    Ifrit uses Rush, Kuma evades by jumping, lands on Ifrit and rides him for the rest of the fight: YEEEEE HAA!
    (5)
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  8. #8
    Player
    Radnar's Avatar
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    Rad Nar
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    Quote Originally Posted by Jynx View Post
    I think you are overestimating how long 5 seconds actually is. Also when would you "need" to jump over something?
    A 5 second cooldown is a very long time in MMOs for an ability you should be able to use at will. In everything except certain non-combat situations (such as wandering alone) that long of a cooldown will be very noticable and frustrating for many players.

    I can't give you a specific example of when you would "need" to jump over something in FFXIV because we don't know how jumping is going to behave yet, but there are enough occurences of this happening in other MMOs which have jump that I'm surprised you have to ask.

    Say you are chasing someone / something which encounters a physical barrier. This someone / something scales the barrier, either because they have encountered it before and they know the particular way to jump over it, or because they're a NPC and can ignore collidable objects like this one. You on the other hand mess up your jump to get over the object, perhaps because you've never seen it before and weren't sure when / where to jump, or lag, or whatever. By the time you can try the jump again what you were chasing will be gone.

    This doesn't have to be a combat situation either; you could be on a chocobo following a friend to a new area and get stuck on a collidable object while he moves on ahead, costing you time to navigate around the object, or let him know you fell behind if you fail on consecutive jump attempts. It's not the end of the world, but it's frustrating and annoying and it doesn't need to be. After playing FFXI, I'm surprised anyone would not be familiar with the frustration of getting hung up on collidable objects repeatedly.
    (5)
    Last edited by Radnar; 07-06-2012 at 08:23 PM.

  9. #9
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    Quote Originally Posted by Alhanelem View Post
    All it needs is a short, 5 second cooldown or so (upon landing) so that you can always use it when you need to use it, but can't just continuously bounce up and down. Simple, and effective.
    If I wish to jump every second I should be able too. The people that don't want jumping perhaps they could just make it where you can't use jump inside main cities. I really wouldn't be bothered by that. Though I am bothered by a cool down on jump.

    "ALSO REMEMBER THIS" Jump is being designed for 2.0 and not the current game engine (even if they decided to give it to us in this model for fun). The game looks and feels realistic simply from the screen shots, they want it to have a realistic feel as well by not limiting our types of movement. So with that being said understand that they will likely make it look fluid and feel right and not be a silly bunny hop that drives some of the people crazy for unknown silly reasons. Trust in Yoshi-P and get off the whole "omg WoW has jump you are copying WoW" mind set.
    (1)