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  1. #1
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    I say: be creative with it. In combat, around obstacles, platforming, it all sounds good to me. Also, I'd like to die if I jump off a cliff. But there should be parachutes too.
    (4)

  2. #2
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    Hi Okipuit, I want jump to be useful for getting over obstacles. I'll like it to be useful in Dungeons as well, a little platforming wont hurt, it'll just add to more interesting and unique content. Falling damage should be considered too if you fall from to high places.

    edit: Also will we get to jump while mounted on our Chocobo?
    (4)
    Last edited by Andrien; 07-06-2012 at 07:32 PM.

  3. #3
    Player
    Celia's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    72
    Character
    Celia Coifiere
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    I don't think it should have any purpose in combat, but it would be great so we could use it to jump off ledges or drops to get to a lower level.
    (1)

  4. #4
    Player
    Mudd's Avatar
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    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    I feel it would be best implemented as a way to traverse the environment.
    Combat it could have its uses, but would probably require a lot of balancing, and depend a lot on your connection to the server.

    In any case, since they are unsticking us from the floor, I hope they make plenty of areas where you can fall to your death.
    Like, Imagine fighting a Nannygoat at Horizon, in the middle sections of one of those.. Chasm?
    Anyways, if that Nanny were to headbutt you and you fell off a ledge to your death..
    It adds another level of depth to combat to have to worry about those things should they be relevant.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Okipuit View Post
    In combat?
    No this.
    Quote Originally Posted by Okipuit View Post
    Getting around obstacles?
    Yes this.
    (5)

  6. #6
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    Mmm, it shouldn't be a common mechanic in battles, but I believe it would be fun to utilize this in boss fights or puzzles in dungeons. Can't say to be sure, but it doesn't look like 2.0 is built that if you jump off a cliff you die. If anything it definitely would be fun for puzzles, but if we were to do this for boss fights, the team would have to work some things around it to make it work.

    Then again, we have fights like Titan in the future where he probably uses an ability that shakes the ground and makes your party members stagger for a moment. Would be cool if we used jump to time ourselves before he uses the attack and able to dodge it. Brings a slight bit more skill to the fight and makes the fight feel more interactive.
    (1)

  7. #7
    Player
    Catas's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    14
    Character
    Nephilis Celestia
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    Definitely jumping over obstacles. Perhaps we can utilize this with terrain in the future. Dynamic boss fights that come in stages with terrain changes, or avoiding ground hazards should be the limitations. Also Spell cancelling is good in my book. That is it. Make it look tasteful and realistic.
    (1)

  8. #8
    Player
    SwordCoheir's Avatar
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    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    Pretty much agree with the majority of folks who want jumping to stay out of combat, though I wouldn't mind the ability to jump on enemies in a Mario'esque fashion in some mini-game.
    (2)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  9. #9
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by SwordCoheir View Post
    Pretty much agree with the majority of folks who want jumping to stay out of combat, though I wouldn't mind the ability to jump on enemies in a Mario'esque fashion in some mini-game.
    Not seeing a "majority of folks" wanting to keep it out of combat.

    Active jumping can be an eyesore (for those wanting a photorealistic game, who jumps around like that irl....?)
    It "can be," but it doesn't have to be. Auto jumping sucks, takes freedom away from the player, and requires more programming and scripting. A reasonable jump height coupled with a cooldown means no "jumping around like that" or "bouncing constantly." Regardless, this thread isn't about whether you want jump or not. It's going to be in the game. The question at hand is what level of utility it should offer.

    Action cancelling would be great, exploraiton would be great, evading certain specific kinds of attacks would be great. Evading normal attacks is a nono, that would have negative consequences for PvP in particular.
    (7)

  10. #10
    Player Gemma's Avatar
    Join Date
    Aug 2011
    Location
    Limsa-Lominsa
    Posts
    577
    Character
    Saskia Sinwolf
    World
    Sargatanas
    Main Class
    Archer Lv 73
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!

    While I'm one of the few that didn't really want jumping to begin with, I would rather see it done right at least. In my opinion I really don't want jumping in battle, while the thought of jumping to avoid certain boss moves sounds appealing, it really doesn't sound like it would work that great. With server latency, you're really not gonna be able to dodge anything. But getting around obstacles would be fine. Just no crazy high jumping cause that's just silly and not in a good way lol.

    I did like the idea however though that it could be used to help further explore certain areas, can't remember who mentioned it. like you only get so far then what's this?! At this ledge you get a ! bubble in your menu, little cs/load time BAM new little area. or something like that. Just as long as its not in battle. I REALLY don't want to incorperate jumping into my battles please ; ;
    (4)

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