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  1. #11
    Player
    Scratches's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    32
    Character
    Scratches Redhawke
    World
    Hyperion
    Main Class
    Alchemist Lv 4
    Quote Originally Posted by Denmo View Post
    A moderate amount of platforming in dungeons would actually be refreshing. But don't overdo it.

    I don't want to have to backtrack the bottom of some behemoth's bowels with broken bones, because my premature pounce onto precariously poised platform pillar P provoked my passing plummet into a pit of putrid pestilence.

    If you perceive my point.
    omg... the alliteration... it burrrrnnnnssssss... D: lol

    I do agree though; some platforming in dungeons and platforming/jumping puzzles out in the world (hide randomly-spawning collectibles, like what Rift does) are quite refreshing.

    Quote Originally Posted by Rane View Post
    Yoshida spoke in one E3 interview about adding fences or walls of some sort when a cliff is too high. That might be fine in towns, but it would look artificial if out in the mountains every cliff above a certain height had some kind of "wall" preventing you from falling. (It would also ruin the view. )
    I think (hope) what Yoshida-san was referencing with that comment was areas like La Noscea. Swimming isn't exactly a feature in XIV (yet?), so...being able to plummet off a cliff like that and into the water...well, it isn't exactly a good idea. So having fencing or invisible walls (like now) is really the only option. And %-based fall damage (oh, I hate dying to fall damage -- and elevator bosses -- with such a raging passion, but it makes sense) could basically cover every other area in the game as we know it right now.
    Maybe, instead of outright killing you, fall damage can reduce you down to 1hp at max? A nearby player/monster being able to kill you by just breathing on you might be a swift enough deterrent to make someone think about jumping, but not as overly-punishing as death...and having to respawn alllllllllllllll the way back at an aetherite camp...
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    Last edited by Scratches; 07-06-2012 at 01:20 PM. Reason: readability