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  1. #1
    Player
    KujinRen's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    90
    Character
    Sammeo Guy
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Payadopa View Post
    I wish the mobs were just tougher in general. It's so easy, it's boring me to tears. No need for debuffs, no need for a real strategy. Just engage, use your best offensive ability, rinse, repeat.
    I agree with your thoughts and hope that 2.0 brings something a bit more challenging.
    (4)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by KujinRen View Post
    I agree with your thoughts and hope that 2.0 brings something a bit more challenging.
    I don't. Trash mobs aren't supposed to be challenging unless you're reaching for a too high level monster. It's raid / dungeon / boss monsters and NMs that are meant to be challenging.
    (0)

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alhanelem View Post
    I don't. Trash mobs aren't supposed to be challenging unless you're reaching for a too high level monster. It's raid / dungeon / boss monsters and NMs that are meant to be challenging.
    I don't think people are thinking of the consequences of making EVERY monster hard in the game. Especially economically.

    It'll become impossible to effectively farm several existing Leatherwork camps for one. That will spill over into price inflation for every corresponding item. You can't simply 'adjust drop rates to compensate' when the situation becomes far less survivable for many classes. As it stands in the Raptor camp, mages are required to farm the lower level ones in order to survive, and you have to be a crafty lancer to manage the higher level ones in groups - which are typically restricted to Monks and Warriors due to difficulty.

    And none of this addresses my previous ideas in the least - why not simply make CONTENT designed for groups? Things like training Leves or smaller dungeons that are designed to give a sense of in depth combat for parties.

    You have to balance field monsters for solo content and economic needs - not just the desire of a few old dogs wanting the, heh, 'glory days' of FFXI.
    (0)