I agree with your thoughts and hope that 2.0 brings something a bit more challenging.
I don't. Trash mobs aren't supposed to be challenging unless you're reaching for a too high level monster. It's raid / dungeon / boss monsters and NMs that are meant to be challenging.
I don't think people are thinking of the consequences of making EVERY monster hard in the game. Especially economically.
It'll become impossible to effectively farm several existing Leatherwork camps for one. That will spill over into price inflation for every corresponding item. You can't simply 'adjust drop rates to compensate' when the situation becomes far less survivable for many classes. As it stands in the Raptor camp, mages are required to farm the lower level ones in order to survive, and you have to be a crafty lancer to manage the higher level ones in groups - which are typically restricted to Monks and Warriors due to difficulty.
And none of this addresses my previous ideas in the least - why not simply make CONTENT designed for groups? Things like training Leves or smaller dungeons that are designed to give a sense of in depth combat for parties.
You have to balance field monsters for solo content and economic needs - not just the desire of a few old dogs wanting the, heh, 'glory days' of FFXI.
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