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  1. #61
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Vanguard319 View Post
    Our last run got Garuda down to 50% in ~5 minutes, problem that time was that we lost a war mid way through to D/C, and were wiped for 8k.
    Then it sounds like you're getting close...just more practice...50% in 5 mins does still mean you'd have to survive phase 2, but parties do it. Although, it is easier to skip it if you have the DPS in the front...but either way, sounds like you're making forward progress.
    (0)

  2. #62
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Its definitely skill check and gear check and definitely doable with various setup and You dont need a static.

    The reason why NA snt doing garuda fight isnt because they have all weapon, the one that have all weps are mostly in an established LS and wouldnt want to do it with PUG anyway, i dare anyone here to come up and proof me wrong if you have full weapon and is not in an established endgame LS and are only active in socials and PUG party.

    PUGs and casual themselves arent able to pull manaburm itself, the reason why NA PUGs isnt successful in this fight is because most are shit that consists of shitty players that expect to faceroll content wearing full AF, there is few exception of course but this is pretty much true in most MMO include FFXI, this isnt a science itself, its a hard cold truth.

    It might be just my experience, but unless you are in establoshed LS, NA pugs tends to give up so easy, they blame others for their faulty, it was never their fault, they never do research on the fight, sometimes the leader of the party dont even know whats happening.

    Here is video of Garuda on a pickup, with every job but WAR.
    Garuda (monk POV)

    To OP, if you are dying to AB, then whoever is doing the plumes sucked, it could be either they are not skilled, not geared properly for this fight (yes you want min of 480 acc total after songs and food for this fight), or just downright retarded and doesnt know what they are doing (means doing what aibility or skill at what moment, having no 3k tp at the start of last plumage or using wide volley at garuda)

    If plumes are clear every single cycle, it would take at least 7 garuda jumps for her to break pillar alone.

    You need to accept your party isnt as skilled as you think they are, alternatively you can post vid on fights so we can help you fix area that needs to be fixed.
    (0)

  3. #63
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Estellios View Post
    The only issue major issue I have really is the 2nd Phase's Teleport + AOE thing (where she will either appear near the tank or on the edges of the arena). Has anyone noticed if there is a pattern to it at all? She usually appears at the tank at weird angle and the shriek from that position seems to come out a lot faster than an edge position coupled with the fact that there's no definite direction to run.
    Yes, there was chart somewhere.

    But basically have the tank always face one directiion all the time at this phase near the edge of tornado, she will either teleport outside tornado or inside the ring.

    Watch minimap closely,
    If she teleports outside tornado, run opposite direction out of her range, she teleports north, you run south.
    If she teleports inside the ring, run to her rear.

    I guess i will try to make chart somehow, since its hard to explain lol

    This is general position used, tank to the west, everyone else om her rear, light green spidol stroke is tornado aroud the battlefield, tanks do not fancy stuff at this point make sure you face only one direction, tanking at west means tank facing east all the time.

    Party will kill off plumes at this point, enters this positioning after plumes are cleared


    when you see garuda jumped once and garuda removes tornado around batllefield, make sure all DPS moves to party behind prepares for her teleports, tank will stay at his position without, pay close attention to minimap


    When she teleports there will be 2 variance, teleport inside ring or teleport outside ring.

    Garuda teleports outside ring, this will hit 3/4 of arena, moves to the other end of arena. Do remember she can teleports anywhere outside, there is no pattern here, its random. So pay close attention to minimap and rum accordingly.


    Garuda teleports inside ring, moves to her rear.



    This phase is what usually kills ppl most thats why alot try to skip this phase asap, but its doable with enough practice, it become second nature if you do this phase alot.
    (5)
    Last edited by Chardrizard; 07-05-2012 at 11:38 AM.

  4. #64
    Quote Originally Posted by Zezlar View Post
    Can't wait for the 1st Ifrit Extreme is too hard thread.
    For that to happen people need to stop whining about Hamlet seal drop rates and double melds on class specific weapons.
    (0)

  5. #65
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Chardrizard View Post
    Yes, there was chart somewhere.

    But basically have the tank always face one directiion all the time at this phase near the edge of tornado, she will either teleport outside tornado or inside the ring.

    Watch minimap closely,
    If she teleports outside tornado, run opposite direction out of her range, she teleports north, you run south.
    If she teleports inside the ring, run to her rear.

    I guess i will try to make chart somehow, since its hard to explain lol
    We get how it's "supposed" to work (and the minimap thing, its soooo useful). It just always felt like the "inside the ring" shrieks always came out faster but probably just us freaking out lol. When we tanked her at the edge she seemed to pop in a really bad spot and we ended up having to run all the way across the arena which takes too long. I'm guessing we need to take her exactly North/South/East/West and she won't pop on the edge there?
    (0)

  6. #66
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Noir View Post
    No it can't. What's to learn? Watch the you tube videos. You need to know how to play. Period. Plus you need to have decent gear. That's all there is. Your talk of step by step is just a way to lie to yourself. Oh we died 9999x for AF, ohh we manage to pass it now(by luck) ohh we died again 9999 for AF, /party disband. Skill, that's all there is. And gear.
    Yea this. ^^^^^

    I run parser each fight and most of the BLM was in full AF parsing 8k-9k lol >.> That is umm...awful by Garuda's "expected" standards. They have to push out like 16k+ for it to work. So yeah...gear does matter. You need materia gear to do that much damage. >_< I wish I could just invite randoms and we can get stuff done. Game is getting really boring because that is impossible! Most people I know want to be able to log in and play. Not form some static and log in at specific times to play. Lames....

    Even in FFXI that was possible basically with anything except HNM.
    (3)

  7. #67
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Estellios View Post
    We get how it's "supposed" to work (and the minimap thing, its soooo useful). It just always felt like the "inside the ring" shrieks always came out faster but probably just us freaking out lol. When we tanked her at the edge she seemed to pop in a really bad spot and we ended up having to run all the way across the arena which takes too long. I'm guessing we need to take her exactly North/South/East/West and she won't pop on the edge there?
    Updated prev post with chart, but where she teleports always seems very random lol, but when you take her to one same place everytime, it just make it seems more predictable and easier for ppl to get used to.
    (0)

  8. #68
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    If you get stuck with phase 2, just have your tank and the rest of the party run away from each other when she flies into the air, having your tank face everyone else before she lands. If she lands in the center she will always land in front of the last person to have hate on her, aka: the tank.

    Doing this correctly, you should never get hit by her shriek when she lands in the middle. If she lands on the edge, everyone still has plenty of time to run to the opposite side.
    (1)

  9. #69
    Player
    morpheus's Avatar
    Join Date
    Mar 2011
    Posts
    246
    Character
    Morph Eus
    World
    Hyperion
    Main Class
    Carpenter Lv 90
    Quote Originally Posted by Noir View Post
    If your blm can't dmg Garuda hard enough you will get owned by phase after af. So yes, you need gear. Unless you get luck. If you dmg is high, you can skip phases and kill Garuda with clones alive the second time they show up.
    This is to the people coming in and reading these type of post. Please ignore the post whining about gear or dps check or anything that stuff. It's just people whining cause they either aren't skilled enough or are using terrible strats. Garuda is not a dps check and it's not a gear check or anything that stuff. Basically people are just venting on the forums hoping that someone will spoon feed them better strats cause they can't figure it out themselves. I do hope SE puts in tougher fights just so i can watch these noobs come cry on the forums about it being to hard
    (0)

  10. #70
    Player
    GemGenie's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Natalie Barbay
    World
    Masamune
    Main Class
    Gladiator Lv 60
    I join pick up party for this a lots. And generally almost 90% of the party (jp) can get garuda below around 40% hp before AB to skip the middle phase.

    But even so, the failing rate is still high. Because this fight is really zero tolerance. 1/8 in the pt did something wrong because of lag, gf aggro or just stupid will guarantee a wipe. Like for the clones, not kill them fast enough then you get wipe by one hit death penalty.

    This fight is asking ppl with high dmg and keep focus with no mistakes. It sure is a difficult fight but also it's a very boring fight. You just need to follow the strategy, with good equip and do all the steps correctly to beat it. Anything goes wrong, you start over and repeat again.

    Ifrit and moogle on the other hand are more player friendly. Many of you should have experience that you had face an almost wiped situation but still manage to come back to victory.

    But for Garuda, you are just playing with time bomb.
    (1)

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