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  1. #11
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Kiroh View Post
    I really have to wonder though if some of the people complaining about the combat in XIV have ever done "endgame" content of any type though. If you think crowd combat is too easy in this game, there is no way you have ever done CC or Hamlet. If you think there are no difficult single enemy fights, try Garuda.
    Well, Garuda, CC and such are not "normal mobs". What I was referring to is roaming enemies the an exp party would take for exp. Do you remember the feeling of fighting coeurls in FFXI (can't remember the name of the cave), or fighting crabs, gobs etc? Or the feeling and emotion when pulling skellies?

    That is what I was referring to. Of course there indeed is challenging content in FFXIV too and very good one so far too..... taken out the drop rates xD
    (6)

  2. #12
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    This issue, it runs a fair bit deeper than simply the large amounts of foes faced at the same time in XIV.
    It's not like you guys have an issue with XIV itself, but you have an issue with the style by itself. I'm very sure you guys wouldn't like a game like Dynasty Warriors, or schmups with wide arc shots, or half the fights in Kingdom Hearts 2.
    It's pretty much not a fault of XIV's battle system or design, it's simply that the design style does not fits your tastes, and it's not a style that is unique to XIV either and I am very sure that you would not like any of the games in which this style is utilized.

    Unfortunately, it's a unsolvable problem, because as a matter of taste, one can say that for each one that hates it, there is one who likes it. So in the end who do we gotta cater to? The one that most align with the developer's ideas, of course.
    (4)

  3. #13
    Player
    Mort's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Mort Strife
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I agree with OP. When theres to much monsters, it takes away alot from combat, and it just feels like a spam fest.
    1-4 mobs, more or less sounds like fun to me. There should be a balance between single target and aoe attacks.

    At the moment, at places like strongholds, that fine line seems very far away to me.
    (7)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    A good way to solve this is to.introduce elite mob where their exp equivalent of exp.u can get in 5-10min and the fight will takes that long as well.
    (2)

  5. #15
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Just introduce the Oversoul mechanic from ff10-2. Mobs would get po'ed after you killed enough of them within a certain time frame and give you a sense of reward for killing them.
    (3)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  6. #16
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    When the name of the games is pulling 8 mobs at a time, there's something obviously wrong. i can do 4 or 3, but 8 is just retarded.
    (4)

  7. #17
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Antanias View Post
    Just introduce the Oversoul mechanic from ff10-2. Mobs would get po'ed after you killed enough of them within a certain time frame and give you a sense of reward for killing them.
    I would love this. Not even kidding. This is a fantastic idea, but it seems like it'd be a bit tough to pull off in an MMO.
    (0)

  8. #18
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Ruisu View Post
    I would love this. Not even kidding. This is a fantastic idea, but it seems like it'd be a bit tough to pull off in an MMO.
    Probably have Oversoul rarely happen (if at all) with lower-level mobs and have it's rate increase as the mob levels get higher.
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  9. #19
    Player
    Nash774's Avatar
    Join Date
    Jan 2012
    Posts
    24
    Character
    Dankz Greenleaf
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I don't think this is an issue that can be resolved with just one change. It seems like, to me at least, it is a complex problem that involves more than one aspect of the combat system. Although I admit it is fun, I should not be able to tank wolves in Natalan and chain 10+ in all spiritbond gear. It just feels like something is wrong with that picture.
    (5)

  10. #20
    Quote Originally Posted by Chardrizard View Post
    You mean it doesnt feel FFXI-ish? Because you fight clusters oof mobs in other FF.
    There's a difference between spam fest and fighting a group of of mobs. XIV is a spam fest. Btw, you fight clusters of mobs in FFXI as well.
    (7)

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