I'd rather play Diablo Hardcore mode then have my character delevel, and I do.
Bring THAT to FFXIV! Hardcore Servers. New in 2.0
Because deleveling is for ... ahem.
I'd rather play Diablo Hardcore mode then have my character delevel, and I do.
Bring THAT to FFXIV! Hardcore Servers. New in 2.0
Because deleveling is for ... ahem.
HA, really? So you are saying you feel like "FRICK DANG IT DIED OMGS NOOOOOOOO", every time you die? Pretty sure you have died over 1000 times, pretty sure you only felt a few of those deaths.No thanks to de-leveling. The most annoying thing in FFXI was doing some event, de-level, and be under the required level for your gear and have to do the rest of the event half naked.
Why is there even a need for a massive death penalty? I can't think of any reason, and that is most likely why most MMOs are doing away with them now. Death is a penalty in itself, especially in a timed dungeon run. A full wipe even more so.
Personally, seeing as fatigue was one of the first things abolished after Yoshi-P came on board as the new director/producer of FFXIV, I never see this being added and I am thankful for that.
Death is a big thing, it shouldn't be taken lightly.
Err... No thanks?One of the best features of FFXI is not present right now in FFXIV.
Deleveling was a necessary element as the game doesn't punish you enough for dying in FFXIV.
Oh look, your gear condition has lowered by 10%! And you have to return to a home point. Is this supposed to be scary? NO.
I want to feel terrified of dying. I want to **** my pants every time I enter a dungeon or face a threatening enemy. This game NEEDS the element of constant fear.
Stop cattering to the casual market, and please try to bring back hardcore elements from the old FFXI days.
Please bring back deleveling for 2.0!!!
As someone who still plays FFXI let me tell you that I never enjoyed the deleveling. I thought the process was frustrating and pointless. It didn't give me any element of fear, simply frustration. Once you've eaten dirt consecutively you stop fearing deleveling. It turns into frustration because of tripple weakness or the fact that you're going down repeatedly and are unable to do much as a result.
I know I am not alone in my views.
Catering to the casual market is what will earn this game money. WoW didn't get to be an industry giant by catering to the so called hard core players. It came to be an industry giant by "catering" to casuals. Sorry to say that this game won't be saved on the dime of the "hard core" players. There just isn't enough of them when compared to the casual market.
Look, I'm not saying SE should ignore the hard core players. I think the hard core players deserve whatever it is that floats their boat just so as long as...
1. SE doesn't cater to them solely
and...
2. it doesn't effect the casuals.
Also, I get this feeling that you think casuals want things handed to them on a silver platter? If that is the case, well... You're wrong. Even casuals are willing to work for their gear and levels it's just that we're not fond of as big of time synchs as the hard cores, and you know what else? Casuals are fans of intermediate rewards.
In FFXI it took a year (or more in some cases) to reach level 100 in a craft. That's far too long. I hope that they do not add things like that in FFXIV 2.0.
If you want an element of fear in the game for dying or for whatever, that's fine. Should that be de-leveling, no, I don't think it should.
Oh, so you do agree with me that there should be a stricter death penalty, thanks for finally changing your mind!~I wish I had a fear of dying to be honest.. Have too much gil that repairs don't put a dent into it.. and I don;t lose exp for dying.. While I don't particularly like the Idea of Deleveling, but I do think this game needs a better Death Penalty so it gets people not caring if their character dies or not, when they can just Return and come back.
If there is one thing that would make me quit this game, it's delevling. I could accept a stronger weakness though, like a 10% temporary stat reduction even when single-weak.
That's not going to make anyone be like OH NO OMGS AAAhHHH I DIED!~
I agree that losing exp is not the right solution to this, though, Demon souls got me really pumped when I died.
Having to spend forever running back to a remote area (or spending my already low anima) pisses me off enough already. I don't need to feel scared of dying when grinding trash mobs for exp, but running around Turning Leaf alone as a whm47, looking for my af chest, that puts my heart rate at 150+ even if I don't lose any exp from dying.
This, I agree with- completely.Having to spend forever running back to a remote area (or spending my already low anima) pisses me off enough already. I don't need to feel scared of dying when grinding trash mobs for exp, but running around Turning Leaf alone as a whm47, looking for my af chest, that puts my heart rate at 150+ even if I don't lose any exp from dying.
Especially the bit about the running back to a remote area. -______-; The anima in this game needs to recover, way, way, WAY faster than it is now. sheesh
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