Of all the ideas I've heard, somehow implementing WHM/BLM as some form of advanced class options stemming from CON seems to be the only good way to go. Just as long as they don't make THM the base for BLM...that's a horrible idea.
Of all the ideas I've heard, somehow implementing WHM/BLM as some form of advanced class options stemming from CON seems to be the only good way to go. Just as long as they don't make THM the base for BLM...that's a horrible idea.
You gotta look at this a few ways on how the game goes from here on out.
1. If advanced classes ARE implemented, then each class will need to be either a single focus as in white mage, black mage, etc... or it would need to be as balanced and diverse as possible, like they are now(somewhat) Reason being is if they add in advanced classes you need to pick a direction in which your character will go. Example from first part, if we change lets say CON into white mage, you can then pick a focus from, holy magic, healing, buffing, or w/e WHM can focus on. Now if you do the second one, and make the classes as basic and broad as possible, you can then pick a direction to go in specifically. Example is conjurer stay the way it is, and you can pick into going into a black mage, white mage, blue mage, etc... type class.
2. If new classes are added in, and if they are like FFXI was, they would have job quest to do at a higher rank, they were more specialized jobs then the ones you started out with. I think that should be the case if the game takes this type of direction in adding new classes. The classes out now would need to have a predefined roll. Example Gladiator-tank, Lancer-DD, Conjurer-healer, etc... Then as you unlock classes or get them, you will have a much more defined roll.
Now this is just my basic opinion and that is all. I would like them to do certain things only when I know what direction they are taking with this game, till then it is best to leave these classes alone. However, me personally I would like to have advanced classes and them keep the way the classes are till you pick and then you can justify your focus. Because as of now, the way we treat our mages in our LS, for the most part Conjurers are healers and Thaumaturge are DD's. Conjurers still throw in a nuke every now and then, but that is essentially the role we play in our LS.
It is not the quantity of friends you have that determines your worth, its the quality of friends that does.
As a Conjurer, I can nuke better than most Thamaturges. I have heals to keep people alive, and I'm not afraid to use them, but I am not a healer.
I chose Conjurer specifically because it had access to healing and nukes. Specifically because it was very versatile. Hell, I chose this game because classes were so versatile. If they get rid of that versatility in favor of pigeon-holed roles, then they are throwing away the one good thing they did with FFXIV from the start.
Kaedan, I have to throw out a lot of respect toward you for this. It wasn't easy going against the flow in FFXI. Good for you.Then just flat out tell them you're not a healer. Say, "Sorry, I want to DD, not heal". You don't solve the problem by ignoring it.
In FFXI, I leveled Nin. But I was completely against tanking as a nin (as it wasn't what it was designed for). I was a DD Nin. So when I got party invites, I told them "I'm not tanking".
Basically I got one of two responses:
1) No party invite, no response.
2) Why?
It's worth noting that you can do the same as a tham (to an extent). Though their healing potency doesn't seem to be quite as high as con, sacrifice is nothing to scoff at. Unless we're fighting enemies with high burst damage, I can usually keep my party up using just sacrifice.As a Conjurer, I can nuke better than most Thamaturges. I have heals to keep people alive, and I'm not afraid to use them, but I am not a healer.
I chose Conjurer specifically because it had access to healing and nukes. Specifically because it was very versatile. Hell, I chose this game because classes were so versatile. If they get rid of that versatility in favor of pigeon-holed roles, then they are throwing away the one good thing they did with FFXIV from the start.
To be honest, the two classes seem to be split more along the lines of how they function rather than roles. Con is burst healing/damage in a circle, while tham is healing/damage over time focus via cones.
Herein lies the crux of the matter. I am of the opinion that we have two decent mages already (bar some minor technicalities) One that is dmg/heal over time and one that dmg/heal in an area. Why the need to split then? That would just prove to nerf one class IMO. The classes (moar mages!) should be more tailored for specific functions but these ones are fine enough as they are. As much as I like FFXI and junk, I really think Final Fantasy XIV needs a departure from its 8 year old sibling, change things up, and become a modern contemporary MMO.
(edit: I really shouldnt attempt to post when I have just woken up >_>)
Idk cuz i hate making Pink canvas...and most of the time those Pink Canvas synth keeps breaking lol
Sorry best answer i can give.
I used to be Noomy...then i took shiva's Hail Storm to my knee...
I'm going to have to go with the Neighs on this statement. I rather enjoy the way Conjurer works at present. I generally heal on my CON, but I would be greatly upset if I was forced to be pick one or the other. That's one of the things that really was awful about being a WHM in FFXI, especially when it came down to trying to grind weapons. If they wanted to make more specialized advanced jobs I'd be okay with it, but as far as the base job, I feel conjurer gives you a much better feel of what being a healer or being a magic damage dealer would be like in preparation for that, as opposed to the FFXI system where if you tried to play RDM you'd get a feel for nearly nothing.
Urywury Kimura -- Formerly Urywury of Quetzalcoatl
The adv. idea is really great =)
Red Mage can basically be a stronger Conjurer.
White mage can have weaker black magic spells but advanced White magic (and then Black is the opposite). --- But it could always be made less linear, So the 'White mage' side could just have different ways to heal or more abilities/benefits bonuses, vice versa with the 'Black mage' (Different buffs/Debuffs).
Thaum. could always split off into a mixture of Geomancer, Time/Blue Mage and Summoner (I dunno)
Just an idea though
-- Although I really like what people are saying about Conj. At the moment![]()
Last edited by Yellow; 04-11-2011 at 09:33 PM.
That would be the ambitions of Rift against WoW and should not be the agenda for a Final Fantasy title. As one of the earlier 'Letters from the Producer' stated via the initial poll, the majority of players on FFXIV have played FFXI and as such most were expecting an easy transition rather than a focus to derail a perfectly sound formula.
Maat's Cap est. 2009
RIP: Kenkonken|Amano|Aegis
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