Ya but thats about the extent for its usefulness only if your soloing really.
Well if blm is going to be limited to only 3 elements, those 3 should be good not just 1 out of the 3. Or SE should just change Black Mage to Thunder Mage.
Skies, it's good when you are soloing mobs when you want to run away. In terms of crowd control when in a party with everyone spamming attacks it's useless. The same goes with sleepga. With the current enfeeble system crowd control spells are very ineffective.
Yukikaze, I am open to any idea to Black mage. But when the class version of Black Mage could do great damage with Fire/Ice/Lightning spells plus make them single target or toggle aoe, or bio actually able to high damage then do a powerful damage over time spell, or enfeebles actually work such as blind and slow, or the ancient magic spells doing incredibly high damage before you get to the point of doing 9999 damage with every spell, compared to what we have now... where we only do consistant damage with two thunder spells... it's very boring.
I too think blm have some issue, but every time i read one of your blockade on blm you look more and more conservative. Majority of people asked AoE toggle to be removed, and it's been done.
Bio no longer exist
elfeblees too, will be reintroduced somehow, but now don't exist
am doind 9999 ? Quite an overkill over here, neither ffxi' ancient never did so much...
blm need more variety, yes, but you're just asking old thm, which no more exist. find some other class to play until they put a mage class more suitable to you then
Give BLM 3 elemental stances so they can change their main damage focus based on the situation.
Weak to Ice? Use "Ice Stance". Now the blizzard line deals higher damage and can combo while thunder and fire get crowd control properties and thunder loses the damage capabilities. "Fire Stance"> Fire spells are now single target with a different combo bonus, thunder and blizzard for crowd control. "Thunder Stance"> what we have now.
It was an example of old classic Final Fantasy not the online ones.I too think blm have some issue, but every time i read one of your blockade on blm you look more and more conservative. Majority of people asked AoE toggle to be removed, and it's been done.
Bio no longer exist
elfeblees too, will be reintroduced somehow, but now don't exist
am doind 9999 ? Quite an overkill over here, neither ffxi' ancient never did so much...
blm need more variety, yes, but you're just asking old thm, which no more exist. find some other class to play until they put a mage class more suitable to you then
I would love to level a new caster job if there were more. I don't like any of the DoW classes.
Actually i think you got a great ideaGive BLM 3 elemental stances so they can change their main damage focus based on the situation.
Weak to Ice? Use "Ice Stance". Now the blizzard line deals higher damage and can combo while thunder and fire get crowd control properties and thunder loses the damage capabilities. "Fire Stance"> Fire spells are now single target with a different combo bonus, thunder and blizzard for crowd control. "Thunder Stance"> what we have now.
"astral stance": gain access to stone aero and water spells
"umbral stance": gain access to fire thunder and ice
That way they could give all elements to blm again without flooding action bar
BLM would need to be reassigned to CNJ, CNJ would need to be designed around the stances, and THM would have to get redesigned again. /sign
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Do you guys seriously think that Sleepga and Blizzara are useless as CC because they break on damage? Haghahooaohoahohohohohoo
When the purpose of spell is to stop an enemy, and it doesn't because everyone just kills the monsters in a few seconds. How useful can that spell be? Instead of putting out damage you waste mp and time doing something that isn't important.
Perhaps your party is dead in your signature because you undervalue crowd control.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.