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  1. #1
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90

    2.0: New Disciple of Magic or Spell Reform?

    Which is going to be the first of the two?

    One of the new pictures from 2.0 shows a Black Mage using some new lightning spells... Bothering to a point to know that 2.0 we'll probably still be spamming thunder spells.

    Is this going to be changed?

    Just because summoner was an example for a new Pet class doesn't mean it'll be the next Disciple of Magic class released. I go by Yoshi-P's example of how he views the results from the Viera in the race poll. Summoner might not be next, it could be puppetmaster or beastmaster or whatever.

    The interviews that have been going on seems to touch up on almost every subject besides the Disciples of Magic...Why!?

    Is anything planned at all for 2.0 release for Disciples of Magic? Or is going to be well after the release?
    (7)

  2. #2
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    The spell could be cutscene, like the spells you see in intro cutscenes (on the boat for example). Something we, can never have /cry

    I still think a Summoner will come, or some form of pet class if its not summoner directly. I dont think beastmaster though. But they also want debuff stuff, which i dont think Summoner would typically be for, so we may have Arcanist type.

    I dont think there be new class at 2.0 more so after.
    (1)

  3. #3
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by viion View Post
    The spell could be cutscene, like the spells you see in intro cutscenes (on the boat for example). Something we, can never have /cry

    I still think a Summoner will come, or some form of pet class if its not summoner directly. I dont think beastmaster though. But they also want debuff stuff, which i dont think Summoner would typically be for, so we may have Arcanist type.

    I dont think there be new class at 2.0 more so after.
    Oh god, please any disciple of magic that doesn't debuff, please. Debuffs are so useless right now it would be such a waste of a new damage dealing or healing mage.

    But we don't know. The developers hardly ever commented on the disciples of magic. The only thing mentioned recently is that they don't have plans for Blue Mage skills. It only makes me think that they haven't even touched on the idea of adding another disciple of magic.
    (0)

  4. #4
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    Jun 2012
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    8
    If the debuff effects on some of our spells were more potent, I think it would increase the utility of spells like Stone and Aero.

    Sometimes, even as THM, I'll open with stone as it "decreases" magic evasion. While the debuff does land often for me, its really hard to gauge its use. I rarely cast Aero as the dot on it just doesn't seem all too great.

    There is a whole library of spells that got removed... these could easily be repurposed into a new DoM. Class = Sorcerer/Sorcery, Job = Necromancer ?

    Considering those spells were themed around life/death, astral/umbral... it kind of makes sense.
    (3)
    Last edited by giolli; 06-14-2012 at 10:05 PM.

  5. #5
    Player
    Vingtdeux's Avatar
    Join Date
    May 2011
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    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    Well, they could make Arcanist and its job have "field" buffs and traps like the infamous boat bubble since the community has talked so much about it.

    That could be an alternative way to introduce buffs/debuffs as the typical blind, silence, etc ... since they're already attached to damage spells.
    (0)

  6. #6
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by giolli View Post
    If the debuff effects on some of our spells were more potent, I think it would increase the utility of spells like Stone and Aero.

    Sometimes, even as THM, I'll open with stone as it "decreases" magic evasion. While the debuff does land often for me, its really hard to gauge its use. I rarely cast Aero as the dot on it just doesn't seem all too great.
    It's not just the potency that's the problem, it's the whole enfeeble system that was ruined. They were remade to be used for a fast-paced one time moment. Try casting sleepga on a frog more than once and see how fast it wakes up.

    No one notices how terrible it is because you run through most trash mobs or burn them down with aoes. It's just another reason why there needs to be a spell reform soon.

    No matter how much piety you stack the only time an enfeeble is useful is the first use, after that it's near worthless it's effect will never be as good as the first use. Which is why a new disciple of magic that is strictly debuff only WILL be useless. It would hardly be desired after people see how bad enfeebles really are.
    (6)

  7. #7
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Jinrya-Geki View Post
    Oh god, please any disciple of magic that doesn't debuff, please. Debuffs are so useless right now it would be such a waste of a new damage dealing or healing mage.

    But we don't know. The developers hardly ever commented on the disciples of magic. The only thing mentioned recently is that they don't have plans for Blue Mage skills. It only makes me think that they haven't even touched on the idea of adding another disciple of magic.
    I am just taking from interviews
    http://www.1up.com/features/ffxiv-in...nix-fallen-mmo
    NY: First off, personally we believe that there still aren't enough buffs or debuffs or crowd-control types of abilities and spells. The first thing was adding more of these.
    This isn't class specific but it talks about the skills, and 1 class could be made to for-fill all of these. Might be his plan. I dunno.

    I'd really love ma slow/paralyze/dia/bio back XD
    (2)

  8. #8
    Player
    KoujiGeki's Avatar
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    May 2011
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    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Well its gonna be the same story if they come out for mage jobs that only debuff. The Trash mobs will die to fast for them to be any use. And the Dlvl crap make Debuffs useless on bosses, theyeither resisted entirely or its land for 10 second not enough to make a difference, or well just never see it proc of the boss.
    (2)

  9. #9
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    Join Date
    Jun 2012
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    8
    Even before the revamp... I really didn't feel any debuffs/enfeebles were worth casting. They had a negligible impact. Slow was the only spell that I recall that "seemed" to work. My experience with binds was that they really lasted barely a second.

    Maybe they realized that "recreating" debuffs in the new system was a lost cause during the revamp? Or at least creating a class centered around debuffs and enfeebling just wasn't going to work?

    2.0 is an interesting beast because we really don't know how much of the core game that we already know will change. At one point, I expected essentially reworked maps, reworked graphics engine and reworked quests/content. Now, based on interviews, it seems like they're revamping/reworking almost everything.

    I do agree, in order for a debuff class to work, it needs to be useful and be impactful throughout an entire combat scenario.
    (7)

  10. #10
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
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    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I'd like to see defuffs made useful again. Once the battle has started debuffing really is pointless. The mobs usually die too fast or the effect isn't enough. Aside from that we really need more spells, not just a new class.

    On a different note, I want that forcefield (the one in the LL intro) back (well, tecnically, it can't come back is it's never been in the game, but you know what I mean).
    (2)
    Last edited by Payadopa; 06-15-2012 at 12:04 AM. Reason: spelling, omg!

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