If you use the right set up it can be if you're Twin Adder.If you don't consider 10%-20% of your damage significant, then the difference between 310 str to 350 str must also not be significant to you either... DPS on monk isn't as effective if the damage of the weapon is nerfing a fifth of your damage. I guess for you min/maxing is just maxing. If the GC claws didn't require as many sets at it did, it could easily become a better weapon than garuda.
sorry for the size of pics...
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Mainly the jewelry. Earrings have +4 INT, Necklace have +27 ATP and +13 Crit ATP which is better than a +1 crafted anything, Bracelet with HP (but what can you really put there, +3 STR? lol) and the belt with +2 INT
i feel the same way, relic weapons should be a lot more powerful, although some of those already are good like blm weapon and the gae bolg, i feel that the damage is too close to standard and primal weapons and the stats are not that good to be a really long term goal, for example, the Bard weapon http://www.mooglebox.com/entries/artemis-bow.php has 116 dmg, 40 acc, 15 attack power and -30 enmitty, job effect increases song duration, the dps is only near 42, the most important thing it doesnt have an extra damage like primal weapons and it doesnt have an exclusive powerful weapon skill.
Seeing all the trouble you have to deal to get it, i dont see the big difference on fights, maybe it will do same damage as the Garuda and ifrit bow because those weapons at least have a good dps and an extra damage that im sure it isnt taked into consideration when talking about dps displayed in the weapon.
So yeah i dont feel this weapons have the fair stats considering all the trouble, as i said in other post, the player should be rewarded according to their effort and skill and im not talking about time here, your gear should be noticed instantly not only by looks, but by the numbers you do in every fight, and those numbers should be high enough so everyone else in the party can look forward on getting a relic.
The combo system renders AA a means to an end; weapon DMG has been reduced to a) the dividend of the DPS calculation, and b) base damage for Shoulder Tackle. Then again, it has probably been this way since 1.19, only we as a community never considered DPS as a factor in the damage calculation until it appeared as a weapon stat.If you don't consider 10%-20% of your damage significant, then the difference between 310 str to 350 str must also not be significant to you either... DPS on monk isn't as effective if the damage of the weapon is nerfing a fifth of your damage. I guess for you min/maxing is just maxing. If the GC claws didn't require as many sets at it did, it could easily become a better weapon than garuda.
Unlike FFXI, where MNK relied on AA more than burst damage from WS, all DD in FFXIV have a fairly consistent AA:WS damage ratio. Even if you manage to botch several combos, WS damage will still take the majority of your parse. So, that "10-20%" of your damage is not significant, because there's 80-90% of your damage that's doing, well, most of the damage. And if losing DMG to raise DPS "nerfs a fifth of your damage," you're recouping it in WS damage where most of your damage is coming from in the first place.
To keep this relic related, I agree MNK relic is not the top of the heap. It's probably the "worst" of the relics, without knowing the power behind enhanced Shoulder Tackle. Refresh+5, MP+70 and evasion are junk. The ATK is generous and DPS is the best MNK can get, but the true worth of Sphairai among its relic brethren will be decided by tackle damage. The only reason to get Sphairai otherwise is because you enjoy and frequently use MNK.
Last edited by Almalexia; 06-29-2012 at 06:34 AM.
Ok, you're completely missing the point... It's obvious that unlike XI, XIV's MNK deals most of it's damage from the WS they cast. However, I'm talking about the upgrade from Garuda Talons to Monk Relic. Garuda talons has the very low Damage yet a high DPS, while Monk's relic has a high DPS with a high damage. DPS on Garuda does make it a very nice weapon but the low damage on it nerfs you on 10%-20% of your damage. However with the monk relic the higher damage potentially increases a certain threshold of your damage by an immense amount because of Garuda's low DMG stat.The combo system renders AA a means to an end; weapon DMG has been reduced to a) the dividend of the DPS calculation, and b) base damage for Shoulder Tackle. Then again, it has probably been this way since 1.19, only we as a community never considered DPS as a factor in the damage calculation until it appeared as a weapon stat.
Unlike FFXI, where MNK relied on AA more than burst damage from WS, all DD in FFXIV have a fairly consistent AA:WS damage ratio. Even if you manage to botch several combos, WS damage will still take the majority of your parse. So, that "10-20%" of your damage is not significant, because there's 80-90% of your damage that's doing, well, most of the damage. And if losing DMG to raise DPS "nerfs a fifth of your damage," you're recouping it in WS damage where most of your damage is coming from in the first place.
To keep this relic related, I agree MNK relic is not the top of the heap. It's probably the "worst" of the relics, without knowing the power behind enhanced Shoulder Tackle. Refresh+5, MP+70 and evasion are junk. The ATK is generous and DPS is the best MNK can get, but the true worth of Sphairai among its relic brethren will be decided by tackle damage. The only reason to get Sphairai otherwise is because you enjoy and frequently use MNK.
This is why I'm saying that compared to Ifrit, even though the overall damage from your skills is lowered, the damage on your AAs is increased. So unlike getting a low delay, low DMG weapon with the same DPS, we are actually getting a buff because the higher delay yet higher damage increases damage potential on some of their skills, which with the 340 TP per AA rotation, you can get 1000 tp in 3 hits instead of 4.
So in case you don't get it, I'm saying a high delay, high damage weapon(With the same DPS stat) is potentially better especially if the delay is high enough, which like the monk relic, you need at least 3.4 delay for it to be effective.
Last edited by Dawiichan; 06-29-2012 at 09:23 AM.
The reason stats are much bigger than in FFXI is because bigger numbers can give gear more variety.I think all our stats, including regular weapons and gear should be dialed down a bit...everything seems uneven, I hate that overpowered feeling...and the real difficulty we have in game is running around find positions or fighting tons of mabs at the same time...chaos I don't like...but thats just my opinion.
I agree. I'd like to try Ifrit Extreme myself, but unless I stick around come 2.0, it won't be something I'll get to try.
The body is also nice, even if it needs Sanction +120 Crit ATP is hella lots on top of native +10 STR +10 INT.
DMG is a very big factor for BRD/ARC, because they can't spam WS (long CD) as much as other classes/jobs and the fact that most of their WS does VERY little more damage than a normal Light Shot (very pointless WS combo on Bloodletter if it's already in effect, better to save TP for a Rain of Death). That's the sole reason why many still run around with an Ifrit bow even if they have access to something with higher DPS (Ifrit and Moogle has terrible DPS). Raging Strike also increase enmity generated a lot, hence -30 Enmity is quite a bonus.i feel the same way, relic weapons should be a lot more powerful, although some of those already are good like blm weapon and the gae bolg, i feel that the damage is too close to standard and primal weapons and the stats are not that good to be a really long term goal, for example, the Bard weapon http://www.mooglebox.com/entries/artemis-bow.php has 116 dmg, 40 acc, 15 attack power and -30 enmitty, job effect increases song duration, the dps is only near 42, the most important thing it doesnt have an extra damage like primal weapons and it doesnt have an exclusive powerful weapon skill.
Seeing all the trouble you have to deal to get it, i dont see the big difference on fights, maybe it will do same damage as the Garuda and ifrit bow because those weapons at least have a good dps and an extra damage that im sure it isnt taked into consideration when talking about dps displayed in the weapon.
So yeah i dont feel this weapons have the fair stats considering all the trouble, as i said in other post, the player should be rewarded according to their effort and skill and im not talking about time here, your gear should be noticed instantly not only by looks, but by the numbers you do in every fight, and those numbers should be high enough so everyone else in the party can look forward on getting a relic.
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