Knowing that Primals will work in an entirely different way in 2.0 (unique world-roaming monsters which can be summoned by player companies once-defeated), I can't see this remaining a requirement for Relic weapons after this version ends.
Thus: not worth my time, or anyone's from my point of view.
It's worth my time. I want to experience Ifrit Extreme more than anything since I saw the screenshots and videos. I wanna try it because hard sh*t like that entertains me.
Kinda makes you look silly now doesn't it?
Not sure how much you have played monk but if you are doing a close to perfect rotation auto attack should be making up only 10-15% maybe 20% max of the total damage done, that isn't what i would consider "significant", if your auto attacks are making up a significant amount of your damage than you aren't putting out as much damage as a monk can, so from a min/max point of view dps on weapon > damage currently for monk.Well, that's the thing about monk, DPS is probably the most deceiving stat for the job in terms of raw damage. If you ever parse a monk's damage, you notice their auto-attacks make a significant difference in damage. This is why I personally detest the Garuda's Talons, even though they are better than Ifrit's.
With the Monk relic, the damage amount is greatly increased, specially compared to Garuda's Talons.
Garuda: 115 Damage
Ifrit: 131 Damage
Relic: 143 Damage
This not only affects your damage output by means of auto-attacks, but also make skills such as Hundred Fists and Spinning Heel much more efficient. You can consider this somewhat situational since Hundred Fists is generally only used in instanced fights such as garuda or the Castrum Novum fight and Spinning Heel is a great TP gain for zerg fights such as Miser.
Next is the Delay between each weapon. Without a doubt Garuda's Talons is extremely low delay while the relic is 0.1 above Ifrit's. This is one thing which Hundred Fists favors on relic more since delay is ignored when the skill is up. However, delay is more of a preference on how you want to gain TP. Lower Delay gives small amount of TP yet it's more frequent while higher delay gives larger amounts of TP yet less frequent. However I think SE chose 3.4 Delay on relic on purpose because with ifrit's 3.3 the amount of TP gained per hit is 330 (Without corselet or TP gain materia). With the relic 3 hits should boost you up to 1k~ tp instead of 990.
The stats of the relic itself turns a bit into preference when dealing with monk. Personally, I wouldn't take Crit Attack Power over Attack Power because even though I won't get the pretty crit on Howling Fist, I know all my skills will get a damage increase. Then there's the fact that the talons have acc while the relic doesn't, which if you ask me it isn't that big of a deal on monk(most of our gear already holds some type of acc). There is also the loss of extra wind damage which does actually add a nice bit of damage. However you get the 5 refresh which will do wonders in extended fights such as Hamlet. Then there are the less important stats of evasion and MP which are always a nice bonus, but lets not kid ourselves, the usefulness of the stats aren't that great.
There is one stat for every relic which is still a mystery to us all, and that's the bonus to the specified job action. I don't really know what bonus Shoulder Tackle gets from the relic so I can't judge it. I use the skill quite often in fights anyway so in the end it will at least increase my damage by something.
So are the weapons worth it for the quest? Well it depends on how you look at the weapons. I've already stated on how the monk relic upgrade looks like to me, and personally I do believe it is worthwhile, to answer the OP's questions.
Probably talking about the video the OP posted. Ifrit is down to about 30-35% HP by the time the nails are up.
And a Garuda weapon can be obtained in just over an hour if you pass headdresses.If you really want to boil it down to individual time investment, you're looking at a possible 1 (2 if your luck is terrible) total weeks to get someone a relic once everything is learned and beaten. Not really a huge time investment. It just seems that way because everything is new at the moment.
Once everything is learned the only real time factor is how long it takes you to get to a double meld.
Yes it wont take that long to do subsequent relics if you indeed don't need hamlet seals which seems like the case currently, but its still a pretty huge investment for what to me seems like very undervalued relics.
I am not saying double the stats and add 50 dps to each weapon, but the upgrade from garuda > relic should atleast be significantly higher than the upgrade from ifrit > garuda and currently its not for some if not all the weapons.
Don't get me wrong ill be getting a relic infact ill be getting multiple relics most likely, but for the time spent it just feels like the itemization is extremely lackluster.
http://bluegarter.guildwork.com
remember the games focus is balance not about being OP like other games so weapons per level cant be super god like in FFXIV.
What an original answer this is...
omfg.........
pretty sure i'll be thinking that person has no life & yoshi-p + his team need to think more before they act. (well most of us already know this as a fact)
As we have learned in recent years the casual focused MMO is one doomed to failure. A well balanced MMO which has content for all parts of the spectrum has a much better shot. Although the relic weapons dont' have OMFGWTFBBQ stats they are clear BiS for every respective job, they dont' involve insane time commitment (modest effort but nothing in the relic of FFXI timeframe), and the key point is they are going to be upgradable and the effort were putting in now likely will pay for itself down the road. I dont' expect them to be BiS forever/always but I do think they will be #1 at 2.0 and should stay a top tier weapon far into the future. Think of it as a long term investments.
Agreed. It's taken us a week to get nearly 12 people from AV Mythril to Ifrit Extreme. Once Ifrit Extreme is beaten, and put on farm status, it's safe to say we can get 12 people a relic in under a week, with AV and CC steps taking 4 hours tops, Faction Leves taking 15 minutes, Ifrit and Garuda taking 1-2 hours. Spiritbonding will take a day for most people, and we farmed 11+ seals per day pre Hamlet seal nerf, I'm sure we could attain 16+ a day now.If you really want to boil it down to individual time investment, you're looking at a possible 1 (2 if your luck is terrible) total weeks to get someone a relic once everything is learned and beaten. Not really a huge time investment. It just seems that way because everything is new at the moment.
Once everything is learned the only real time factor is how long it takes you to get to a double meld.
We were spoon fed gear in previous patches, now we actually work a week or two for a mild upgrade and the gear is not good enough, despite being best in slot + additional stats and an additional effect?
imo, after doing the faction leves, the stats on the relics seem perfect. I think they will be the perfect enhancement to take on content currently, without content being a complete pushover. If they do boost the DPS on relics, go ahead and throw another 5% HP on Ifrit Extreme and Garuda, as well as every faction leve and everything in AV/CC (essentially any content worth doing that you could use a relic weapon during) to make it fair. This way the community can feel they achieved something great (more luldps on their gaerz), without stealing that sense of accomplishment I've been starved for since day 1.
More politely put; get your relic weapon first, then petition whether you want the stats tweeked or not.
Last edited by SniperRifle; 06-29-2012 at 12:27 AM. Reason: mpp
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
If you don't consider 10%-20% of your damage significant, then the difference between 310 str to 350 str must also not be significant to you either... DPS on monk isn't as effective if the damage of the weapon is nerfing a fifth of your damage. I guess for you min/maxing is just maxing. If the GC claws didn't require as many sets at it did, it could easily become a better weapon than garuda.Not sure how much you have played monk but if you are doing a close to perfect rotation auto attack should be making up only 10-15% maybe 20% max of the total damage done, that isn't what i would consider "significant", if your auto attacks are making up a significant amount of your damage than you aren't putting out as much damage as a monk can, so from a min/max point of view dps on weapon > damage currently for monk.
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