Quote Originally Posted by Yusuke View Post
I don't think folks are getting what Amsai is saying. I'm pretty sure that was a small example. That obviously wouldn't be the only stat -- +3 str derp! -- Let's get a better example:

This is what a normal mode drk/lgt cowl would have -- MP : +120, Enfeebling Magic Potency : +15, Int : +15, Pty : +15, Evasion : -20, Refresh : +3

This is what a hard mode drk/lgt cowl would have --MP : +125, Enfeebling Magic Potency : +18, Int : +18, Pty : +18, Evasion : -18, Refresh : +4

Okay. Now... Playing hardmode and getting all of the pieces of gear with the same differences in stats you see in exhibit B above, you'll find that it's quite the noticable difference from the complete set of normal mode gear's stats. At the same time, it's not an unfair difference.


Ah I see some casual players want the same rewards but on a lower difficulty. I have to disagree there is no reason that every difficulty level would have the same gear drops with just different stats. So basicly you are saying/suggestion that if there was an easy or normal mode the gear drops would be the exact same w different stats. Wait im sorry no, you want the best stuff earn it. How would you like it if your boss gave everyone the same amount in a raise yet you clearly worked harder for it or put more time in, while the other guy came in late all the time and just slacked off? Im pretty sure you would be up in arms pretty damn quick. If you cant earn the best rewards than you clearly dont deserve them. It may sound harsh but why should some1 get the same items/gear on a lower difficulty? Bottom line if you want something earn it, it dosent matter if you can spend 3 hours or 12 hours a day, (if a player/s wants to) they can earn the reward/s.