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  1. #1
    Player
    Yusuke's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    19
    Character
    Grifith Rapturespell
    World
    Mateus
    Main Class
    White Mage Lv 80
    I don't think folks are getting what Amsai is saying. I'm pretty sure that was a small example. That obviously wouldn't be the only stat -- +3 str derp! -- Let's get a better example:

    This is what a normal mode drk/lgt cowl would have -- MP : +120, Enfeebling Magic Potency : +15, Int : +15, Pty : +15, Evasion : -20, Refresh : +3

    This is what a hard mode drk/lgt cowl would have --MP : +125, Enfeebling Magic Potency : +18, Int : +18, Pty : +18, Evasion : -18, Refresh : +4

    Okay. Now... Playing hardmode and getting all of the pieces of gear with the same differences in stats you see in exhibit B above, you'll find that it's quite the noticable difference from the complete set of normal mode gear's stats. At the same time, it's not an unfair difference.
    (2)

  2. #2
    Player
    AmyNeudaiz's Avatar
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    Dec 2011
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    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Yusuke View Post
    I don't think folks are getting what Amsai is saying. I'm pretty sure that was a small example. That obviously wouldn't be the only stat -- +3 str derp! -- Let's get a better example:

    This is what a normal mode drk/lgt cowl would have -- MP : +120, Enfeebling Magic Potency : +15, Int : +15, Pty : +15, Evasion : -20, Refresh : +3

    This is what a hard mode drk/lgt cowl would have --MP : +125, Enfeebling Magic Potency : +18, Int : +18, Pty : +18, Evasion : -18, Refresh : +4

    Okay. Now... Playing hardmode and getting all of the pieces of gear with the same differences in stats you see in exhibit B above, you'll find that it's quite the noticable difference from the complete set of normal mode gear's stats. At the same time, it's not an unfair difference.
    Still seems a little lowballing to me, but I guess that's opinion.
    To me you need to be able to see the difference and that is hardly one at that.

    I'm not arguing for insane day and night differences, but your example there seems a bit weak imo.
    (1)

  3. #3
    Player
    drivendawn's Avatar
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    Mar 2011
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    118
    Character
    Driven Rapturespell
    World
    Mateus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    Still seems a little lowballing to me, but I guess that's opinion.
    To me you need to be able to see the difference and that is hardly one at that.

    I'm not arguing for insane day and night differences, but your example there seems a bit weak imo.
    Then please elaborate, with what you think. Taking that one piece hard mode gear that Yusuke submitted and adding it up with the rest of the set that's similarly adjusted is actually a lot! If +6 to +10 extra on each stat of each piece of gear is what you had in mind then, yes; That would be night and day differences to me and very OP.
    (1)

  4. #4
    Player
    AmyNeudaiz's Avatar
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    Dec 2011
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    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by drivendawn View Post
    Then please elaborate, with what you think. Taking that one piece hard mode gear that Yusuke submitted and adding it up with the rest of the set that's similarly adjusted is actually a lot! If +6 to +10 extra on each stat of each piece of gear is what you had in mind then, yes; That would be night and day differences to me and very OP.
    5 MP increase across 5 peices of gear is +25 mp. What can you do with 25 MP.
    Increase in 3 INT for (at best) 5 peices of gear is 15. You don't notice 15 INT.
    I can keep going but you get my point.

    Look at the difference between any crafted gear even +1 and a double meld and then look at Darklight. Darklight is still ahead. You got +1 Raptorskin Gloves with 50 Attack Power from a double meld? Darklight Gauntlets have that, and more. This is what I'm talking about.
    In this game small stats don't make a big difference, you need big changes to see anything. However, in 2.0 things may change and small changes like +3 here +5 there may actually mean something. Then and only then will it be acceptable.
    (1)

  5. #5
    Player
    Amsai's Avatar
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    Mar 2011
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    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    5 MP increase across 5 peices of gear is +25 mp. What can you do with 25 MP.
    Increase in 3 INT for (at best) 5 peices of gear is 15. You don't notice 15 INT.
    I can keep going but you get my point.

    Look at the difference between any crafted gear even +1 and a double meld and then look at Darklight. Darklight is still ahead. You got +1 Raptorskin Gloves with 50 Attack Power from a double meld? Darklight Gauntlets have that, and more. This is what I'm talking about.
    In this game small stats don't make a big difference, you need big changes to see anything. However, in 2.0 things may change and small changes like +3 here +5 there may actually mean something. Then and only then will it be acceptable.
    The only thing I will agree with is HPs and MPs and Defense, those do need a bit more of a punch up, but the base stats always matter. Saying +15 INT is not noticable is simply not true.
    (0)

  6. #6
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    Join Date
    Mar 2011
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    Ul'dah
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    1,847
    Quote Originally Posted by Amsai View Post
    The only thing I will agree with is HPs and MPs and Defense, those do need a bit more of a punch up, but the base stats always matter. Saying +15 INT is not noticable is simply not true.
    +15 INT is even less noticeable in FFXIV than it ever was in FFXI; at 50 my BLM has 269 INT, just +15 isn't going to do enough to make it worth getting.

    (Just an FYI: you're sounding like an elitist telling us how that small change is worth it...)
    (0)

  7. #7
    Player
    drivendawn's Avatar
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    Mar 2011
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    118
    Character
    Driven Rapturespell
    World
    Mateus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    5 MP increase across 5 peices of gear is +25 mp. What can you do with 25 MP.
    Increase in 3 INT for (at best) 5 peices of gear is 15. You don't notice 15 INT.
    I can keep going but you get my point.

    Look at the difference between any crafted gear even +1 and a double meld and then look at Darklight. Darklight is still ahead. You got +1 Raptorskin Gloves with 50 Attack Power from a double meld? Darklight Gauntlets have that, and more. This is what I'm talking about.
    In this game small stats don't make a big difference, you need big changes to see anything. However, in 2.0 things may change and small changes like +3 here +5 there may actually mean something. Then and only then will it be acceptable.
    Yes, maybe abit more on mp,and yes i was going with that based on if stats are fixed in 2.0 as i hope they would be.
    (0)

  8. #8
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    Quote Originally Posted by Yusuke View Post
    I don't think folks are getting what Amsai is saying. I'm pretty sure that was a small example. That obviously wouldn't be the only stat -- +3 str derp! -- Let's get a better example:

    This is what a normal mode drk/lgt cowl would have -- MP : +120, Enfeebling Magic Potency : +15, Int : +15, Pty : +15, Evasion : -20, Refresh : +3

    This is what a hard mode drk/lgt cowl would have --MP : +125, Enfeebling Magic Potency : +18, Int : +18, Pty : +18, Evasion : -18, Refresh : +4

    Okay. Now... Playing hardmode and getting all of the pieces of gear with the same differences in stats you see in exhibit B above, you'll find that it's quite the noticable difference from the complete set of normal mode gear's stats. At the same time, it's not an unfair difference.


    Ah I see some casual players want the same rewards but on a lower difficulty. I have to disagree there is no reason that every difficulty level would have the same gear drops with just different stats. So basicly you are saying/suggestion that if there was an easy or normal mode the gear drops would be the exact same w different stats. Wait im sorry no, you want the best stuff earn it. How would you like it if your boss gave everyone the same amount in a raise yet you clearly worked harder for it or put more time in, while the other guy came in late all the time and just slacked off? Im pretty sure you would be up in arms pretty damn quick. If you cant earn the best rewards than you clearly dont deserve them. It may sound harsh but why should some1 get the same items/gear on a lower difficulty? Bottom line if you want something earn it, it dosent matter if you can spend 3 hours or 12 hours a day, (if a player/s wants to) they can earn the reward/s.
    (1)

  9. #9
    Player
    Amsai's Avatar
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    Mar 2011
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    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Maxthunder View Post
    Ah I see some casual players want the same rewards but on a lower difficulty. I have to disagree there is no reason that every difficulty level would have the same gear drops with just different stats. So basicly you are saying/suggestion that if there was an easy or normal mode the gear drops would be the exact same w different stats. Wait im sorry no, you want the best stuff earn it. How would you like it if your boss gave everyone the same amount in a raise yet you clearly worked harder for it or put more time in, while the other guy came in late all the time and just slacked off? Im pretty sure you would be up in arms pretty damn quick. If you cant earn the best rewards than you clearly dont deserve them. It may sound harsh but why should some1 get the same items/gear on a lower difficulty? Bottom line if you want something earn it, it dosent matter if you can spend 3 hours or 12 hours a day, (if a player/s wants to) they can earn the reward/s.
    Your example doesnt work, becuase this is just a game not a job...........
    Besides, it worked just fine if FFXI. There was normal EG gear and there was +1s. They looked the same, but one had slightly better stats. It worked there, it can work here. Also, because its +1 versions, its not the "same" gear. Lastly, I dont really care about the aesthetics of the gear. The Normal mode gear could look cool, and the hardmode could look freakin bad ass. I think thats fair. But the stats dont need to be vastly superior, just a bit better.
    (2)
    Last edited by Amsai; 06-28-2012 at 12:14 PM.

  10. #10
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    Dec 2011
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    Quote Originally Posted by Amsai View Post
    Your example doesnt work, becuase this is just a game not a job...........
    Besides, it worked just fine if FFXI. There was normal EG gear and there was +1s. They looked the same, but one had slightly better stats. It worked there, it can work here. Also, because its +1 versions, its not the "same" gear. Lastly, I dont really care about the aesthetics of the gear. The Normal mode gear could look cool, and the hardmode could look freakin bad ass. I think thats fair. But the stats dont need to be vastly superior, just a bit better.


    Thats not a bad idea but... the +1 should have a little better stats. I can agree with this if all stats on the normal gear was the same and than the shall we say hq +1 version be much much better.
    (1)

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