I still don't get where people think having a system that makes you move through the world is a hinderance.
Then again I never understood the same people who want everything in instanced boxes.
I still don't get where people think having a system that makes you move through the world is a hinderance.
Then again I never understood the same people who want everything in instanced boxes.
Having people move through the world for exploration or quests is probably not the issue.
Making a group of people spend 15 minutes running back and forth through areas we have been through hundreds of times just to get to repeatable content areas is what many people want to avoid.
We used to have people arguing against teleportation because they were always out of anima. Now we have a way of recharging anima aside from just waiting for it trickle back, so now the argument against teleports seems to be primarily about personal immersion and other people being lazy.
I still don't get where people are bothered so much by what unrelated strangers are doing with their play time.
I play for immersion. I like to explore and run around instead of always teleporting. But if someone doesn't like those same things and it doesn't affect my play time then why should it bother me or anyone else?
Last edited by Mikita; 06-28-2012 at 11:00 AM. Reason: Typo. ^^;
Not that I agree with either side, but I just thought I'd point something out. It's not so much people care about how others play the game, it's about features that will influence how the game is designed overall. In example, on paper, the planned content finder should make it much faster to locate a party, and those who wish to meet groups otherwise don't have to use it. The problem arises, however, in that that game may be developed around the content finder, creating a reliance on instanced content, and a lesser importance on world design and exploration. With anima and teleportation it's the same deal; Sure, you don't have to use it, but if it's the main method of travel, features like ships, trains and such may suffer from the developers placing less effort into them, and the world design may not be as interesting or intricate because, hey, everyone just ports everywhere anyway, so why bother?
Now, I'm not saying any of that is definite, and that the developers will think that way, I'm just saying why people are concerned about features like this. Sure, we don't have to use them, but when the game is designed around them, what choice do we have?
Couldn't say it better myself.
It's not as much that what unrelated strangers are doing bothers me, it's the fact I rarely ever get to see these "Unrelated strangers" amazingly enough most people bonded in MMOs because they had to band together to do stuff, travel included at times. Everytime I see a system that lets people segregate themselves from interacting with people other than their few friends they play with makes the game feel less alive in my opinion.
Not that I agree with either side, but I just thought I'd point something out. It's not so much people care about how others play the game, it's about features that will influence how the game is designed overall. [snip] I'm just saying why people are concerned about features like this. Sure, we don't have to use them, but when the game is designed around them, what choice do we have?Thank you for explaining.It's not as much that what unrelated strangers are doing bothers me, it's the fact I rarely ever get to see these "Unrelated strangers" amazingly enough most people bonded in MMOs because they had to band together to do stuff, travel included at times. Everytime I see a system that lets people segregate themselves from interacting with people other than their few friends they play with makes the game feel less alive in my opinion.
I definitely agree that banding together to accomplish something can be the spark that leads to friendships. Moving together and fighting through a challenge can be a big part of that. The first few nights of Castrum Novum were remarkable in that regard.
But what I don't want to see is SE making transportation for grind-ish or repetitive activities take up a sizable chunk of our play time by removing or severely restricting the teleportation system.
I don't think transportation changes would go very far in making people more friendly or helpful, and less segregated. Having mutual goals requiring cooperation would be much more effective, regardless of how we get there.
Play the game your way. If ppl wanna tele everywhere let them do it if you wanna walk everywhere you do it.
You said it best.Truly, forcing people to walk is a stupid idea. Instead, give them a damn reason to go out walking.
Have some content in areas that can't be teleported to. Put content on the trains, boats, and airships (something better than just random enemy spawns, though). Put out quests that come up at random, have other quests drag you through the middle of nowhere, and then have some more quests start out there in the middle of nowhere. The caravans are really good for this, as are gathering points.
And then when they're done with all that, let them teleport the hell out of there so they can go join a raid on the new primals. >_>]
Last edited by Firon; 06-29-2012 at 12:11 PM.
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