I use the airship every day.
I use the airship every day.


 
			
			
				Maybe if there was actually a difference between airship travel and teleportation, minus the fact that I have to throw away 5k, then sure. I'll use the airship then. I'm not paying 5k every time I want an inferior teleport.Remove teleport, it ruins the atmosphere of the game and brings it down to WoW-like quest-rushing.
If we had more than 5 areas I'd like to see certain telepoints, but like this..... maybe one in Coerthas? That's it.
I miss the travelling.... has anyone ever used the ship in the past 6 months?
Keep teleport, limit it or whatever, but keep it, and don't make it exclusive to mages. The last thing I need in /shout is more people selling ports.
Making quests lest monotonous would also help me pick something other than porting.
4 anima is worth roughly 20k gil, so 5k for an airship fare sounds fair if you're low on anima. That's why I use it, anyway.



 
			
			
				Yes. I took the ferry to Limsa 2 days ago.Remove teleport, it ruins the atmosphere of the game and brings it down to WoW-like quest-rushing.
If we had more than 5 areas I'd like to see certain telepoints, but like this..... maybe one in Coerthas? That's it.
I miss the travelling.... has anyone ever used the ship in the past 6 months?
Even with full anima (I usually have 100), anyone can still travel on foot, chocobo, goobbue, airship, or ferry as much as we want to.
My vote goes to keeping teleporting the way it is now.
It's extremely useful especially when you need to get people together for parties. I don't think many people would want to wait 15 minutes or more for a new party member to arrive every time someone needs to log out.
No you see, regenerating 4 anima without having to wait 24 hours costs you roughly 20k gil. Therefore, if you have 0 anima and need to get to a different city, you can either turn in items that are worth roughly 20k to get more anima and teleport, or pay 5k at the airship docks.
This. Absolutely this.Personally I want the world to be awesome enough that people have the option to teleport but are often inclined to not use it because the game world is just that damn awesome to travel around in.
I am of the firm opinion that players should at LEAST have to travel to a area once before getting some kind of shortcut. That shortcut also should not be free from harm or repurcussions and limitations. If your teleporting too often that you run out of anima all the time, you are not without time on your hands to walk around the game world.
People who don't want to experience a awesome game world in a MMO have no place in it IMHO, obviously just my opinion. The world should be fun to traverse and if that is accomplished the need for teleportation will decline as people will want to skip the "World" as it were less often.
Actually, a friend brought up an idea I liked a lot recently that kind of gave off that large world feel, which was assuming a much more vast and diverse world as of 2.0. Basically, rather than having as many always-accessible teleport destinations, you had say... about 5 or 6 total, and had to move to a new one to switch out those points. To me this gave a feeling of finding some of my favorite hubs, some in grinding grounds, some with chocobo rentals within reach of many nearby camps, and one or two places (what would likely be obscure Aetherial Gates rather than Nodes) I picked just because the settings had an amazing view or were near some particular mobs I was hunting. Not to bring up another MMO unnecessarily, but I honestly enjoyed mountain-climbing in WoW far more than any quest. This gave off the feeling of being able to climb a mountain, finding some rare spawns and a gate atop it, and claim the gate for myself. Worst come to worst, I can still Return back to the last camp I was synced with.
That said, he did pair this idea with easier access to rental (pathed or unpathed) chocobos, and it did assume that the many airship docks dotting the world would be made use of. Additionally, though for anima cost to all parties instead of just the hosting teleporter, you could still be teleported to someone else's destination.
Side Note: I would slightly like to see an option to Return to one's nearest (already discovered) node after death without setting it as a Home Point. Slightly.
 
			
			
				I just feel that no matter how vast the world is, it feels so small when everything is withing hands reach. A line in the sand needs to be drawn for the people who "Don't have time to run around". I want the game to be designed around a awesome open world.
Not crammed into instanced boxes, while we all que up into the cross server content finder. It's easy to say that you don't have to use it....but it's hard to not feel the effects of it.



 
			
			
				Don't know about you guys, but i've been running on like 8 anima for the past month.... that in itself forces you to airship and 'chocoback' and strategically set returns, so I think most players who actually do the cool stuff get in plenty of exploration.
Edit: Oh yeah this reminded me of last night when I was shouting in Ul'dah for a blm or whm to top off a party for the last NM in A Feast of Fools... Anyways i got a blm and I returned to Turning Leaf (where the rest of the pt was waiting) because I had no anima. Five minutes later the dude was like 'no tele?' then he left the party... just goes to show that exploration don't mean jack**** when you're trying to get stuff done. (well it was pretty crappy, but still..)
Last edited by Amyas; 06-28-2012 at 03:14 AM.
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