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  1. #91
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jynx View Post
    I still don't get where people think having a system that makes you move through the world is a hinderance.

    Then again I never understood the same people who want everything in instanced boxes.
    Having people move through the world for exploration or quests is probably not the issue.

    Making a group of people spend 15 minutes running back and forth through areas we have been through hundreds of times just to get to repeatable content areas is what many people want to avoid.

    We used to have people arguing against teleportation because they were always out of anima. Now we have a way of recharging anima aside from just waiting for it trickle back, so now the argument against teleports seems to be primarily about personal immersion and other people being lazy.

    I still don't get where people are bothered so much by what unrelated strangers are doing with their play time.

    I play for immersion. I like to explore and run around instead of always teleporting. But if someone doesn't like those same things and it doesn't affect my play time then why should it bother me or anyone else?
    (4)
    Last edited by Mikita; 06-28-2012 at 11:00 AM. Reason: Typo. ^^;

  2. #92
    Player
    Join Date
    Jul 2011
    Posts
    374
    So what is your great next idea ? 2.0 Logging in and You!" lets add up some random quests at the logging in screen, where you have to go and read 10 topics in the main forums and fill up some random poll so that people can earn the "Right" to log in into the game......

    Damm casuals and their handed down log in powers <.<
    (2)

  3. #93
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mikita View Post

    I still don't get where people are bothered so much by what unrelated strangers are doing with their play time.
    Not that I agree with either side, but I just thought I'd point something out. It's not so much people care about how others play the game, it's about features that will influence how the game is designed overall. In example, on paper, the planned content finder should make it much faster to locate a party, and those who wish to meet groups otherwise don't have to use it. The problem arises, however, in that that game may be developed around the content finder, creating a reliance on instanced content, and a lesser importance on world design and exploration. With anima and teleportation it's the same deal; Sure, you don't have to use it, but if it's the main method of travel, features like ships, trains and such may suffer from the developers placing less effort into them, and the world design may not be as interesting or intricate because, hey, everyone just ports everywhere anyway, so why bother?

    Now, I'm not saying any of that is definite, and that the developers will think that way, I'm just saying why people are concerned about features like this. Sure, we don't have to use them, but when the game is designed around them, what choice do we have?
    (2)

  4. #94
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jocko View Post
    features like ships, trains and such may suffer from the developers placing less effort into them, and the world design may not be as interesting or intricate because, hey, everyone just ports everywhere anyway, so why bother?
    Couldn't say it better myself.

    Quote Originally Posted by Mikita View Post
    I still don't get where people are bothered so much by what unrelated strangers are doing with their play time.
    It's not as much that what unrelated strangers are doing bothers me, it's the fact I rarely ever get to see these "Unrelated strangers" amazingly enough most people bonded in MMOs because they had to band together to do stuff, travel included at times. Everytime I see a system that lets people segregate themselves from interacting with people other than their few friends they play with makes the game feel less alive in my opinion.
    (1)

  5. #95
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jocko View Post
    Not that I agree with either side, but I just thought I'd point something out. It's not so much people care about how others play the game, it's about features that will influence how the game is designed overall. [snip] I'm just saying why people are concerned about features like this. Sure, we don't have to use them, but when the game is designed around them, what choice do we have?
    Quote Originally Posted by Jynx View Post
    It's not as much that what unrelated strangers are doing bothers me, it's the fact I rarely ever get to see these "Unrelated strangers" amazingly enough most people bonded in MMOs because they had to band together to do stuff, travel included at times. Everytime I see a system that lets people segregate themselves from interacting with people other than their few friends they play with makes the game feel less alive in my opinion.
    Thank you for explaining.

    I definitely agree that banding together to accomplish something can be the spark that leads to friendships. Moving together and fighting through a challenge can be a big part of that. The first few nights of Castrum Novum were remarkable in that regard.

    But what I don't want to see is SE making transportation for grind-ish or repetitive activities take up a sizable chunk of our play time by removing or severely restricting the teleportation system.

    I don't think transportation changes would go very far in making people more friendly or helpful, and less segregated. Having mutual goals requiring cooperation would be much more effective, regardless of how we get there.
    (0)

  6. #96
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Really? This BS anima/Teleportation is bad thread again. If you hate anima so much. Which in place for
    casuals. You may as well quit now because your really gonna hate content finder.
    (0)

  7. #97
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Haibel View Post
    You may as well quit now
    Thanks for the pro-tip but I'll just keep telling the developers what I think would be best for the games development. You know the reason why they made the forums.

    Also to be blunt (You obviously didn't read anything at all) this thread is not really about not wanting Anima it's about having a sense of accomplishment and belonging in the game world. Wouldn't it be rad if instead of a zone just being there we knew all about what was going on while we aquired our teleportation nodes?
    (1)

  8. #98
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jynx View Post
    Thanks for the pro-tip but I'll just keep telling the developers what I think would be best for the games development. You know the reason why they made the forums.

    Also to be blunt (You obviously didn't read anything at all) this thread is not really about not wanting Anima it's about having a sense of accomplishment and belonging in the game world. Wouldn't it be rad if instead of a zone just being there we knew all about what was going on while we aquired our teleportation nodes?
    what is best or what you want? I do think all of us have the right to post ideas and feedback but what one person wants isn't always whats best for the game. Though I don't think this subject (your idea not all the have to run everywhere folks ideas) qualifies since it is a good idea and would add to the game as a whole.
    (0)

  9. #99
    Player
    Ralliare's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Edge Ralliare
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I want the world to feel more remote, getting to someplace to be worth while. hate just telephoning wherever i need to go when ever i need to. It just makes travel pointless, may aswell have everything in a small instanced square box if i can just pop myself there anytime i want!

    Quote Originally Posted by Haibel View Post
    Really? This BS anima/Teleportation is bad thread again. If you hate anima so much. Which in place for
    casuals. You may as well quit now because your really gonna hate content finder.
    Problem with this is just HOW easy it is, SE has this idea that casuals need hand holding all the way that that they don't have 4 min t walk somewhere. With 99 anima a popper casual can never run out. My friend plays casually, and he has never walked anywhere but to one atherite gate.
    (0)
    Last edited by Ralliare; 06-29-2012 at 05:41 AM.

  10. #100
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Krausus View Post
    what is best or what you want?
    I'm not sure about other people when they suggest stuff but I try to look at it as a whole as what would make my gameplay experience not only more fun but also more engaging and longer lasting.

    I may be a rare breed but I never understood the "Give it to me now" mentality of many people IMHO it's a short sighted road to a game with no substance. Heck look at how many people were throwing fits over the relic weapons over RNG and now that most people are passed that RNG hump and have discovered that it's also now not as much RNG as they were going on about but now a grueling challenge. They all went silent or they started to complain about the other end of the sepctrum.

    While I respect the people who argued about RNG and upon discovering the RNG was the least of their worries they clammed up and started to buckle down for the work ahead of them, I have no respect for the people who jumped onto the other side of the ship and started to complain about the hard work part of relic items.

    I guess that what I "Enjoy" about the game is what I think best that's obvious. But I do try to keep myself in perspective and not just shove all of my ideas down peoples mouths. Hell if it was my decision Anima ports would be seriously crippled to a 1-2 times a day thing with other methods available at cost of other supplies/items in the game.

    I would rather FORCE people to walk around than teleport so I have a more lively world to play in. But I'm not going to suggest FORCEing people into playing the way I want them. I want the game to be a place where instead of being forced you would be stupid not to walk around when you had the chance.
    (1)

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