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  1. #1
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Airget View Post
    What amuses me about all this Teleportation talk/change is people are seriously asking for a time sink when getting to events. They don't want traveling to be as easy but by doing that you are pretty much adding 10-15 time sinks based on where you go in a wide variety so you are pretty much saying "Please SE give us a time sink which will add up to hundreds of hours of "gameplay" over the years"

    Teleporting is a tool to make traveling easier to Casuals and those without a lot of time on their hands. I always feel that it's the hardcore complaining about this issue or perhaps the ones who have problems getting parties but have a lot of time on their hands. There is no need to change teleportation it's working as intended and allows people to play the actual content rather then spend time within time sinks just to get into events.
    This.

    If you folks want this game to succeed, you have to make certain things easy. Travel, leveling, buying things, etc, should not take up the brunt of your playtime.

    This is a game and access to your choice of content should be swift and painless. I want to go clear Aurum Vale, not run to Aurum Vale from Gridania.

    This isn't making the game easy, it's making it less of a chore. The kind of attitude that supports otherwise is what will make anyone actually willing to try the game out in 2.0 cringe and go back to any other MMO where they can log on and do content without needing to take 15-20m running there and then doing a quest for 10-15m just so they can get there quickly again.

    It goes without saying, tying your teleports to a slowly regening resource (regardless of Hamlet because Hamlet is awful) is also very poor design.
    (0)

  2. #2
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Churchill View Post
    If you folks want this game to succeed, you have to make certain things easy. Travel, leveling, buying things, etc, should not take up the brunt of your playtime.
    Okay, in response to this, let me try to rephrase what I have been trying to say previously in this thread. I will start with a gross generality that I think no-one will disagree with. That being: Nothing in a game should ever directly impede you from enjoying the game, be it the interface, content, or presentation.

    Now that we're on the same page. Our differences here are exactly what constitutes an imposition to enjoyment. I fully agree that from the moment you decide "I want to do AV" to the moment you step out of the dungeon, you should be having fun. At the same time, I strongly believe that that the process of getting to AV can and should be part of that fun (I will grant that it most definitely would not be if they took teleports out right now, but that is not my point).

    Having captivating, compelling, and interesting travel between events has a lot of positive secondary benefits - which I have mentioned before so I won't go into again - which is why I hasten to defend the idea of a certain level of travelling restrictions. Obviously, as with anything, such restrictions should be tasteful, but as long as any restrictions exist specifically to augment the player's enjoyment of the world itself, we shouldn't take them off the table entirely.
    (2)