From the sublimans mouth.
(Well his translation of the dev post at least)

Originally Posted by
Triairy
In 2.0 you wont be able to use return or teleport from beginning for return you have to go through tutorial quest, and for teleport you have to complete a quest to be able to use it, for both we aren't planning any hard quest.
So it's been more or less confirmed that Return and Teleportation will remain in the game well into 2.0 but what we should be discussing is how we want it to function. Let's use this thread to toss out ideas on how we feel teleportation should be used/limited/gained.
As the dev response above we know that Return and Teleportation will be aquired after a tutorial and a quest respectively. That drums in my head a good idea on how to attain teleportation nodes.
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Once teleport and return have been obtained, getting the tele point or aetheral node for a area should be less simple than just "Yo man you got some spare anima to port me to all the nodes?"
Why not throw some proper lore in here while we are at it. The best way to give teleport access some meaning and making it so they player themselves have to do the footwork. We should have quests at each teleport node to gain the Telepoint. They don't have to be anything crazy but they should help verse us in the lore and situation that the characters in said area are having issues with.
Want to get a Aether pass issued for the area?
Let's use the black shroud as an example.
Bentbranch: SOS Girl in distress!
A girl stole into the shroud "To have a grand adventure" her friends at the greatloam growery commented. Worried the Wood Wailers have sent out a SoS for all able bodied adventurers to track down and return this girl back Gridania. The wood is usually kind to her kin but earlier this very day a Garlean attack has awoken the greenwrath and venturing outside the city is far from safe.
Make hast to the woods and rescue this child before it's too late!
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Now this quest introduces us once again to the concept of the greenwrath and that the wood isn't always a very kind place even for it's inhabitants. I say that only one quest should be required per zone to gain a "Aetherpass" to the zones Aetherite network but all nodes must be aquired afterwards by hand (How we currently attain nodes and camp telepoint)
Giving us a good rundown on the area, some of it's dangers, and gaining recognition from the local people and guards that we are here to help them and in doing so gain access to the Aetheral network of the area.
How do you guys think the Teleport system should work in 2.0?
My main issue is that it's far too freeform and loose as it stands, there is no real sense of accomplishment when you attain all the camps. All but a handfull are extremly easy to aquire and the main ones can be handed out like free candy.