Quote Originally Posted by Krausus View Post
CN is not a very good example to use since CN is actual content and I'm sure no one has asked for an ayther point to be added to the instance entrance.
Ah, see, now this is the heart of the debate, I would contend that Castrum Novum is a perfect example, because it proves that "travel" can equal "content". I think I speak for most of the proponents of "slow travel" when I say that there should be some form of fast travel, to be sure. I cannot think of a single example of a massive world wherein you cannot quickly travel between hubs.

This debate, rather, I think is about at what point traveling quickly becomes detrimental to the game instead of helpful. Conversely, how can we make the simple task of "getting from point A to point B" as engaging as possible. My original point - well okay, actually my second point, since my original point was just to lay out the benefits and detriments of each - was that the process of getting to an event can add value in and of itself.