Quote Originally Posted by Hulan View Post
Hmmm, this is an interesting point, though I have a question pertaining to it: Why is it that traveling cannot be part of the fun of the event. Let me pull an example from the game itself.

Have you done the Castrum Novum mission? (Off topic, but if not, I highly recommend it, hours of fun *cough* anyway) This is an example where classically the "event" would be the 15-30ish minutes long fight in the back of the outpost. However, the actual time it takes to do the event, traveling included is probably closer to 1-1.5hours due to walking all the way from the gate to the instance. This extra hour is merely "travel time" between the teleport and the event itself, and yet, many people I have talked to find it just as compelling as the instance itself.

"Slow" travel has somehow become a dirty thing, something boring to slog through to get to your actual content. Changing topics to your last sentence, you'll notice I never mentioned "immersion" in my first post. This is because I tend to agree with you. Immersion is a bing word that doesn't mean anything important and should have little to do with actual design. At the same time, I believe "travel time" is a critically important component of an event and does not in any way need to take away from the event itself. I would, in fact, contend that it is itself part of the event.

which you only have to do once.

CN is fun not just because of the travel to the instance, once you do the instance the only reason to step foot in it again is to help others do the instance for their quest. The main part of CN is actually outside the instance farming H1's for keys and materials for new gear. What I dont want to do is run from Uldah to CN more than once to obtain the ayther points. CN is not a very good example to use since CN is actual content and I'm sure no one has asked for an ayther point to be added to the instance entrance.

Game is adding in trains, I hope this will be fun travel content. Having to fight your way to every ayther every time you want to go do something that involves the end destination would get old fast. Like I mentioned before I like the OP's idea, I just dont want to have to do it every time I want to go back to that ayther. The game already has more than enough time synchs in it if people are willing to participate in said time synchs, adding in constant travel time would hurt the game IMO.