Another small info for gatherers in 2.0
I guess that explains the CP shown in the 2.0 images at E3こんばんは。
Good evening,
新生ではアクションと同じように、コストをかけることで採集のゴッドセンドを任意のタイミングで発動させることができるようになります。どのように変わるかなどについては、こちらも詳細をお待ちください。話が変わってしまいますが、
ゴッドセンドは何とかなりませんかね?
掘れる回数あと1回とかで発動してもイラっとするだけなんですが・・・
発動契機を採取の最初に持ってくるだけでずいぶん違うと。
Bit off topic but can't anything be done to God Send?
When the godsend goes off when you have 1 remaining chance to mine just makes me mad... Bringing the occurrence at beginning would make a big difference.
In 2.0 like regular actions by spending cost you can use the godsend at your own timing. You may wonder how it will change? For that please wait till we can give out the details, thanks.
Weee 100 pages! (on 40 posts/page settings)
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