Lol Rein that pic never fails
The three colors are the right balance in my opinion. Just one more or less would screw it up. As it stands the messages they each convey are very clear:
Green: You have less than half the level of hate the tank has.
Yellow: You have more than half the level of hate the tank has.
Red: You have almost as much hate as the tank and need to slow down.
Blinking Red: You're the tank!
The numerical layout for incorporating orange threw the significance of the 50% milestone out the window, which already makes it undesirable. If you were to preserve the halfway milestone, then orange would lead to a convoluted mess of colors above halfway. Putting extra colors below the halfway milestone is pointless because you never need to know how little hate you have. If you're green, you're green. Whether it's 20% or 50% is irrelevant, it doesnt matter since you're safe and not in danger of taking hate.
George W. Bush approves of adding further colors to the threat level indicators, "it'll make it less confusing". ^^d
got a friend that is colour-blind. he can barely distinguish the yellow and the red, and he is a tank most of time. the bar percent on the 2.0 UI is a really good idea for thoses people that cant see the colour well (and add numerical percent would better better also).
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
1) Forgive me, but I wasn't thinking and started discussing this. This is the translation thread. I did not mean to derail this and I suggest maybe you should create a new thread if you'd like to debate this.
2) Or maybe not because the system in concept seems to not use any colors at all and is a gauge bar. Like someone said previously, he has a friend who is color blind. In this player's case, having a bar like this will be very helpful.
3) Why would they completely redo the enmity thresholds to accommodate your color idea? This seems like a lot of hoop jumping for the color orange. Please, give this up.
Some players just let the power of voicing out your opinion that SE gave us go all the way to their fat heads.
Now if it was anywhere near a useful suggestion... I'd reconsider. But come on. You have a threat bar that scales up, what more could you want ? Do you really need it to be coloured five different shades too ?
Sheesh.
We have to go for the full rainbow.
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
Some severs are having issue where when you try to enter Instance Raid and gives you error saying it's crowded.
プロデューサ/ディレクタの吉田です。
Producer/Director Yoshida here,
インスタンスレイドのインスタンシング(コンテンツの多重化)混雑でご迷惑をおかけしております。
We apologize for the Instance Raids being crowded due to Instancing (making more instances).
週末入退出のログを元に調査を進めていましたが、現状インスタンシングの処理内に、
「誰も侵入していないにも関わらず、2-3個のインスタンスがホールドされる」という不具合が確認されました。
現在集中的に原因を調査中ですので、進捗があり次第お知らせ致します。
We have been investigating over the weekend by checking the logs and found a bug when it processes the instancing even if no one has entered the instance it held space for 2-3 spots. We are investigating closely right now and will let you know once we have an update.
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