I don't agree that we should need to be godlike before we can use teleportation. I think ideally, there should be other fast transportation methods to begin with, and that you shouldn't *have* to do as much legwork as we need to do in order to get anything done. Teleports should perhaps be harder to obtain, but not fuckhard. The fact that they would be harder to get wouldn't matter anyway, if the game didn't force you to traverse the entire god damned world for every little quest there is.I think that teleportion should come late in the story line. I think the FFXIV modes of travel should progress as follows:
Start on foot
get a chocobo
get some other cool mount
air ship access
teleport lastly.
We need mind blowing lore connected to teleportation. In a world where people begin admiring the people riding around on giant yellow chickens, teleportation should be achieved when your character has earned a god-like status, or discovered gods own form of transportation dormant and needs to reactivate it somehow.
Currently, teleportation is handed out; it cheapens the value of Eorzea to that of thin used tissue paper. Geographic progression of any RPG is so very important; don't cheapen it with hand outs or simplistic lore.
I don't agree that we should need to be godlike before we can use teleportation. I think ideally, there should be other fast transportation methods to begin with, and that you shouldn't *have* to do as much legwork as we need to do in order to get anything done. Teleports should perhaps be harder to obtain, but not fuckhard. The fact that they would be harder to get wouldn't matter anyway, if the game didn't force you to traverse the entire god damned world for every little quest there is.
They should improve teleport. Whoever played UO, knows about the rune system. That would be something interesting. Open a portal and let everyone go in. It disappears after a while. You can save anywhere a rune if you are skilled enough. Improvement guys, not time sinks!!
Ultima Online and not time sinks in the same message?
So would you also be in favor of the time it took to get skilled enough to actually be able to do that? (extremly slow random skillup progression ala early XIV release)
Personally the best thing about the rune system is you could make a rune anywhere you could walk....ANYWHERE even in the middle of a pack of wild monsters, you could then label your rune.
"Town"
Leave a few on the ground and watch hillarity ensue.
I don't understand the problem, it's not like they're going to erase all of the nodes players have already attuned to, so if you get all the telepoints now there should be no problems later. o.o
First, I mentioned the rune system from UO. Not the game itself. Which I won't discuss here . FYI I played free shards not th official server, so the skill length varies a lot, plus you could use macro programs to lvl skills.Ultima Online and not time sinks in the same message?
So would you also be in favor of the time it took to get skilled enough to actually be able to do that? (extremly slow random skillup progression ala early XIV release)
Personally the best thing about the rune system is you could make a rune anywhere you could walk....ANYWHERE even in the middle of a pack of wild monsters, you could then label your rune.
"Town"
Leave a few on the ground and watch hillarity ensue.
This example is a good way. Mine would be, open a portal you always get curious coming through, usually to get ganked on the other side by pks.![]()
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