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  1. #1
    Player
    RahJah's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    I think that teleportion should come late in the story line. I think the FFXIV modes of travel should progress as follows:

    Start on foot
    get a chocobo
    get some other cool mount
    air ship access
    teleport lastly.

    We need mind blowing lore connected to teleportation. In a world where people begin admiring the people riding around on giant yellow chickens, teleportation should be achieved when your character has earned a god-like status, or discovered gods own form of transportation dormant and needs to reactivate it somehow.

    Currently, teleportation is handed out; it cheapens the value of Eorzea to that of thin used tissue paper. Geographic progression of any RPG is so very important; don't cheapen it with hand outs or simplistic lore.
    (3)

  2. #2
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    Quote Originally Posted by RahJah View Post
    I think that teleportion should come late in the story line. I think the FFXIV modes of travel should progress as follows:

    Start on foot
    get a chocobo
    get some other cool mount
    air ship access
    teleport lastly.

    We need mind blowing lore connected to teleportation. In a world where people begin admiring the people riding around on giant yellow chickens, teleportation should be achieved when your character has earned a god-like status, or discovered gods own form of transportation dormant and needs to reactivate it somehow.

    Currently, teleportation is handed out; it cheapens the value of Eorzea to that of thin used tissue paper. Geographic progression of any RPG is so very important; don't cheapen it with hand outs or simplistic lore.
    What a Load of bs. That's why you have RPGs single player experience. You forget that MMO need people to make it work. I don't want to wait 3 hours to form a party because they have to walk from point A to B. these cheap this cheap that bulls is starting to piss me off. If you love the lore, walk yourself! Don't force others with limited time to do whatever you think isn't cheap!
    (0)

  3. #3
    Player Jynx's Avatar
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    Mar 2011
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    Gridania
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    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Noir View Post
    What a Load of bs
    You are a angry person aren't you?
    (2)

  4. #4
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    Quote Originally Posted by Jynx View Post
    You are a angry person aren't you?
    I could say the same tO people that want time sinks.

    "got a lot of free time? Get a job!"
    (0)

  5. #5
    Player Jynx's Avatar
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    Mar 2011
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    Gridania
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    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Noir View Post
    "got a lot of free time? Get a job!"
    What happens when they tell you that they have a full time job and a happy/healthy familly life?
    (0)

  6. #6
    Player
    Mirage's Avatar
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    Mar 2011
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    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by RahJah View Post
    I think that teleportion should come late in the story line. I think the FFXIV modes of travel should progress as follows:

    Start on foot
    get a chocobo
    get some other cool mount
    air ship access
    teleport lastly.

    We need mind blowing lore connected to teleportation. In a world where people begin admiring the people riding around on giant yellow chickens, teleportation should be achieved when your character has earned a god-like status, or discovered gods own form of transportation dormant and needs to reactivate it somehow.

    Currently, teleportation is handed out; it cheapens the value of Eorzea to that of thin used tissue paper. Geographic progression of any RPG is so very important; don't cheapen it with hand outs or simplistic lore.
    I don't agree that we should need to be godlike before we can use teleportation. I think ideally, there should be other fast transportation methods to begin with, and that you shouldn't *have* to do as much legwork as we need to do in order to get anything done. Teleports should perhaps be harder to obtain, but not fuckhard. The fact that they would be harder to get wouldn't matter anyway, if the game didn't force you to traverse the entire god damned world for every little quest there is.
    (0)

  7. #7
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    Quote Originally Posted by Mirage View Post
    I don't agree that we should need to be godlike before we can use teleportation. I think ideally, there should be other fast transportation methods to begin with, and that you shouldn't *have* to do as much legwork as we need to do in order to get anything done. Teleports should perhaps be harder to obtain, but not fuckhard. The fact that they would be harder to get wouldn't matter anyway, if the game didn't force you to traverse the entire god damned world for every little quest there is.

    They should improve teleport. Whoever played UO, knows about the rune system. That would be something interesting. Open a portal and let everyone go in. It disappears after a while. You can save anywhere a rune if you are skilled enough. Improvement guys, not time sinks!!
    (0)

  8. #8
    Player Jynx's Avatar
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    Mar 2011
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    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Noir View Post
    Whoever played UO, not time sinks!!
    Ultima Online and not time sinks in the same message?

    So would you also be in favor of the time it took to get skilled enough to actually be able to do that? (extremly slow random skillup progression ala early XIV release)

    Personally the best thing about the rune system is you could make a rune anywhere you could walk....ANYWHERE even in the middle of a pack of wild monsters, you could then label your rune.

    "Town"

    Leave a few on the ground and watch hillarity ensue.
    (0)

  9. #9
    Player

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    Quote Originally Posted by Jynx View Post
    Ultima Online and not time sinks in the same message?

    So would you also be in favor of the time it took to get skilled enough to actually be able to do that? (extremly slow random skillup progression ala early XIV release)

    Personally the best thing about the rune system is you could make a rune anywhere you could walk....ANYWHERE even in the middle of a pack of wild monsters, you could then label your rune.

    "Town"

    Leave a few on the ground and watch hillarity ensue.
    First, I mentioned the rune system from UO. Not the game itself. Which I won't discuss here . FYI I played free shards not th official server, so the skill length varies a lot, plus you could use macro programs to lvl skills.

    This example is a good way. Mine would be, open a portal you always get curious coming through, usually to get ganked on the other side by pks.
    (0)

  10. #10
    Player
    RahJah's Avatar
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    Mar 2011
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    Gridania
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    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Mirage View Post
    if the game didn't force you to traverse the entire god damned world for every little quest there is.
    This is a good point. Many of the quests/leves require me to travel vast distances. The travel is not dangerous most of the time, so the real challenge is fighting boredom as I run across the map. Before chocobos, travel for these leves really sucked when I ran out of Anima lol. I think this is ONE of the reasons everyone likes the current teleport system.
    (0)

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