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  1. #31
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Alhanelem View Post
    The're making teleport require a quest... that's all. They're not changing the functionality, or at least here is no evidence or anything to suggest that they will or might.
    Then I suggest that they do change it. What's wrong with that?
    (3)

  2. #32
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jynx View Post
    Then I suggest that they do change it. What's wrong with that?

    careful I dont think SE likes their anima system criticized... I mean look what happened to poor Rokien, probably offed himself when hamlets turned out to replenish anima.
    (2)

  3. #33
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Jynx View Post
    Then I suggest that they do change it. What's wrong with that?
    Nothing, but your OP makes it sound as though you think they ARE changing it.

    and I would disagree that it needs any major changes. Anima is fine the way it is, there now exists a way to get more as a reward from an activity. I don't feel there's any excuse for running out of anima.

    The one change I could get on board with is preventing players from being teleported to places they've never been. It's kind of lame that the first players had to visit every single place on foot but players coming in after them can get teleported there and unlock it for themselves without any effort.
    (3)

  4. #34
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    I want the teleport and return in the game, but I also like the boat travel & the airship and if possible I also like NPC chocobo ride like in the uldah opening when you first start. So to say it short, I want teleport & return but at a limit rate and not 100 anima atm, I am ok with unlimit return to inn, but return to a city (as the main return) is limit as well

    edit: limit teleport like: player have 2 token/daily by talk to an NPC (max is 2) and need to talk to a NPC in city to be able to teleport
    (0)

  5. #35
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Alhanelem View Post
    Nothing, but your OP makes it sound as though you think they ARE changing it.
    Nowhere in my post do I say they are changing it. I do however go on to say that after the tutorial and initial quest to obtain the teleport functionality that there should be another system in place to get the new nodes.
    (0)

  6. #36
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I think it should be removed completely, force everyone to use airships, trains and chocobos.
    (3)

  7. #37
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    If there was a network of railroads that could take you more or less anywhere maybe 4-5 times faster than a chocobo, I wouldn't mind.
    (0)

  8. #38
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by Galliano View Post
    I think it should be removed completely, force everyone to use airships, trains and chocobos.

    Another nolifer....
    (1)

  9. #39
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    I think that teleportion should come late in the story line. I think the FFXIV modes of travel should progress as follows:

    Start on foot
    get a chocobo
    get some other cool mount
    air ship access
    teleport lastly.

    We need mind blowing lore connected to teleportation. In a world where people begin admiring the people riding around on giant yellow chickens, teleportation should be achieved when your character has earned a god-like status, or discovered gods own form of transportation dormant and needs to reactivate it somehow.

    Currently, teleportation is handed out; it cheapens the value of Eorzea to that of thin used tissue paper. Geographic progression of any RPG is so very important; don't cheapen it with hand outs or simplistic lore.
    (3)

  10. #40
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by RahJah View Post
    I think that teleportion should come late in the story line. I think the FFXIV modes of travel should progress as follows:

    Start on foot
    get a chocobo
    get some other cool mount
    air ship access
    teleport lastly.

    We need mind blowing lore connected to teleportation. In a world where people begin admiring the people riding around on giant yellow chickens, teleportation should be achieved when your character has earned a god-like status, or discovered gods own form of transportation dormant and needs to reactivate it somehow.

    Currently, teleportation is handed out; it cheapens the value of Eorzea to that of thin used tissue paper. Geographic progression of any RPG is so very important; don't cheapen it with hand outs or simplistic lore.
    What a Load of bs. That's why you have RPGs single player experience. You forget that MMO need people to make it work. I don't want to wait 3 hours to form a party because they have to walk from point A to B. these cheap this cheap that bulls is starting to piss me off. If you love the lore, walk yourself! Don't force others with limited time to do whatever you think isn't cheap!
    (0)

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