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  1. #21
    Player
    Taggerung5's Avatar
    Join Date
    May 2012
    Posts
    123
    Character
    Taggerung Juskarath
    World
    Midgardsormr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by SpringLeaf View Post
    Something it missing from FFx|v I just don't know what it is. Community is garbage. ( I have a good LS don't get me wrong) In general...It feels like I'm in World of Warcraft Trade chat all day long.
    There's your problem.
    (0)

  2. #22
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Man there are a million things that needs to be fixed in XIV and thats why we're waiting for 2.0.

    If I were to list reasons for why I personally have a very low drive to do anything worthwhile in XIV I could go on forever but here's a things that grind my gears in XIV:

    Armor: before Darklight and the newer things got in the gear in this game was (and still is) very unsatisfying, I play MMOs and games like Demon's/Dark Souls, Dragon's Dogma and such because I love character customization but most of the equipment in game are just trash, and just serve as a house for materia.

    Example: Look at the newly added Darksteel Haubergeon. In FFXI this thing would be BOSS, but in this game someone can walk up to you in a man-bra and spit in your face since his Moob cups have 3 T4 materias on it.
    This is not satisfying at all, gear should be good because its good not because you got lucky when you glued magical balls to it.

    Classes: The Armory System is abysmal and encourages people to level everything, be everything and punishes those that choose not to conform to the current standard, and needing to have most classes leveled is the norm and switching them 6 times around inside an instant is an unnecessary easy-mode, classes also robbed me the joy of leveling jobs, and what will happen when they want to add new jobs? create just classes to add jobs to them or add the jobs to existing ones which is just another 5 skills to your already capped tired and old class.

    Example: In FFXI I wanted to play Paladin so I leveled a job to 30 and did the Paladin quest and unlocked it. I got the job starting at level 1 with all new abilities and I had a blast playing a new job with a new style and it was fun.

    In FFXIV I unlocked at cap level PLD and gained 5 abilities from 5 mediocre quests in a day and boy did that suck! this is it? PLD is just the same old GLA I've been playing since release with 5 extra moves? luckily for me I had a very low level PUG and MRD so I kinda most of the "new job experience" I was itching for but this still sucks.

    Leveling: By the time I'm done writing all of this stuff down I could have picked up a new class and got it PLed to 30, tomorrow I'll be 40, take a food break and wolf camp to 50.

    Theres no satisfaction here, nope, most satisfaction I'll get out of this is unlocking full AF the day after hitting 50.

    Content: we started with nothing, we got world NMs, then we got instances one at a time and at start they were handled poorly (DH) but got better, I still enjoy tanking Ifrit even though most of the PUGs I got into wiped constantly dispite the "Veteran Trade only!" shouts. Also players are very unwilling to teach others how to run contents and sometimes I understand how they feel since any screw up can cause a wipe. Also ridiculous conditions for drops like speedruns.

    Example: DRG takes a wrong step causes a crack and half wipe the party, Moogles dont die fast enough and the King wipes you, Garuda breaks all her pillars and wipe you, you're 1 minute late in CC and you might as well bail since you're not getting that chest with the bodys in.

    Loot: As I mentioned in armor and content you're stuck with one of 2 things, either loot that is not worth getting and you stop working for it once they novelty of the content wears off. (Alpine War Jacket/Templar Equipment) or loot that just never drops thanks to a poorly designed loot system and I don't need an example here.

    Hell I would be all over Hamlet if it was based off a point system and could slowly crawl my way to some militia gear instead of everybody insisting that this PT is a bust for getting 50k points for the seal they want.


    So I can't play the jobs I enjoy since its impractical or I already got them to 50 in early 2011 and missed out on class reform and jobs, I can't do the content I want since PUGs are a no no in most cases and I can't get the loot I want since I cant do the content or because I'm simply unlucky.

    ------------------------------

    Would the following.

    1-Drop classes in favor of better thought out and unique jobs with little reliance on leveling other jobs to be successful.
    2-Make gear good because its good/balance how materia is handled.
    3-Balance content so even if you want to take your time and beat Garuda in 30 mins without getting 1 shotted by AB for not having enough BLMs to trigger 2hr in 4 minutes or you just want to enter with a non-1337 set up.
    4-Fix how content are handled when it comes to stuff like speedruns.
    5-Adding a better loot system where luck isn't the end-all-be-all decider on what you get (A token system for Altana's sake).


    Really make the game worse?
    (5)

  3. #23
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Arkine View Post
    Would the following.

    1-Drop classes in favor of better thought out and unique jobs with little reliance on leveling other jobs to be successful.
    2-Make gear good because its good/balance how materia is handled.
    3-Balance content so even if you want to take your time and beat Garuda in 30 mins without getting 1 shotted by AB for not having enough BLMs to trigger 2hr in 4 minutes or you just want to enter with a non-1337 set up.
    4-Fix how content are handled when it comes to stuff like speedruns.
    5-Adding a better loot system where luck isn't the end-all-be-all decider on what you get (A token system for Altana's sake).

    Really make the game worse?
    1. Not gonna comment on this, i doubt they are gonna do anything on this other than further balancing.

    2. We have very strong U/U gear that is compareable to double/triple materia, crafted gear isn't strong because they are easy to come by (like your example Darksteel Haubergeon), however we also have very strong crafted gear that is hard to come by, ex. the classes weapon are as strong as primals and it's meld-able. So, it looked pretty balance here.

    3. You can beat Garuda fine in 30mins, getting 1 shotted by AB wasn't because you don't have enough BLMs, because whoever are doing the plumes/minions are doing terrible job at it. If they are all clear every cycle, it will take at least 6-7 jumps for Garuda to bring down pillars herself.

    This is where nothing should change, content shouldnt be balanced around bad players. They can have repeatable easy mode garuda for all i care without garuda loot, but no way in the hell hard-mode should be balanced towards them.

    4. I agree not everything have to be speedrun, however they are moving towards endurance fight (example Hamlet, where people purposely prolonging fight to get as much score) so they are trying different method for loot rules, but speedrun can stay in one or the other content because they do test your party sync, gear check, and efficiency skill in general.

    5. I also agree not everything should be RNG, maybe 1-2 loot at most per content, however not everything should be tokenized either, it gets very tedious when you have to grind for EVERY SINGLE content. They both can co-exist, it just up to SE to decide which gets RNG which gets tokenized.
    (0)

  4. #24
    Player

    Join Date
    Oct 2011
    Posts
    78
    You have no drive because the last couple patches have been awful, and the only content left is mindless grinds outside of the one grand company mission in Castrum. Now, people have more info on 2.0, so they are just that much less interested in even playing 1.0 and its lackluster offerings.

    People have been grinding darklight for the past god knows how many months, grinding for primal weapons since last october, nobody does Garuda because she's "too hard", and Hamlet is an utter bore. On top of that, even the new casual stuff is significantly out of reach with massive company seal requirements that make you - yep, that's right - grind brain-dead chocobo escort missions ad infinitum. Don't give me that apologist tripe about "There are other ways to get seals." because they're comparatively inefficient and just ANOTHER grind, not new content in any fashion. There is literally nothing new or interesting unless you're part of the 1% with AF weapons almost completed. In which case, you're ironically suffering even more, because all of this same content we've had for months is yours to do for however long it takes you to get the one item you need.

    Those who wanted Legacy status for 2.0 got it by now, and the well has been drying up pretty fast since Garuda. I notice less and less people playing, doing shouts in Ul'dah, the general feeling has been pretty dead in comparison to a month ago. If the team wants people to keep paying for the rest of 1.0's lifespan, 1.23 better deliver.
    (4)

  5. #25
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Chardrizard View Post
    1. Not gonna comment on this, i doubt they are gonna do anything on this other than further balancing. My biggest fears when it comes to this system is that if in the future they add a job I really want to play like Samurai, I would be so very dissapointed if its just MRD with 5 new abilities, that would ruin the job a million times more than creating a pointless class just to turn it into SAM.

    2. We have very strong U/U gear that is compareable to double/triple materia, crafted gear isn't strong because they are easy to come by (like your example Darksteel Haubergeon), however we also have very strong crafted gear that is hard to come by, ex. the classes weapon are as strong as primals and it's meld-able. So, it looked pretty balance here. XI solved this by having parts of the crafted gear be hard to come by (Damascus Ingot forthe Haubergeon) and I'd like to see that in FFXIV, as for the new Darksteel based items, they're an attempt to make classes relevant again and can't be used for JOBs and when that didn't work they added them to relic quest. as for materia, a slot system would be much better than blind luck. (Relying completely on luck kills my drive)

    3. You can beat Garuda fine in 30mins, getting 1 shotted by AB wasn't because you don't have enough BLMs, because whoever are doing the plumes/minions are doing terrible job at it. If they are all clear every cycle, it will take at least 6-7 jumps for Garuda to bring down pillars herself. Ah well I guess we didn't have enough AoE power to shoot down the plumes before they brought down the pillars, which is in itself an issue... too much reliance on crowd control in our content.

    This is where nothing should change, content shouldnt be balanced around bad players. They can have repeatable easy mode garuda for all i care without garuda loot, but no way in the hell hard-mode should be balanced towards them. It should be balanced in a sense that you don't NEED cookie cutter setups to succeed, even if I don't have a single class in the run capable of oneshotting the plumes the party should still be able to win if they know when to hide behind the pillars and understand how the fight works. What I'm trying to get at here is that content should be balanced enough that WAR MNK DRG BRD would be just as effective as BLM BLM BLM BLM.

    4. I agree not everything have to be speedrun, however they are moving towards endurance fight (example Hamlet, where people purposely prolonging fight to get as much score) so they are trying different method for loot rules, but speedrun can stay in one or the other content because they do test your party sync, gear check, and efficiency skill in general. Speedruns are unnecessary you can measure your sync/gear/teamwork with optional bosses, extra areas in the dungeons or harder difficulty setting, not by how much mobs can you skip on your way to boss.

    5. I also agree not everything should be RNG, maybe 1-2 loot at most per content, however not everything should be tokenized either, it gets very tedious when you have to grind for EVERY SINGLE content. They both can co-exist, it just up to SE to decide which gets RNG which gets tokenized. Luck should only work in your favor, just like Garuda battle, you get a token guarnteed and you get s weapon if you're lucky, not work against you like Ifrit where only if you get lucky do you get anything. they can make it work for Darklight since you'll be doing 100 runs anyway amarite?
    Red parts are mine.
    (4)

  6. #26
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Arkine View Post
    Red parts are mine.
    I actually never really considered what would happen to the new jobs they plan on adding... if dark night becomes gladiator with a few more abilities I'm pretty sure I'm going to be very mad. The reason it seems ok now is because the jobs are obvious progressions for the current classes.. But like you mention with samurai, and other odd jobs.. when they are released are they just going to be old classes / new classes with 5 extra skills? That kind of sucks.. I really do miss XI's job system in the sense that every job could stand on it's on and had a unique skill set... Current system feels like a cop out now that I think a bit more on it.. =\ I kind of wish the armory system would just go away along with classes and we just got stand alone jobs... And it's not just like XI, because I'm pretty sure every MMO has stand alone classes.. @_@ Upgrades sure, but kind of shot themselves in the foot if you ask me.
    (3)

  7. #27
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    1. My biggest fears when it comes to this system is that if in the future they add a job I really want to play like Samurai, I would be so very dissapointed if its just MRD with 5 new abilities, that would ruin the job a million times more than creating a pointless class just to turn it into

    2. XI solved this by having parts of the crafted gear be hard to come by (Damascus Ingot forthe Haubergeon) and I'd like to see that in FFXIV, as for the new Darksteel based items, they're an attempt to make classes relevant again and can't be used for JOBs and when that didn't work they added them to relic quest. as for materia, a slot system would be much better than blind luck. (Relying completely on luck kills my drive)

    3.Ah well I guess we didn't have enough AoE power to shoot down the plumes before they brought down the pillars, which is in itself an issue... too much reliance on crowd control in our content.

    It should be balanced in a sense that you don't NEED cookie cutter setups to succeed, even if I don't have a single class in the run capable of oneshotting the plumes the party should still be able to win if they know when to hide behind the pillars and understand how the fight works. What I'm trying to get at here is that content should be balanced enough that WAR MNK DRG BRD would be just as effective as BLM BLM BLM BLM.

    4. Speedruns are unnecessary you can measure your sync/gear/teamwork with optional bosses, extra areas in the dungeons or harder difficulty setting, not by how much mobs can you skip on your way to boss.

    5. Luck should only work in your favor, just like Garuda battle, you get a token guarnteed and you get s weapon if you're lucky, not work against you like Ifrit where only if you get lucky do you get anything. they can make it work for Darklight since you'll be doing 100 runs anyway amarite?
    1. Cant really say anything since its all assumption for now.

    2. The class weapon works exactly like that, hard to make and strong. Its one step towards right direction, i am sure we will eventually jobs gears, cant have everything in one patch, you see.

    3. Um Garuda is probably most balanced fight ever, just because people in your server doesnt want to use non cookie cutter doesnt mean its not balanced, its just people do not know any better. Here i will link you my garuda fight with me on MNK, then DRG, PLD, 2 BRD, 2 WHM, BLM.

    http://www.youtube.com/watch?v=4PPUs...e_gdata_player

    Its a PUG too, and we dont really have much crowd control in primals, Ifrit/Moogle/Garuda all have diff mechanic.

    4. If you have done the new dungeons you dont really skip mobs..... So...

    5. Yes. I agree Garuda is the way to go, one loot system i really like is from FFXI ground HNM, you get very high droprate abjurations that is highly sought but still keep RNG on few very strong loot like Defending Ring, ridill. This helps keeping the item rare and prestige to have. Also abit of luck i suppose. But stuff wont be rare if its tokenized nc everyone will have one eventually.
    (1)

  8. #28
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Chardrizard View Post
    1. Cant really say anything since its all assumption for now.

    2. The class weapon works exactly like that, hard to make and strong. Its one step towards right direction, i am sure we will eventually jobs gears, cant have everything in one patch, you see.

    3. Um Garuda is probably most balanced fight ever, just because people in your server doesnt want to use non cookie cutter doesnt mean its not balanced, its just people do not know any better. Here i will link you my garuda fight with me on MNK, then DRG, PLD, 2 BRD, 2 WHM, BLM.

    http://www.youtube.com/watch?v=4PPUs...e_gdata_player

    Its a PUG too, and we dont really have much crowd control in primals, Ifrit/Moogle/Garuda all have diff mechanic.

    4. If you have done the new dungeons you dont really skip mobs..... So...

    5. Yes. I agree Garuda is the way to go, one loot system i really like is from FFXI ground HNM, you get very high droprate abjurations that is highly sought but still keep RNG on few very strong loot like Defending Ring, ridill. This helps keeping the item rare and prestige to have. Also abit of luck i suppose. But stuff wont be rare if its tokenized nc everyone will have one eventually.
    I agree, the token system is nice, but to a definite extent. A nice mix of the two is definitely required, right now we just have a mess and a half.
    (0)

  9. #29
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    A response specifically to the community bit: I don't use any linkshell at all and I have never had a problem with the community. When my girlfriend and I go partying, we use the player search feature, ask people to join up, we head out with these people and we have yet to come across anyone who has been rude using this method. Even people who don't want to party are still very kind in their replies - a lot of "Sorry, I am busy right now. But good luck in getting your party sorted!" My social list is made up almost entirely of people I have met through random partying now.

    I certainly hope you don't think the community is purely made up of those that spam shouts in Ul'dah, because that is not the community, that is in effect the game's central chatroom and central chatrooms are the same as this in every MMO I've played. And, to be fair to these people, they are only doing this because it works for them. If they were shouting abuse at people instead I could understand you saying the community is crap, but for me, I've yet to see a bad member on Sargatanas since subscriptions kicked in.
    (3)
    doop doop

  10. #30
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by RathSkybreaker View Post
    I actually never really considered what would happen to the new jobs they plan on adding... if dark night becomes gladiator with a few more abilities I'm pretty sure I'm going to be very mad. The reason it seems ok now is because the jobs are obvious progressions for the current classes.. But like you mention with samurai, and other odd jobs.. when they are released are they just going to be old classes / new classes with 5 extra skills? That kind of sucks.. I really do miss XI's job system in the sense that every job could stand on it's on and had a unique skill set... Current system feels like a cop out now that I think a bit more on it.. =\ I kind of wish the armory system would just go away along with classes and we just got stand alone jobs... And it's not just like XI, because I'm pretty sure every MMO has stand alone classes.. @_@ Upgrades sure, but kind of shot themselves in the foot if you ask me.
    And they could have solved this easily by making that when you equip a job stone your lets say GLA 50 turns into PLD 1 and you would play PLD and it would share "some" skills with GLA but in general be a new job and the job won't be bound under the weapon system and be able to go weaponless but not be able to engage in combat and it could have access to maces and swords as an example.

    That way you can play PLD from Lv1 to 50 and if they add something new like Dark Knight to GLA you just have to equip the job stone and your GLA 50 will turn into DRK 1 and you can equip a great sword or scythe.

    Everybody gets what they want, some get new jobs with new abilities to play from scratch and the poor souls that don't know any better can keep their classes and SE can keep its stupid Armory system "in spirit" in the game.

    Shouldn't be that hard to do, just take the job abilities, add some more for new weapons or re-use what you have for the current weapons and you'll have to add a few more abilities and you'll be good to go.

    Hell you can even change a couple of text lines in the jobs quests and it'll all fall into place.

    Someone should petition this... (Also SE should hire me!)
    (0)

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