Please stop trying to bring back horrible concepts from FFXI to FFXIV.
Please stop trying to bring back horrible concepts from FFXI to FFXIV.
We'll take it into consideration.™
Idkbro, I still got to Rabao on a lv1 character.Being able to outrun the aggressive mobs destroys the geographic progression of FFXIV. Does SE plan to change this for 2.0?
In FFXI we had to stand and fight or zone aggressive mobs. It created boundaries to how far a person could explore as they progress in the game. In FFXIV you can explore the whole map at the beginning of the game. It takes the adventure out of exploration because there is no real danger; you can't have an adventure without danger. I prefer the FFXI mechanics personally.
This game is going to be battlecentric. The Devs already said that everyone is going to have to level a DoW and DoM to progress; I support this. You should have to fight for your right to explore the areas.
Each zone should have a level range of mobs (e.g. 1-5; 5-10; 10-15; and so on). That lvl range should increase with distance from the nation where we start.
If your character is not high enough to defeat the mobs in the area, the mobs need definite means to kill you. Design creative ways to make sure that mobs are defending their territory. Adding depth to mob range, speed, whatever you have to do to make these mobs defend their territory, the more depth the better. Put some thought into it.
At this current leveling speed, it would not take too terribly long to fight in one zone before you can move on. This way each zone would have places where people are parting and making good use of these maps that the Devs spent so much time and effort on.
Being able to cheat the system is what some people like to do. They want to jump on a chocobo before they die, they want to run out of mob range to stay alive, they want to flee instead of stand and fight so they can see the next zone without earning the right too, etc. It does cheapen the progression.
"You're not level X so you don't have the right to enjoy this area. Leave."Being able to cheat the system is what some people like to do. They want to jump on a chocobo before they die, they want to run out of mob range to stay alive, they want to flee instead of stand and fight so they can see the next zone without earning the right too, etc. It does cheapen the progression.
Seriously? This mindset is very immature. Again, even if a level 1 makes it to a level 50 area, there is nothing for them there. They go for exploration and adventure. What does this hurt? Are you really so upset because there's a level 5 in your level 40 area?
If each zone increases in mob lvl by a magnitude of 10, then you are rewarded for getting to lvl 10 by being able to explore a cool new zone. The higher the level of the zone the more challenging, so there is a sense of accomplishment as you increase in level.I think that archaic ideas like "you can't go to zone B unless you spend levels 1-45 in zone A." is exactly what Yoshi P and the dev team are trying not to do with this game. Also you are completely disregarding crafter and gatherer classes that need to be able to access certain areas for their content, hand ins, etc. I don't think this is really a problem.
Edit: Also I don't get why people are saying that aggressive mobs that kill on sight and stop you from accessing areas enhances the sense of exploration. Doesn't it cut it off entirely?
I could think of a good metaphor for you... you are given 100 dollars to buy something that you really want, or I make you work for it and you get a sense of accomplishment from earning your keep.
I want challenge that is all. Its not so much a matter of I work hard for my keep and you handed yours on silver platter. I want exploration to be earned not given."You're not level X so you don't have the right to enjoy this area. Leave."
Seriously? This mindset is very immature. Again, even if a level 1 makes it to a level 50 area, there is nothing for them there. They go for exploration and adventure. What does this hurt? Are you really so upset because there's a level 5 in your level 40 area?
Who are quoting there with your quotation marks anyways? I never made the above comment. I don't care what lvl you are silly. It's not that I don't want to play with lower level people... I just think the mob mechanics are garbage at this point. There are too many loop holes to easily escape danger and it take the challenge out of adventure leaving me with a chore that is not fun.
I am not here to debate with you. If you like it the way it is, then state your opinion, but don't waste my time with trying to argue opinions anymore. I would hope this thread would add new ideas to the mechanics of mob speed, range, and map progression. If you want to communicate with me, add some substantial idea.
I like this idea. The mob mechanics could change as the mobs increase in levels to keep us guessing. I mean honestly, after you figure out how to evade aggro from the system, if the system doesn't change the challenge is lost. This is a really good post thanks.
Right, it's just my personal opinion.
If you don't feel like fighting Lv 45 trash mobs you should just deal with it because they will chase you forever until you kill them or drop dead due to how stupid the concept is.
We'll take it into consideration.™
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