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  1. #71
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    Please stop trying to bring back horrible concepts from FFXI to FFXIV.
    (1)
    We'll take it into consideration.

  2. #72
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Miliant View Post
    Please stop trying to bring back horrible concepts from FFXI to FFXIV.
    Personal opinion. I personally liked the Sight/Sound/Scent/Blood/Magic aggro system.

    On that note, can we at least have Blood aggro back and more undead mobs loitering around?
    (4)

  3. #73
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by RahJah View Post
    Being able to outrun the aggressive mobs destroys the geographic progression of FFXIV. Does SE plan to change this for 2.0?

    In FFXI we had to stand and fight or zone aggressive mobs. It created boundaries to how far a person could explore as they progress in the game. In FFXIV you can explore the whole map at the beginning of the game. It takes the adventure out of exploration because there is no real danger; you can't have an adventure without danger. I prefer the FFXI mechanics personally.
    Idkbro, I still got to Rabao on a lv1 character.
    (0)

  4. #74
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    This game is going to be battlecentric. The Devs already said that everyone is going to have to level a DoW and DoM to progress; I support this. You should have to fight for your right to explore the areas.

    Each zone should have a level range of mobs (e.g. 1-5; 5-10; 10-15; and so on). That lvl range should increase with distance from the nation where we start.

    If your character is not high enough to defeat the mobs in the area, the mobs need definite means to kill you. Design creative ways to make sure that mobs are defending their territory. Adding depth to mob range, speed, whatever you have to do to make these mobs defend their territory, the more depth the better. Put some thought into it.

    At this current leveling speed, it would not take too terribly long to fight in one zone before you can move on. This way each zone would have places where people are parting and making good use of these maps that the Devs spent so much time and effort on.

    Being able to cheat the system is what some people like to do. They want to jump on a chocobo before they die, they want to run out of mob range to stay alive, they want to flee instead of stand and fight so they can see the next zone without earning the right too, etc. It does cheapen the progression.
    (0)

  5. #75
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RahJah View Post
    Being able to cheat the system is what some people like to do. They want to jump on a chocobo before they die, they want to run out of mob range to stay alive, they want to flee instead of stand and fight so they can see the next zone without earning the right too, etc. It does cheapen the progression.
    "You're not level X so you don't have the right to enjoy this area. Leave."

    Seriously? This mindset is very immature. Again, even if a level 1 makes it to a level 50 area, there is nothing for them there. They go for exploration and adventure. What does this hurt? Are you really so upset because there's a level 5 in your level 40 area?
    (5)

  6. #76
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Resheph View Post
    I think that archaic ideas like "you can't go to zone B unless you spend levels 1-45 in zone A." is exactly what Yoshi P and the dev team are trying not to do with this game. Also you are completely disregarding crafter and gatherer classes that need to be able to access certain areas for their content, hand ins, etc. I don't think this is really a problem.

    Edit: Also I don't get why people are saying that aggressive mobs that kill on sight and stop you from accessing areas enhances the sense of exploration. Doesn't it cut it off entirely?
    If each zone increases in mob lvl by a magnitude of 10, then you are rewarded for getting to lvl 10 by being able to explore a cool new zone. The higher the level of the zone the more challenging, so there is a sense of accomplishment as you increase in level.

    I could think of a good metaphor for you... you are given 100 dollars to buy something that you really want, or I make you work for it and you get a sense of accomplishment from earning your keep.
    (0)

  7. #77
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Alerith View Post
    "You're not level X so you don't have the right to enjoy this area. Leave."

    Seriously? This mindset is very immature. Again, even if a level 1 makes it to a level 50 area, there is nothing for them there. They go for exploration and adventure. What does this hurt? Are you really so upset because there's a level 5 in your level 40 area?
    I want challenge that is all. Its not so much a matter of I work hard for my keep and you handed yours on silver platter. I want exploration to be earned not given.
    (1)

  8. #78
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Alerith View Post
    "You're not level X so you don't have the right to enjoy this area. Leave."
    Who are quoting there with your quotation marks anyways? I never made the above comment. I don't care what lvl you are silly. It's not that I don't want to play with lower level people... I just think the mob mechanics are garbage at this point. There are too many loop holes to easily escape danger and it take the challenge out of adventure leaving me with a chore that is not fun.

    I am not here to debate with you. If you like it the way it is, then state your opinion, but don't waste my time with trying to argue opinions anymore. I would hope this thread would add new ideas to the mechanics of mob speed, range, and map progression. If you want to communicate with me, add some substantial idea.
    (0)

  9. #79
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by ESAR View Post
    I'm playing dungeon hunter 3 on my iPhone and its really cool because as you level up the mobs movement speed increases.
    birds are the craziest. you can run, but they stick to you like glue. lol
    I like this idea. The mob mechanics could change as the mobs increase in levels to keep us guessing. I mean honestly, after you figure out how to evade aggro from the system, if the system doesn't change the challenge is lost. This is a really good post thanks.
    (0)

  10. #80
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    Right, it's just my personal opinion.
    If you don't feel like fighting Lv 45 trash mobs you should just deal with it because they will chase you forever until you kill them or drop dead due to how stupid the concept is.

    Quote Originally Posted by Alerith View Post
    Personal opinion. I personally liked the Sight/Sound/Scent/Blood/Magic aggro system.

    On that note, can we at least have Blood aggro back and more undead mobs loitering around?
    (0)
    We'll take it into consideration.

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