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  1. #1
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    its amazing how many people complained about ants in thanalan until they where moved now people want them back ><. wait for 2.0 the world will drasticaly change and zones will probably not be so large, could you imagine a mob chasing you from the ferry to the black shroud o.O

    Seems to me XI's design was a flawed mechanic that folks got used to so they never changed it.
    (4)
    Last edited by Krausus; 06-23-2012 at 01:00 AM.

  2. #2
    Player

    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    6
    I'm shocked nobody has mentioned the fact that it does seem some what "cheap" that players can basiclly power level themselves with the current retreat system that mobs have. I've seen far too many players (mages mostly, since they can get away with it) that just group up a bunch of monsters, cast their first AoE spell, run away until that group retreats (and they'll still all be clumped together), AoE again, run away, and rinse and repeat the process with little to no HP loss. There needs to be some kind of penalty. A group of mobs should be laying the smack down on you.

    Increase the distance at which mobs will continue to chase you, unless you're on a leve quest (since they are timed, you don't want to run down the clock, mind you they only take about 10-15 mins to complete anyways with a bunch of spare time left over) or anything else where time is of the essence.
    (0)

  3. #3
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Chiper View Post
    I'm shocked nobody has mentioned the fact that it does seem some what "cheap" that players can basiclly power level themselves with the current retreat system that mobs have. I've seen far too many players (mages mostly, since they can get away with it) that just group up a bunch of monsters, cast their first AoE spell, run away until that group retreats (and they'll still all be clumped together), AoE again, run away, and rinse and repeat the process with little to no HP loss. There needs to be some kind of penalty. A group of mobs should be laying the smack down on you.

    Increase the distance at which mobs will continue to chase you, unless you're on a leve quest (since they are timed, you don't want to run down the clock, mind you they only take about 10-15 mins to complete anyways with a bunch of spare time left over) or anything else where time is of the essence.
    there are much more faster and efficient ways to level, if people are still doing the above (haven't seen this since like a few months after release) then they are only hurting themselves and more power to them.
    (1)

  4. #4
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Sorry, but I actually like the current mob behavior, and actually feel as if monsters some monsters defiantly could be a bit more cowardly.

    "I spied you out of the corner of my eye, I MUST FIGHT YOU TO THE DEATH WITH NO REGARD FOR SELF PRESERVATION!"

    Seriously. That gets old.

    I like how the Squirrels and Marmots can run an cower from you. I like how Antilion's will back away from you to expose their hind end for a back-kick if you're not wise.

    Or how Raptors use a tail swipe move instead of their breath if you try to sneak behind them.

    I also like how aggressive monsters and players are, in fact, territorial, and if you decide to run, they eventually beleive you're not worth the chase, are return to their set territory.

    But about this issue of not being dangerious to explore? Ever go down the wrong path in Gridania and be greeted by a pack of level 22 wolves? Or take a wrong turn into what you THOUGHT was a shortcut and instead get nommed on by a level 72 Drake?

    The dangers are there. But staying on the beaten path keeps you safe, which, guess what? It makes sense!

    Now one thing I can agree on is that monsters should have varying run speeds. Some monsters should be a bit faster and others, slower. I also agree that night time should have a ting of fear to it (Or excitement for those out to hunt nasty undead things.) But it should not break the over all feel of the game.

    As stated many times before, this is not FFXI, this should never be FFXI. FFXI has it's own appeal, and from the look of it, it's own new content to consider. If that's the game you want to play, please go play it over there.

    Each chapter in Final Fantasy has been a new world with it's own twists and imaginings of the tried and true systems. Even the Sequals have had enough variation to have the game stand on it's own mertis. FFXIV should be no different in that sense.
    (9)

  5. #5
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I love tripping a zone line and then mobs that one shot me appear out of thin air and kill me because they didn't load fast enough. Seamless zoning ftw!
    (1)

  6. #6
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I find the OP irrelevant.

    Assuming a level 1 Pugilist could get through a level 50 area...so what? What exactly are they going to do? Admire the scenery and go home? That's about it.

    Whether they can explore the area or not is irrelevant because you still have to be of an appropriate level to benefit from the content of the area.

    Are you that miffed that a level 1 player can actually go...*gasp*...adventuring!?
    (4)

  7. #7
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    i don't even get this thread xi was far more safe cause of sneak and inv. I ran newly created mule from sandy to aletpa desert open the door for savage blade fight to open when i could get the help.
    (1)
    Last edited by Firon; 06-23-2012 at 03:00 AM.

  8. #8
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Firon View Post
    i don't even get this thread xi was far more safe cause of sneak and inv. I ran newly created mule from sandy to aletpa desert open the door for savage blade fight when i could get the help.
    That's one of the benifits of having a higher level character or resources available to you. A fresh level 1 character with no support would have a much harder time acheiving that goal.

    I understand the leashing mechanics but it just seems odd that you can outrun almost all agro on chocoback I've blitz between groups of level 80 monsters and came out the other side unscathed something that should not happen. Extend the territory range for one because as it stands it's laughably short in most cases. As long as you are far enough away when you get agro there is 0 chance you will be killed unless you screw up or run into something else.

    If you agro a monster you should have to pay the repurcussions of your clumsyness.
    (2)

  9. #9
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    I'm playing dungeon hunter 3 on my iPhone and its really cool because as you level up the mobs movement speed increases.
    birds are the craziest. you can run, but they stick to you like glue. lol
    the stagnant 80% movement speed that we currently have for mobs is a little off putting for me.
    it's super hard to die. if I get lower then 20% health I run. mob gets one more hit at best.
    (2)

  10. #10
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by ESAR View Post
    I'm playing dungeon hunter 3 on my iPhone and its really cool because as you level up the mobs movement speed increases.
    birds are the craziest. you can run, but they stick to you like glue. lol
    I like this idea. The mob mechanics could change as the mobs increase in levels to keep us guessing. I mean honestly, after you figure out how to evade aggro from the system, if the system doesn't change the challenge is lost. This is a really good post thanks.
    (0)

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