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  1. #41
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    Sabaku_Usagi's Avatar
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    Sabaku Usagi
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    Hyperion
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    Alchemist Lv 50
    Quote Originally Posted by fusional View Post
    except he can't have any more HP

    though he could have higher effective HP if they increase his regen, or give him some sort of healing mechanic
    What would stop him from having more HP? I'm just not familiar enough to know~
    (0)

  2. #42
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    pretty sure the max HP was determined in the dat's based on the size of the programming structure used to hold HP. I forgot how this was determined but I read about the idea a while ago and it seemed to make sense.
    (0)
    How Durandal Rolls
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    Bow Chica Bow-Wow...

  3. #43
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    Molly_Millions's Avatar
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    Molly Millions
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    In Ifrit EXTREME mode, Ifrit enters the bowl of embers to fight you.
    (6)

  4. #44
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    Quote Originally Posted by Tango View Post
    pretty sure the max HP was determined in the dat's based on the size of the programming structure used to hold HP. I forgot how this was determined but I read about the idea a while ago and it seemed to make sense.
    And how would that prevent him to have more HP? All you need is a different "monster ID", with different attributes. You can have the same monster 50 times, with the same name and appearance, but different attributes, including max HP...
    (2)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  5. #45
    Player
    Zdenka's Avatar
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    Zdenka Vaera
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    Excalibur
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    Goldsmith Lv 60
    Quote Originally Posted by Antipika View Post
    And how would that prevent him to have more HP? All you need is a different "monster ID", with different attributes. You can have the same monster 50 times, with the same name and appearance, but different attributes, including max HP...
    That's wrong, the maximum HP is based on the amount of space they allot to that stat.

    For HP it would be 32767 which is 2^15 or displayed in binary as 111 1111 1111 1111 (i believe that's correct, long time since i typed anything out in binary).

    They could increase it to 2^16 and allow the maximum mob HP to go to 65535 but they would need to update every mob in the game. That extra space requires more memory and is not ideal but its the only solution.


    Also its shown through Guardians of the Grove that def/mdef values are high enough to make us do 0 damage. Altering those is a much better option than either increasing memory usage or regen.

    Regen is a very unbalanced stat, as it is difficult to balance. You may have a perfect balance ratio but better players than the "target balance" will have a tremendously easier time with the fight, and players that are slightly worse will have a very difficult time. (due the changing effective HP, a 5m fight it has 40000HP but a 10m fight it has 70000HP for instance penalizing poorer players to great magnitude)
    (5)

  6. #46
    Player
    Griss's Avatar
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    Griss Stilgar
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    Sargatanas
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    Quote Originally Posted by AmyNeudaiz View Post
    What is this I don't even
    EXTREEEEEAMM!!!!!
    (2)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. #47
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    Quote Originally Posted by Zdenka View Post
    That's wrong, the maximum HP is based on the amount of space they allot to that stat.

    For HP it would be 32767 which is 2^15 or displayed in binary as 111 1111 1111 1111 (i believe that's correct, long time since i typed anything out in binary).

    They could increase it to 2^16 and allow the maximum mob HP to go to 65535 but they would need to update every mob in the game. That extra space requires more memory and is not ideal but its the only solution.


    Also its shown through Guardians of the Grove that def/mdef values are high enough to make us do 0 damage. Altering those is a much better option than either increasing memory usage or regen.

    Regen is a very unbalanced stat, as it is difficult to balance. You may have a perfect balance ratio but better players than the "target balance" will have a tremendously easier time with the fight, and players that are slightly worse will have a very difficult time. (due the changing effective HP, a 5m fight it has 40000HP but a 10m fight it has 70000HP for instance penalizing poorer players to great magnitude)
    We're not in the 90's anymore, do you REALLY think that the HP variable is stored on 15 bits just to save a little bit of memory?

    This isn't Star Ocean 3.

    Little story about SO3 JP, one of the mightiest boss on the game, Etheral Queen (when fought in 4D mode) had a very high amount of HP and MP. You can either defeat monsters by depleting their MP or HP in SO3.

    By equipping the item "Gutsy Bunny" which make enemy encountered more powerful, the amount of MP of Etheral Queen would be above a certain threshold, creating an overflow issue. In the end, the boosted MP value would be dramatically lower than the base MP value without using the Gutsy Bunny.

    All you had to do is deal MP damage to defeat Etheral Queen quickly. This overflow bug was then fixed on the non-JP version of the game. But that was a long time ago, and we are talking BIG numbers, so memory limitations made sense on PS2.
    (5)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  8. #48
    Quote Originally Posted by Antipika View Post
    We're not in the 90's anymore, do you REALLY think that the HP variable is stored on 15 bits just to save a little bit of memory?

    This isn't Star Ocean 3.

    Little story about SO3 JP, one of the mightiest boss on the game, Etheral Queen (when fought in 4D mode) had a very high amount of HP and MP. You can either defeat monsters by depleting their MP or HP in SO3.

    By equipping the item "Gutsy Bunny" which make enemy encountered more powerful, the amount of MP of Etheral Queen would be above a certain threshold, creating an overflow issue. In the end, the boosted MP value would be dramatically lower than the base MP value without using the Gutsy Bunny.

    All you had to do is deal MP damage to defeat Etheral Queen quickly. This overflow bug was then fixed on the non-JP version of the game. But that was a long time ago, and we are talking BIG numbers, so memory limitations made sense on PS2.
    Yeah I was just thinking that...we're not in 8-16-bit days..I'm damn sure mobs in FFXI had well over 30k HP, why would XIV be such a downgrade when a 2001 game could do more? I know XIV was inferior to XI in certain deisgn aspects..but I'm damn sure even FFXIII had mobs with well over 1 million HP and they use the same exact engine.
    (1)

  9. #49
    Player
    rina_inverse's Avatar
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    Rina Inverse
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    Masamune
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    Carpenter Lv 51
    Quote Originally Posted by Molly_Millions View Post
    In Ifrit EXTREME mode, Ifrit enters the bowl of embers to fight you.
    This, so this

  10. #50
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    Yazmat on XII had 50 millions... While it make sense to store certain values on 16bits only (or even 8bits), for something like HP, it doesn't make sense, especially in a MMO. When you code your game, you think about the future. When Tanaka made version 1.0, even if he didn't know (yet) that the game would be fully revamped etc., he perfectly knew that gear of players improve over the years and that sooner or later, mighty foes with a very high amount of MP will be implemented.

    He progammed and produced games in the 90's, on systems where memory was truly an issue. Same for FF XI. 15bits for HP lol... He made mistakes but he isn't that stupid.
    (2)
    Last edited by Antipika; 06-22-2012 at 05:52 PM.
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

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