This. As mentioned, XIV is not that different from games like TOR. The main difference is that unlike what companies like EA do (abandon their games), SE decided to try remaking the game. Sure, the fact that Final Fantasy is a flagship brand may have had something to do with it; after all, if it had been Mana Online, or Romancing Saga Online, or World of Chrono Trigger, I doubt SE would have pulled as many resources for them as it has for XIV.
For the record, the reason I was driven away from TOR was actually the bullshit that took place over the mod system. May have been my own fault for clinging to the ambrosia of near perfection that was the beta's mod system (two builds before launch), but it was far far better than what we got at launch, and still is a ground-breaking concept the developers chose not to go with.
I actually liked the class storylines, and the fact that it at least tried to tie up loose ends from the Knights of the Old Republic games (though I'll be the first to say bringing Revan into the flashpoints was a huge mistake). I liked the companions and what they added to character dynamics, because unlike other games, we're forced to develop personalities for our characters as we play the story and make decisions (my jedi knight was a by-the-book guy unless there were women involved, for example).



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