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  1. #1
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    People moan and complain about how difficult FFXI and earlier MMO's were but the one thing they did right was keep people playing. Let's break it down.

    Current MMO's allow you to blast to end-game very quickly with minimal challenge. End-game dungeons are often a joke and people quickly run out of things to do. We've seen it with DCUO, TOR and many more modern MMO's. They are great initially but the desire to play and experience it runs out very, very fast.

    If you look at FFXI's numbers between 2004-2007 the player numbers were very consistent. People were still doing new things and experiencing new things due to the difficulty. Involved. Hell, 6 months after launch in FFXI people were still figuring shit out. 6 months after TOR launch the game is struggling and people are leaving in droves.

    The marketing guys look at WoW and its simplicity and see an instant cash grab. What they fail to realize, is that after the initial excitement the game quickly dies out due to people getting everything done super fast. The WoW people are happy playing WoW and the market is over-saturated with common MMO's. There is a market however, for a more traditional MMO experience.
    (12)

  2. #2
    Player
    Eard's Avatar
    Join Date
    Jul 2011
    Posts
    26
    Character
    Cuth Eard
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Darkillumina View Post
    People moan and complain about how difficult FFXI and earlier MMO's were but the one thing they did right was keep people playing. Let's break it down.

    Current MMO's allow you to blast to end-game very quickly with minimal challenge. End-game dungeons are often a joke and people quickly run out of things to do. We've seen it with DCUO, TOR and many more modern MMO's. They are great initially but the desire to play and experience it runs out very, very fast.

    If you look at FFXI's numbers between 2004-2007 the player numbers were very consistent. People were still doing new things and experiencing new things due to the difficulty. Involved. Hell, 6 months after launch in FFXI people were still figuring shit out. 6 months after TOR launch the game is struggling and people are leaving in droves.

    The marketing guys look at WoW and its simplicity and see an instant cash grab. What they fail to realize, is that after the initial excitement the game quickly dies out due to people getting everything done super fast. The WoW people are happy playing WoW and the market is over-saturated with common MMO's. There is a market however, for a more traditional MMO experience.

    this^

    MMORPG is a world.
    (1)